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Thread: [Submod] Stop Barbarian Empires! (0.0.1)

  1. #121
    sturnado's Avatar Foederatus
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    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Here you go. Greek, Rome, and Carthage are all able to make Client States again.

    Everyone else can make Satrapies.

    *** I didn't change any of the barbarian factions.

    Stop Barbarian Empires.zip

  2. #122

    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    This is much appreciated, can't wait to give it a go!

  3. #123

    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    so of all the versions of the mod in this thread, have any been made that restrict barbarians and Greek city states to just sacking and subjugating?

  4. #124
    Maetharin's Avatar Senator
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    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Quote Originally Posted by Noble_Orangutan View Post
    so of all the versions of the mod in this thread, have any been made that restrict barbarians and Greek city states to just sacking and subjugating?
    I haven´t had the time to look into the greek cities, but it would need a cultural seperation of strictly greek factions and hellenic factions, something i have not a single clue about...
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  5. #125

    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    does your version allow barbarians to sack as well as subjugate? I believe the one I'm using only allow them to subjugate because when they took one of my cities no damage was done to my buildings and I still owned the settlement.

  6. #126

    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Would a setup like this cause the AI to mostly sack and expand much slower?

    cai_personality_occupation_decision_priorities
    Code:
    default    5    occupation_decision_liberate    5    5    5   5
    default    1    occupation_decision_loot    1    1    1    1
    default    1    occupation_decision_occupy    1    1    1    1
    default    1    occupation_decision_raze    1    1    1    1
    default    5    occupation_decision_sack    5    5    5   5
    default    5    occupation_decision_vassal    5    5    5   5
    ---

    Edit: Another question: If I simply remove culture_settlement_occupation_options from the list via a submod, wont the game still load them from vanilla?
    So if I remove some of these:
    rom_Barbarian occupation_decision_liberate
    rom_Barbarian occupation_decision_occupy
    rom_Barbarian occupation_decision_raze
    rom_Barbarian occupation_decision_sack
    It will still load them because they are present in the vanilla file.
    Last edited by CIaagent11; August 29, 2016 at 06:54 AM.

  7. #127

    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    If you use the vanilla table name (the full table) and remove entries, it will remove it from the game.

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  8. #128

    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Could someone update this please?

  9. #129

    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    OMG necro posteeeeeeeeer!!!!


    Many things has changed since 2016 buddy. Try Cultural tensio or DeI Arbitriis to fit your desires and let this damn thread at the deepest part of the forum.

  10. #130

    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Yeah sorry for the necro post, I was looking for a submod that stops barbarian factions to conquer huge parts of the map, like this submod used to be. In fact I used both of your mentions submods (Cultural tensio and DeI Arbitriis) but still barbarian empires were forged during my plays.

  11. #131
    ♔Greek Strategos♔'s Avatar BEARDED MODERATION
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    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Quote Originally Posted by Exerius View Post
    Yeah sorry for the necro post, I was looking for a submod that stops barbarian factions to conquer huge parts of the map, like this submod used to be. In fact I used both of your mentions submods (Cultural tensio and DeI Arbitriis) but still barbarian empires were forged during my plays.
    Ι'll forward it and we'll see if we could do some editing to adjust it or something.

  12. #132
    FlashHeart07's Avatar Praepositus
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    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    All will bow to the Northern Tribes! We will force our system of wellfare upon you. Surrender now or face eternal enslavement working as a mindless sheep for our dimwitted politicians.. *evil maniacal laughter*


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  13. #133
    ♔Greek Strategos♔'s Avatar BEARDED MODERATION
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    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Quote Originally Posted by FlashHeart07 View Post
    All will bow to the Northern Tribes! We will force our system of wellfare upon you. Surrender now or face eternal enslavement working as a mindless sheep for our dimwitted politicians.. *evil maniacal laughter*
    Which movie are you watching buddy ???

  14. #134

    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Quote Originally Posted by Greek strategos View Post
    Ι'll forward it and we'll see if we could do some editing to adjust it or something.
    Thanks a lot.

  15. #135
    Maetharin's Avatar Senator
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    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Shouldn‘t be too much work to update it, I‘ll take a look once I have the time
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  16. #136

    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Quote Originally Posted by Exerius View Post
    Yeah sorry for the necro post, I was looking for a submod that stops barbarian factions to conquer huge parts of the map, like this submod used to be. In fact I used both of your mentions submods (Cultural tensio and DeI Arbitriis) but still barbarian empires were forged during my plays.
    This submod does that: http://www.twcenter.net/forums/showt...s-appreciated*

  17. #137

    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Quote Originally Posted by Maetharin View Post
    Shouldn‘t be too much work to update it, I‘ll take a look once I have the time
    Appreciated!
    Quote Originally Posted by CIaagent11 View Post
    Looks very intriguing. I will give it a shot, thanks for letting me know.

  18. #138
    Maetharin's Avatar Senator
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    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  19. #139

    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Quote Originally Posted by Maetharin View Post
    Wow! Thank you very much!

  20. #140
    Maetharin's Avatar Senator
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    Default Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Haha nP, this really isn‘t much, just two DB files edited.
    Nothing compared to what others are doing.
    Though I am surprised how well this works, I think I‘ll be using this again in future playthroughs��
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

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