Thanks for the reply!
That sounds very interesting and I look forward to seeing it!
Thanks for the reply!
That sounds very interesting and I look forward to seeing it!
I'm checking with the historians as to whether any existing units might act in their stead in the meantime, not really fair to simply have nothing at all.
EDIT: Not much use for your current game, but in 2.04h Patava now has some recruitment with an Allied Government.
Last edited by QuintusSertorius; September 23, 2015 at 07:11 PM.
After fighting the siege of Lankia (Large camp on Asuria-Kantabria) I have to say that while I love the camp model, the pathfinding is messed up. Both their and my armies got spiderman powers prefering to fight in the vertical plan.
Spoiler Alert, click show to read:
Have you found that it is a very common bug?
This was a direct result of tampering with a certain exe based function in pathfinding that works with the internal algorithm which the BAI uses and individual units. I wish I had access to more than just one piece of code that has a dual purpose but like most of the pathfinding values it has a dual purpose and this is a direct result of that.
I'm not sure its worth changing as large/significant siege battles should be on the less common side. It's more of a last resort 'come and get me if you dare' strategy when the AI doesn't have enough troops to a) meet you in the field or b) ambush you or c) defend a bridge.
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Boii and Arverni have +1 experience bonus to troops trained here on their game field building. It might be the same for Aedui and Pritanoi..
Well why not? Just wanted to check if it's intentional.
I've fixed the Amber Route display-bug in Histria:
Attachment 331175
Will be in 2.05b.
This is probably just a matter of not being implemented yet, but in the Saba game I'm trying a few of the FMs have no ethnicity traits. This is for a couple of starting FMs, one that came of age and one that was adopted.
Probably this has already been posted, but a double is better than zero...
Bosporan government tree needs to be looked at. You can't build anything besides basic pacification in Olbia or the barbarian city to its north.
Testing client rulers in 2.06 and came across a few bugs
- The Iranian client ruler is bugged with the picture problems as has probably been noticed by now.
- Client ruler not available in Bukharak or Nisaya, possibly Khiva as well.
- Iberian client ruler has silver texture but correct models. Only the captains and banner holders show the correct texture.
- Iberian client ruler from Erisana has the same ethnicity twice. 'Lusotannan' and 'leusitane' second one starts with lower case
- In Pselkis, Ptolemais Theron and Hibis the client rulers are available but but get stuck in recruitment queue forever. I sent most of my FM to the bottom of the sea and the queue still did not budge. Perhaps 'village' settlements are unable to finish building client rulers?
I have not tested "african infantry client" or most of the settlments
Last edited by Mantaprey; November 09, 2015 at 03:07 PM.
First one we know about, second is because I missed the hidden_resource "daha", so now fixed.
Third I believe is because no texture has been assigned to a particular faction - I'll look into that. I'll have to flag the fourth and fifth. Thanks for those.
A couple of minor bugs to add to the queue:
The Etruscan hoplites sometimes have a bugged death animation; the troop will spin around like a helicopter before freezing at an angle. I can try to figure out how to fix it, but perhaps someone else already knows an immediate workaround.
Texture or model error in desert map (I couldn't locate the issue in the textures... perhaps it is a lighting issue in the battle map?)