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Thread: Europa Barbarorum 2.0 released!

  1. #1
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    Default Europa Barbarorum 2.0 released!




    Announcement:

    Dear Europa Barbarorum Fans,

    When the Europa Barbarorum Team set out in 2007 to create the sequel to the award-winning mod, Europa Barbarorum I, few of us guessed what a long and winding road it would be from then to this moment. The original goal of Europa Barbarorum I was, to a large degree, to add to and improve the historical experience of Rome: Total War. Our goal when we set out to create Europa Barbarorum II was much grander. This time, we wanted to go to the limits of what we could create within the bounds of the M2TW engine, in order to create the best and most detailed historical strategy game possible. This proved to be a greater challenge than any of us anticipated.

    To begin, most background research was done from scratch, and in addition to the 20 factions of EBI, we now had another eight to cover with as much care and historical detail in both concept and design. The new graphical features of the M2TW engine allowed us to utilize the mixing of model parts to avoid the so-called "clone wars" of RTW. However, this meant an exponential increase in the amount of work to be done by our unit artists, not to mention the higher poly count and better texture qualities. Likewise, the gameplay in EBI, although innovative, was still very much a variation on the vanilla gameplay from RTW. For EB II, we set out to create unique and historically accurate government systems for all factions, as well as making the campaigns more interesting with unique events and features.

    Through sweat, blood and tears we worked, but also through much joy, excitement and laughter. Many of our initial ideas had to be revised and thrown out as impossible, but just as many new and interesting ideas were born to replace them. Sometimes work was fast and the mod took great strides; at other times, unforseen bugs, hard-coded limits, or just that small distraction called life stepped in and brought the mod to the shores of the river Styx. But through all these ups and downs, a few things kept us going, and gave us the will to call "once more unto the breach, dear friends, once more". One of these things was of course you, the fans, who stayed with us for all these years. But perhaps greatest of all was our passion for the history of our time period, and our desire to bring the world of the late first millennium BC to life. One of our main motivations for creating EB has been, besides creating a great game, to bring out the fascinating history that we are so passionate about. It is our hope that EB will not only provide players with many hours of fun, but that it will also inspire in others the same fascination and passion for history that we in the Team share. If, through our work, others discover how exciting and interesting history can be, or if we can make even the most weathered history buff learn something new, then our work will not have been in vain. It was this desire to tell the story of all the many cultures and peoples within our mod, even the ones that are generally passed by in history class, that kept us going even through the hard times. And so, once more unto the breach we charged...

    Now, seven years later, we have at last reached the point where we feel ready to release this labour of love to you, our fans. We know that it has been a long wait for you, and still we have a long way to go. This instalment is not a finished product, and we have many grand plans that are yet to be implemented. There are new and exciting units to be added, game mechanics to be coded, and historical texts to be written. So even though this is a major milestone in the history of the mod, it is by no means the end of the journey. This is but a first release, a beta version if you wish, and it will be some time still before we can call it a finished product (if such a thing even exists), and to take our mod further we will rely on you to provide us with feedback, bug reports and suggestions.

    None the less, we take great pride in hereby presenting the first release of EB II. We have all poured our hearts and souls into this mod, and even though it is but early days, we hope that this dedication will shine through, and, to use the old cliché, that you will have at least as much fun playing it as we've had making it (for, let's face it, it's not all been rainbows and roses). With this release, we now look to the road ahead. It has, as we have said, been a long and winding road, and what lies ahead is no less daunting. We do hope that you who have been with us all this time will be willing to keep walking this road with us, and that many new faces may join along the way. We in the EB Team will continue our work, and especially we are hoping for many new modding talents to join us and help bring our vision for EB II to life.

    In the meantime, Ladies and Gentlemen: Enjoy!


    Installation instructions:

    1. Download the EBII installer using one of the provided download links.

    2. The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose.

    3. Run EBII.exe.

    4. Step through the install wizard.

    5. Wait for the installer to copy all the files.

    6. If you have never run M2TW vanilla after installing it, run that now. Start a campaign, then quit.

    7. Run the mod using the shortcut placed in your start menu or desktop.

    In the wizard, the default installation path is where your copy of M2TW is installed. Unless you know what you're doing, leave this unchanged.

    We have tested the mod's stability as far as we could, considering we are a small group and the game is huge. It runs pretty well for us, but we have not been able to run long campaigns with all factions. You may encounter problems, possibly even at the start of your campaign.

    If the game crashes, please remember to post the log and savegame where it happened in the tech help subforum, this will help us a lot. Along with a description of what you were doing when it crashed, obviously. But before you do that, remember to check if there are any hotfixes available - it might just be that your problem has been solved already.


    Links:

    Visit the EB website

    Download using magnet (requires torrent client)

    Download from the Org FTP server

    Download from the EB FTP server

    Download from ModDB

    Download from Gamefront

    Using the magnet link is the best option. Please consider seeding for at least the next couple of days.

    With the release we also provide a graphic enchanment mod(thread link) and a modesty patch:
    Download modesty patch

    It is recommended to install our customized CAI for the best gameplay experience: http://www.twcenter.net/forums/showt...I-RELEASE-TEST

    Download EB2 Graphic Enhancer

    Or you can download them from our ModDB page.

    Credits:
    Spoiler Alert, click show to read: 

    _I. ADMNISTRATION

    _COUNCIL MEMBERS

    Kull|Tellos Athenaios
    Tux (Alin Loghin)|paullus
    V.T. Marvin (Vladimir Abrham)


    _COUNCIL ALTERNATES

    bovi (Brigt Olav Vik)|Brennus (Andrew William Lamb)
    nazgool (Rafal Borowski)


    _FORMER TEAM COORDINATORS

    Foot|JMRC

    _LEAD HISTORIAN

    paullus

    _LEAD MODDERS

    Kull|V.T. Marvin (Vladimir Abrham)

    _TOOLS LEAD

    Tellos Athenaios

    _GRAPHICS LEAD

    Tux (Alin Loghin)

    _EDITING

    I Am Herenow

    _LINGUISTICS

    'Abdalqaum|Bel matina
    Blitzkrieg80 |BRKMS
    Edorix|gamegeek2
    Power2the1|Tellos Athenaios


    _II. HISTORICAL FACTION WORKGROUPS

    _AEDUI

    Brennus (Andrew William Lamb - FC)|Power2the1
    Anthony

    _ARCHE SELEUKIA

    abou (FC)|paullus
    krusader|Arjos (Federico Raffa)

    _AREUAKOI

    Brennus (Andrew William Lamb - FC)|Power2the1
    Sarcasm|oudysseos

    _ARUERNOI

    Brennus (Andrew William Lamb - FC)|Power2the1
    Anthony

    _BAKTRIA

    DeathFinger (Antoine Simonin - FC)|paullus
    keravnos|Arjos (Federico Raffa)

    _BOII

    Brennus (Andrew William Lamb - FC)|Power2the1
    Anthony

    _KIMMERIOS BOSPOROS

    Gaius Scribonius Curio (FC)

    _ELEUTHEROI

    paullus (FC)|Kull
    Tanit|redmeth

    _EPEIROS

    paullus (FC)|Keravnos
    Arjos (Federico Raffa)

    _GETAI

    paullus (FC)|Cronos impera

    _HAYASDAN

    Foot

    _KOINON HELLENON

    paullus (FC)|Keravnos
    Arjos (Federico Raffa)

    _LOUGIONES

    cmacq (FC)

    _LUSOTANNAN

    sirtim (FC)|Brennus (Andrew William Lamb)
    Sarcasm

    _MAKEDONIA

    paullus (FC)|Arjos (Federico Raffa)

    _MALKUTA NABATA

    Moros (Gert Jan Gregoor - FC)|gamegeek2

    _MAMLA'HA biMASSLYIM

    Tanit (co-FC)|Gaius Scribonius Curio (co-FC)
    Eduorius

    _PAHLAVA

    tobymoby (FC)|paullus
    Mithridates VI Eupator (Eric Skoog)|Atraphoenix
    The Persian Cataphract

    _PERGAMON

    abou (FC)|paullus
    krusader|Arjos (Federico Raffa)

    _PONTOS

    paullus (FC)|krusader
    Arjos (Federico Raffa)

    _PRITANOI

    Brennus (Andrew William Lamb - FC)|Power2the1
    oudysseos|Anthony

    _PTOLEMAIOI

    paullus (FC)|Arjos (Federico Raffa)

    _SAFOT SOFTIM biQARTHADAST

    Tanit (co-FC)|Gaius Scribonius Curio (co-FC)
    paullus|Eduorius
    Zarax

    _SENATVS POPVLVSQVE ROMANVS

    Gaius Scribonius Curio (FC)|Philipvs Vallindervs Calicvla
    Zaknafien|Atilius

    _SB' W-GWM

    Moros (Gert Jan Gregoor - FC)|'Abdalqaum

    _SAKA RAUKA

    Mithridates VI Eupator (Eric Skoog) (FC)|paullus

    _SAUROMATAE

    Arjos (Federico Raffa - FC)|Mithridates VI Eupator (Eric Skoog)
    paullus|Steppe Merc

    _SWEBOZ

    TheTank (FC)|cmacq
    Harjaz

    _TAKSASHILA

    Mithridates VI Eupator (Eric Skoog) (FC)|The Persian Cataphract


    _III. CAMPAIGN GRAPHICS

    _CHARACTER MODELS

    JMRC|nazgool (Rafal Borowski)
    Trve Leveller|Tux (Alin Loghin)


    _CHARACTER SKINS

    JMRC|nazgool (Rafal Borowski)
    Trve Leveller|Gustave (Dorian Hu)
    Tux (Alin Loghin)


    _PROPS

    Aba[]|General Grievous
    Maeran|Salinoc
    Tux (Alin Loghin)


    _VEGETATION & TERRAIN

    DannyX|Nevada
    Tux (Alin Loghin)


    _MAP DESIGN

    -Praetor-|fightermedic
    Gigantus|Kull
    Moros (Gert Jan Gregoor)|Stormy
    Tux (Alin Loghin)


    _IV. BATTLEMAP GRAPHICS

    _UNIT 3D MODELS

    Haedar|JMRC
    Martelus Flavius|nazgool (Rafal Borowski)
    Huene|Tux (Alin Loghin)


    _UNIT SKINS

    Blank|bobbin
    cmlax999|Gustave (Dorian Hu)
    Haedar|Haithabas
    Huene|j0ker
    Jarvgrimr|JMRC
    leif_erikson|Marcello1
    Martelus Flavius|Megalos
    nazgool (Rafal Borowski)|Pacco
    RJFC|Salinoc
    Tux (Alin Loghin)|VladS
    Megalos

    _SIEGE UNITS

    CanOmer|JMRC
    Tux (Alin Loghin)


    _VEGETATION & TERRAIN

    Tux (Alin Loghin)|Nightfall


    _SPECIAL EFFECTS

    Goth47|Tux (Alin Loghin)


    _ANIMATIONS

    -Praetor-|JMRC
    Tux (Alin Loghin)


    _BUILDINGS

    Haithabas|JMRC
    Kull|Red_Devil


    _V. ART

    _LOADING SCREENS

    Caratacos|Florianus
    nazgool (Rafal Borowski)


    _UNIT CARDS

    bobbin|JMRC
    nazgool (Rafal Borowski)|Tux (Alin Loghin)


    _ICONS

    Haithabas|j0ker
    JMRC|oudysseos
    Tsar|Tux (Alin Loghin)


    _EVENTPICS

    Kull|Skyn0s


    _USER INTERFACE

    oudysseos|Skyn0s
    Teleklos Archelau|Tsar
    Tux (Alin Loghin)


    _CONCEPT ART

    Caratacos|Florianus
    Manhenhamanhenha


    _FONTS

    Tellos Athenaios


    _FACTION BANNERS, SYMBOLS AND OTHER

    Elhior|Kull
    Skyn0s|Tux (Alin Loghin)


    _VI. CINEMATICS


    MaxMazi|xHolyCrusader


    _VII. AUDIO

    _MUSIC

    Beiss|The Persian Cataphract


    _UNIT VOICEMOD

    Beiss|bovi (Brigt Olav Vik)
    BKRMS|Shigawire


    _VIII. GAMEPLAY MECHANICS

    _BATTLEMAP AI

    GRANTO|JMRC


    _CAMPAIGN MAP AI

    JMRC|Kull
    RAWROMNOM


    _TRAITS & ANCILLARIES

    Foot|JMRC
    Malrubius|Saldunz
    V.T. Marvin (Vladimir Abrham)


    _BUILDING TREES

    Foot|V.T. Marvin (Vladimir Abrham)


    _UNIT INTEGRATION

    bovi (Brigt Olav Vik)|JMRC
    Kull|Spendios


    _UNIT STATS

    Aradan|fightermedic
    Ibrahim|KAM 2150
    Kull


    _NAVAL SYSTEM

    Kull|V.T. Marvin (Vladimir Abrham)


    _SCRIPTING

    Arandir Tur-Anion|Atilius
    Bozoslivehere|fightermedic
    Haithabas|joshmahurin (Joshua Mahurin)
    The Mark|V.T. Marvin (Vladimir Abrham)


    _RESOURCES

    -Praetor-


    _UNIT RECRUITMENT

    fightermedic|V.T. Marvin (Vladimir Abrham)


    _FACTION ECONOMY

    bovi (Brigt Olav Vik)|Gigantus
    V.T. Marvin (Vladimir Abrham)


    _IX. TECHNICAL SUPPORT

    _TOOLS

    bovi (Brigt Olav Vik)|Gigantus
    Tellos Athenaios|joshmahurin (Joshua Mahurin)


    _SVN COORDINATORS

    Tellos Athenaios|therother


    _SERVER ADMIN

    therother


    _WEB DESIGN

    abou|Tellos Athenaios
    wudang-clown


    _X. TESTERS

    Ailfertes|Ba'al-Melqart
    Brave Brave Sir Robin|Hax
    Stath's|The Celtic Viking
    Yu3zhi

    _XI. A NOTE ON IMAGE SOURCES

    Europa Barbarorum II uses images from a wide variety of sources, either to inspire our own derivative work or the original images themselves, modified or altered to some degree. Should image owners recognize their work, we will either credit it specifically or remove it at your request.

    _XII. SPECIAL THANKS TO

    AngelStudios|Arkay
    edikm1|Germanicu5
    Medievalworlds|Marka Team
    resprog|Hereje

    Yughues aka Nobiax(at shareCg) for some his wonderfull vegetation models.

    the 0AD Team for allowing the use of some of their soundtracks.

    the De Bello Mundi mod team for graciously allowing us to use their settlement models.

    johnwhile for his tools and support offered, they were crucial in our modeling and animation phases.

    wilddog and makanyane for their help with terrain, vegetation, porting of settlement models,
    and solving settlement-related bugs and CTDs.

    the Org staff for their help and hosting our internal fora.

    the Total War Center staff for their support with our fora.

    Ludens for moderating our fora, having graciously accepted our request to do so.

    the always supportive Tosa Inu, who sadly did not live to see the day of our release.

    EB2 has had a lot of contributors come and go over a long time,
    and the current team has probably forgotten about some of those along the way.
    If your own contribution has been forgotten (and you want to be listed in the credits),
    please contact us in the forum and we will sort it out.

    And a very special thank you to the people who this modification was created for: the keyboard consuls, screen watching strategoi,
    philosophising players and mouse clicking chieftains. Thank you to every fan of Europa Barbarorum, whoever you are and wherever you are.
    Thank you for sharing in our passion, thank you for supporting us and above all, we hope you have fun.

    We also thank the following for inspiration: Monty Python, Caesar 3, Gladiatus, 0 A.D.

    Thank you from the Europa Barbarorum II Team


    Best Regards,

    The Europa Barbarorum Team
    Last edited by alin; September 14, 2014 at 04:05 AM. Reason: added credits

  2. #2

    Default Re: Europa Barbarorum 2.0 released!

    OMG I LOVE YOU GUYS

  3. #3

    Default Re: Europa Barbarorum 2.0 released!

    first gongratz guys

  4. #4

    Default Re: Europa Barbarorum 2.0 released!

    TY

  5. #5

    Default Re: Europa Barbarorum 2.0 released!

    Wooohoooooo!!!!!!

  6. #6

    Default Re: Europa Barbarorum 2.0 released!

    Yea buddy!

  7. #7

    Default Re: Europa Barbarorum 2.0 released!

    It is here! finally! Thanks allot Alin and of course the rest of the modding team for your hard work! Cheers!

  8. #8

    Default Re: Europa Barbarorum 2.0 released!

    Where can i find the whole team list so i can keep repping you all for the rest of my life!!!!!!!!
    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

    -Plutarch, life of Demetrius.

    Arche Aiakidae-Epeiros EB2 AAR

  9. #9

    Default Re: Europa Barbarorum 2.0 released!

    hip hip hooray!

  10. #10

    Default Re: Europa Barbarorum 2.0 released!

    I realize there will be a frenzy of link-clicking, but please visit the new EB2 web site - we have all the links there, too!
    EBII Council

  11. #11

    Default Re: Europa Barbarorum 2.0 released!

    TEAM LIST SO WE CAN REP TILL WE DIE? YESSSSS

  12. #12
    Miles
    Join Date
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    Fuldatal, HE, DE
    Posts
    388

    Default Re: Europa Barbarorum 2.0 released!

    YES YES YES


    I will keep seeding this until the internet is dead.
    Last edited by Campylobacter jejuni; August 25, 2014 at 12:16 PM.

  13. #13
    Battlefield's Avatar Civis
    Join Date
    Mar 2014
    Location
    United States
    Posts
    173

    Default Re: Europa Barbarorum 2.0 released!

    OMGGGGGGGG!!! It's released!!! But I cannot download it now since I have to go somewhere. Oh, the agony.
    By the way, can the EB team upload the file to gamefront, since the downloading speed there is much faster for me. Thanks!!!
    Last edited by Battlefield; August 25, 2014 at 12:20 PM.
    Rome Total War mods
    INVASIO BARBARORVM | Roma Surrectum | Rome Total Realism
    Medieval 2 Total War mods
    Stainless Steel | Europa Barbarorum II | Broken Crescent

    "It is the mark of an educated mind to be able to entertain a thought without accepting it." - Aristotle
    "Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." - Marcus Aurelius

  14. #14

    Default Re: Europa Barbarorum 2.0 released!

    I've got it coming down now. Excellent work, team. I'll try it out tomorrow at some point, won't be home til late tonight.

  15. #15

    Default Re: Europa Barbarorum 2.0 released!

    The release of EB2 is a valid reason to leave work early, right?

  16. #16

    Default Re: Europa Barbarorum 2.0 released!

    website looks great!
    thanks everyone whos involved for your work!
    and not rage banning all of us impatient peasants

  17. #17

    Default Re: Europa Barbarorum 2.0 released!

    Quote Originally Posted by Wulfburk View Post
    Where can i find the whole team list so i can keep repping you all for the rest of my life!!!!!!!!
    It's part of the mod - "Options", "View the Credits"
    EBII Council

  18. #18
    Laetus
    Join Date
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    Location
    Germany
    Posts
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    Default Re: Europa Barbarorum 2.0 released!

    Yieeeehaaaa =) downloading ....

  19. #19
    Miles
    Join Date
    Aug 2014
    Location
    Fuldatal, HE, DE
    Posts
    388

    Default Re: Europa Barbarorum 2.0 released!

    Website is dying under the load though. Doesn't load at all for me.

  20. #20

    Default Re: Europa Barbarorum 2.0 released!

    BAM!

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