Creating a thread like this may help CA (If they read to find some last minute mistakes and fix them. Better not to write here WOW posts or (I agree, disagree) than thorough findings of yours.)
This time the demo looks really promising comparing to the first one in which I have stated very bad things and was dissapointed. Right now they seem to either have corrected by themselves or heard our voices to correct most of the annoying issues of last demo.
Goods
-Graphics..whatever is to be said will be little...nothing really to comment than acceptance of excellence (More interunit variety, blood-arrow effects fixed, better framerates etc.)
-Battles do last longer and no more instant routing or splatter.
-Firearms are really impressive when used effectively. Cannot cause too much casualties not from a mystic power but bad utilization. It is simple logic, if you fire your muskets in a mass of troops from good range...you massacre. previously in MTW and STW there was a secret power which prevented them to cause casualties.
-Cavalry charges are now more effective and cavalry has staying power.
-AI skirmishers do fire their weapons continuesly.
-Projectile trajectories are improved in many cases (But still have problems which will mention below)
-Aztec campaigns seems will be one of the most challenging seeing the graphics-units-difficult size odds .
-Tekken idle stance is removed?
-Very good tremble effect of firearms.
Generally the improvement is so much that we can say the package is near to perfection...near
Bads
-When units clash to melee, they keep only the first line in melee while the others behind mostly look.
-The weapon swing rates are very slow and you see mostly the melee between them to look to each other and suddenly with a sudden neurokinetic power (for cavalry men) and slow moving slash (for infantry men) to do a blow. There is a very large interval between weapon swings.
-There is a mortar effect for all foot projectiles (except firearms) which fire in a very curved unrealistic trajectory over friendly units. I know of this issue when I was optimizing projectiles for my mod and this is probably caused by decrease of projectile speeds while the range is not decreased. If the range will decrease..this probably fixes (look what I am doing again..no I will not mod)
-The mass of units looks very light and most of them look like ...paper in the battlefield than unique entities. Especially for cavalrymen which should be able to break formations easier. Also this causes formations to be really unchanged in the battle than realistically interact with the massing of men.
-Unit speeds still need 5-10 % decrease for realism.
-Sounds in many occasions are very unrealistic especially for bow fire. (in RTW it was very good especially when the arrows landed to men). Now when the arrows land you think that men are slapped to the chick than receive an armour or shield penetration hit. Musket fire is very good but when it is 100 mtrs or more from afar..it is not heard but you only listen the annoying slap hit sounds. I remember sounds from RTW and MTW that were far better than this.
-Musketmen/arquebushiers do not fire properly when out of skirmish mode..sometimes do not fire at all. They do not turn unless you turn them. Generally this has to be fixed.
That is all for starters.
Let all of you place here your thorough comments to help CA perfect this fine game.





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