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Thread: How to adjust vanilla tables while keeping your mod patch-friendly?

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  1. #1
    Totalwarzone's Avatar Libertus
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    Default How to adjust vanilla tables while keeping your mod patch-friendly?

    Hey,

    I would like to remove and replace some buildings and units of current factions. Right now I've always done this by adjusting the entire vanilla tables. This does mean however that I basically have to rebuild the entire mod after each official CA patch. Isn't their an easier way where I don't have to mess with the entire tables?

  2. #2
    LestaT's Avatar Artifex
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    Default Re: How to adjust vanilla tables while keeping your mod patch-friendly?

    Use fragmented tables.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  3. #3
    Totalwarzone's Avatar Libertus
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    Default Re: How to adjust vanilla tables while keeping your mod patch-friendly?

    I do that when ADDING things. But if I remove something, a fragmented table won't work right?

  4. #4
    LestaT's Avatar Artifex
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    Default Re: How to adjust vanilla tables while keeping your mod patch-friendly?

    Depends on tables. If tables that use unique id you can replace new entries with the unique id that have been deleted. However, if large patch came out and found that you mod not working, quickest way is to rename all the table to see if it works. If it does then it's easy, rename back the tables to vanilla names one by one until you find which table needs to be updated.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  5. #5
    Totalwarzone's Avatar Libertus
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    Default Re: How to adjust vanilla tables while keeping your mod patch-friendly?

    Alright, thanks! Going to try messing with it!

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