" Gentlemen, you can't fight in here! This is the War Room! "
would it be very impolite to ask if this is a
"just some info while we wait for the tech guys to do their thing, release is still coming sometime the next days"-
or
"here are some things while we upload the installer that we dont want to see 5000 topics about later tonight"-
kind of thread?
Well they may not have killed each other, but at the Battle of Raphia it was the only meeting between Indian Elephants and the smaller African ones. According to Polybius the African Elephants would route on contact with the Asian ones.Originally Posted by Kull;14045953
[B
Sounds like a really important post to make just before release...!
That may be, but good luck modding that type of thing into the game. And for all those whose lives are incomplete until the day they can have large herbivores killing each other enmasse, feel free to edit the stats in your own game (the last bit was not directed at you, EH).
Without getting into a discussion (which will otherwise consume the entire thread), it's pretty easy to mod your own version of EB2 to put families back into play for the faction of your choice. Edit descr_sm_factions.txt accordingly:
Keep in mind, that some of these factions may have been designed to work better without families, so you could be tossing a spanner into the works. And no, I won't elaborate, because the reality is that ALL of EB2 has been designed to work with our current stats and setups, and people who modify any part of it do so at their own risk. But I will REPEAT - discussion of EB2 philosophies - to include families yes/no - those things need their own threads, OK?Code:faction f_aedui ;;; Faction number 12 culture cul_5 religion rel_e symbol models_strat/symbol_f_aedui.CAS rebel_symbol models_strat/symbol_f_aedui_rebel.CAS primary_colour red 61, green 86, blue 30 secondary_colour red 61, green 86, blue 30 loading_logo loading_screen/symbols/symbol128_f_aedui.tga standard_index 10 logo_index FACTION_LOGO_F_AEDUI small_logo_index SMALL_FACTION_LOGO_F_AEDUI triumph_value 5 custom_battle_availability yes can_sap yes prefers_naval_invasions yes can_have_princess no has_family_tree teutonic (change to "yes")
EBII Council
Ah, I see. I thought you guys couldn't make the elephants to kill each other, couldn't perceive it was a design decision.
It's fine by me, wasn't my point, really. I was just trying to pursue a solution to something I thought was a bug (maybe you could slightly rework that part in the OP).
Of course elephants tend to go amok/rout when facing great dangers in the battlefield. Now, about the proof about pachiderms killing each other is possible, it still occurs to this day in the wild, but I don't think they would have enough time to do it during a battle.
The reality is that, no, I could not edit the stats such that elephants killed each other easily, without also making them incredibly fragile in other areas - which didn't seem like a reasonable trade. Perhaps others can find a happier statistical medium. As for killing each other in the wild, it happens, but not for the reasons (or in the numbers) that humans use when conducting war. Anyway the point is, the current balance is by design, and not a "bug"
EBII Council
Only partially. The banners for example are designed individually and include colors. So if you made Aedui some form of blue, their battle banners would still be green. Campaign map too (at least for settlements). Some things would change, but couldn't tell you exactly what.
EBII Council
The minimap color seems to be the main change, and the border colors in the campaign map too if im not mistaken.
Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.
-Plutarch, life of Demetrius.
Arche Aiakidae-Epeiros EB2 AAR
So is it possible to have borderless faction colors then?
Rome Total War mods
INVASIO BARBARORVM | Roma Surrectum | Rome Total Realism
Medieval 2 Total War mods
Stainless Steel | Europa Barbarorum II | Broken Crescent
"It is the mark of an educated mind to be able to entertain a thought without accepting it." - Aristotle
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." - Marcus Aurelius
Ok, from what I read it sounded like primary color was unchangeable.
Latest update via the EB twitter:
"Swords, axes and spears are being sharpened. The Sabaean malk has requested his Qayls to gather their warriors for the 2nd release of EBII."
Hmmm, wonder what it means?
Was there a 1st release?
I assume there will be an official bug report thread? Can't wait to begin bug-testing
Also, is there a thread somewhere on TWC which explains how family trees can be added or removed? Would appreciate a link, didn't manage to find with google.
That's fine with me, I don't use battle banners anyway. Main thing is change on the minimap so I can distinguish between factions more easily.
That's the main thing I'm after. Epirote green will vanish next to Aedui/Aruernoi greens, I won't be able to tell what's what.