Code:
; Custom Battle script generated by Romans Battle Editor
battle Custom Battle
playable
france
aztecs
end
nonplayable
end
start_date 1525 summer
end_date 1525 summer
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; >>>> start of factions section <<<<
faction france
character Francis, named character, male, leader, age 25, x 104, y 150, portrait Henry
traits HaleAndHearty 3, GoodCommander 3
army
unit King Francis soldiers 50 exp 9 armour 3 weapon_lvl 2
unit NE Culverin soldiers 20 exp 3 armour 1 weapon_lvl 1
unit NE Culverin soldiers 20 exp 3 armour 1 weapon_lvl 1
unit NE Culverin soldiers 20 exp 3 armour 1 weapon_lvl 1
unit NE Culverin soldiers 20 exp 3 armour 1 weapon_lvl 1
unit Dismounted Chivalric Knights soldiers 80 exp 3 armour 0 weapon_lvl 0
unit Dismounted Chivalric Knights soldiers 80 exp 3 armour 0 weapon_lvl 0
unit Pikemen soldiers 120 exp 3 armour 2 weapon_lvl 1
unit Pikemen soldiers 120 exp 3 armour 2 weapon_lvl 1
unit Pikemen soldiers 120 exp 3 armour 2 weapon_lvl 1
unit Pikemen soldiers 120 exp 3 armour 2 weapon_lvl 1
unit Dismounted Chivalric Knights soldiers 80 exp 3 armour 0 weapon_lvl 0
unit Dismounted Chivalric Knights soldiers 80 exp 3 armour 0 weapon_lvl 0
unit Dismounted Chivalric Knights soldiers 80 exp 3 armour 0 weapon_lvl 0
unit Dismounted Chivalric Knights soldiers 80 exp 3 armour 0 weapon_lvl 0
unit Dismounted Chivalric Knights soldiers 80 exp 3 armour 0 weapon_lvl 0
faction aztecs
character Cuitlahuac, named character, male, age 31, x 97, y 128
traits HaleAndHearty 3, GoodCommander 4
army
unit Coyote Priests soldiers 100 exp 9 armour 0 weapon_lvl 0
unit Jaguar Warriors soldiers 100 exp 9 armour 0 weapon_lvl 0
unit Jaguar Warriors soldiers 100 exp 9 armour 0 weapon_lvl 0
unit Aztec Warriors soldiers 120 exp 5 armour 0 weapon_lvl 0
unit Eagle Warriors soldiers 80 exp 9 armour 0 weapon_lvl 0
unit Aztec Warriors soldiers 120 exp 5 armour 0 weapon_lvl 0
unit Aztec Warriors soldiers 120 exp 5 armour 0 weapon_lvl 0
unit Coyote Priests soldiers 100 exp 9 armour 0 weapon_lvl 0
unit Coyote Priests soldiers 100 exp 9 armour 0 weapon_lvl 0
unit Aztec Warriors soldiers 120 exp 5 armour 0 weapon_lvl 0
unit Jaguar Warriors soldiers 100 exp 5 armour 0 weapon_lvl 0
unit Jaguar Warriors soldiers 100 exp 5 armour 0 weapon_lvl 0
unit Eagle Warriors soldiers 80 exp 9 armour 0 weapon_lvl 0
unit Eagle Warriors soldiers 80 exp 9 armour 0 weapon_lvl 0
unit Aztec Warriors soldiers 120 exp 9 armour 0 weapon_lvl 0
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; >>>> start of battle section <<<<
battle 94, 125
;ambient_settlement
battle_time 12.00 24.00
weather france custom
;playable_area_dimensions 2000 2000
home_faction france
alliance france, defending
alliance aztecs, attacking
army france, 0, no_withdraw, supporting_armies 0
deployment_area_point 150, 500
deployment_area_point 500, -500
deployment_area_point -442.846, 746.846
deployment_area_point 318.940, 823.764
deployment_area_point 85.594, 157.626
unit 0, 67.456, 606.552, -124, formation_type square, formation_width 25
unit 1, 6.902, 581.897, -124, formation_type square, formation_width 25
unit 2, -9.785, 570.855, -125, formation_type square, formation_width 25
unit 3, 0, 580, -125, formation_type square, formation_width 25
unit 4, -85.125, 469.637, -165, formation_type square, formation_width 25
unit 5, -98.839, 453.756, -175, formation_type square, formation_width 25
unit 6, -145.145, 475.126, -171, formation_type square, formation_width 25
unit 7, 98.4, 480, -170, formation_type square, formation_width 25
unit 8, 86, 580.853, -147, formation_type square, formation_width 25
unit 9, 56.319, 588.834, -145, formation_type square, formation_width 25
unit 10, -79.189, 484.002, -143, formation_type square, formation_width 25
unit 11, 20.517, 591.687, -123, formation_type square, formation_width 25
unit 12, 0, 500, -125, formation_type square, formation_width 25
unit 13, -41.381, 536.981, -128, formation_type square, formation_width 25
unit 14, -43.433, 602.229, -177, formation_type square, formation_width 25
unit 15, -70.372, 496.308, -136, formation_type square, formation_width 25
army aztecs, 0, no_withdraw, supporting_armies 0
deployment_area_point -786.603, -841.666
deployment_area_point -770.677, 15.550
deployment_area_point -97.666, 2.379
deployment_area_point -0.652, 45.666
deployment_area_point -91.736, -840.267
unit 0, -630.175, -617.834, 1, formation_type square, formation_width 25
unit 1, -632.821, -693.392, 2, formation_type square, formation_width 25
unit 2, -630, -680, 1, formation_type square, formation_width 25
unit 3, -630, -689.806, 1, formation_type square, formation_width 25
unit 4, -628.381, -728.699, 1, formation_type square, formation_width 25
unit 5, -627.706, -710.451, 1, formation_type square, formation_width 25
unit 6, -626.747, -646.565, 2, formation_type square, formation_width 25
unit 7, -630, -680, 2, formation_type square, formation_width 25
unit 8, -630, -680, 3, formation_type square, formation_width 25
unit 9, -633.306, -671.202, 3, formation_type square, formation_width 25
unit 10, -633.036, -713.897, 2, formation_type square, formation_width 25
unit 11, -630, -680, 2, formation_type square, formation_width 25
unit 12, -630, -680, 1, formation_type square, formation_width 25
unit 13, -627.968, -667.481, 2, formation_type square, formation_width 25
unit 14, -630, -680, 1, formation_type square, formation_width 25
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; >>>> start of objectives scripting section <<<<
objectives
alliance 0
condition destroy_or_rout_enemy
alliance 1
condition destroy_or_rout_enemy
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; >>>> start of army scripting section <<<<
script
agincourt_script.txt
Hopefully it will give you a challenging battle for both sides.