1) Hide all layers except the Regions.cs2 layer.
2) Press <M> to bring up the Material editor.
3) Click the "Add" button. This will create a new material at the bottom of this list.
4) Give this region a unique ID and Name. In this example I used 415 and Bohai Sea.
5) Click on the button in the "Sub-Material" column to bring up the sub-material menu.
6) In this menu rename the material. The name of this material has to contain the "sea_" prefix and the name of the sea from the "regions_sea" DB Table. In this example it's
sea_jap_bohai_sea.
Then click the grey box next to "Diffuse" and in the pop-up menu choose the colour you assigned to this region using Tweak. In this example it's R:180, G:180, B:180.
7) Select the modify tab and use the "cut" tool on the area you wish to split into two sea regions. In this example I split the Yellow Sea area.
8) Set the selection tool to "Polygon". Hold down <ctrl> and select all the polygons in your new region. In the image the selected polygons are all red.
9) In the "Polygon:Material IDs" "Set ID:" box enter the
ID of your new region (210 in this example). This will assign these polygons to your new region. If done correctly these polygons will change to the colour of your new sea region.
10) Hide all layers except the Regions.cs2.
11) Hold down the <Ctrl> key and press the <A> key to select everything.
12) Press the 3DS button and in the pop-up menu select "Export", then select "Export selected". Export this file as the Regions.CS2 in the campaign_map folder you're editing.