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Thread: You cannot starve enemy by raiding?

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  1. #1

    Default You cannot starve enemy by raiding?

    Currently i am holding Massagetae on Kath, not allowing them to leave (their only settlement). Playing as Roxolani. Roxolani troops sucks big time so i chose to starve enemy army. They have -14 food and broken buildings, yet they still won't starve or get any negative stats on them.

    Reason i do this because of latest DeI update makes garrissons really strong, that you usually need 2 stacks to them with these crap factions, but now they are holding there with full stack of armored archer horses. So i can't attack neither hold the city on block because then they retaliate. So leaves one option, to use strategy and starve their entire force which seems to be taken out by some reason? Also getting now third stack only because i am raiding, otherwise i would be in bankrupt instantly.

    H/H diffi
    Last edited by Jin-; August 19, 2014 at 08:21 AM.

  2. #2

    Default Re: You cannot starve enemy by raiding?

    Is that their only settlement? They might be getting supplies from other provinces.

    Otherwise I don't know!

  3. #3

    Default Re: You cannot starve enemy by raiding?

    Quote Originally Posted by rjacko10 View Post
    Is that their only settlement? They might be getting supplies from other provinces.

    Otherwise I don't know!
    Yes silly me, yes their only settlement

  4. #4

    Default Re: You cannot starve enemy by raiding?

    What difficulty do you play on? That changes the negative food limit for them, increasing the amount of food they can support before starving. In very hard they can support at least -100, which means they will virtually never starve. I don't know the limits on other difficulties that is...

  5. #5

    Default Re: You cannot starve enemy by raiding?

    Quote Originally Posted by spirroouu View Post
    What difficulty do you play on? That changes the negative food limit for them, increasing the amount of food they can support before starving. In very hard they can support at least -100, which means they will virtually never starve. I don't know the limits on other difficulties that is...
    H/H difficulty, so they won't starve when its negative like player does? Thanks for info

  6. #6

    Default Re: You cannot starve enemy by raiding?

    The reason why you can't starve them is that the AI gets hidden bonuses to food. This is because they are so stupid without such bonuses they would simply starve to death of their own volition. The same can be said of public order and income. Note that on harder difficulties the bonuses the AI receive are greater than on lesser difficulties.

    Unfortunately this ultimately means that it is not possible for you to starve the AI via raiding or destroying buildings, but you can at least reduce your own costs using this method. Sadly there is nothing that can be done about this if we want to have a functioning CAI. Raiding often also draws the AI out from its settlements, though not always.

    In your scenario, the only way you're going to be able to win is to gather another stack and siege with two. I would also note that Roxolani is one of the most difficult factions to play in the game. Your best bet is always to rush the Thessagetae at the start or you'll be financially unable to compete with the AI at all.



  7. #7

    Default Re: You cannot starve enemy by raiding?

    Quote Originally Posted by Leving View Post
    The reason why you can't starve them is that the AI gets hidden bonuses to food. This is because they are so stupid without such bonuses they would simply starve to death of their own volition. The same can be said of public order and income. Note that on harder difficulties the bonuses the AI receive are greater than on lesser difficulties.

    Unfortunately this ultimately means that it is not possible for you to starve the AI via raiding or destroying buildings, but you can at least reduce your own costs using this method. Sadly there is nothing that can be done about this if we want to have a functioning CAI. Raiding often also draws the AI out from its settlements, though not always.

    In your scenario, the only way you're going to be able to win is to gather another stack and siege with two. I would also note that Roxolani is one of the most difficult factions to play in the game. Your best bet is always to rush the Thessagetae at the start or you'll be financially unable to compete with the AI at all.
    Thanks for the reply. Yes i took the Thessagetea in the third turn and the whole province soon after that. My third half stack is on its way. Now only if the game would not crash this often on enemy turns. I could play 200 turns on Qarthage H/H without any crash at all

  8. #8

    Default Re: You cannot starve enemy by raiding?

    If the game is crashing you should report it in the bugs section - if you have not already - outlining the circumstances of the crash and uploading the save if necessary. What other, if any, mods/submods are you running?



  9. #9

    Default Re: You cannot starve enemy by raiding?

    Quote Originally Posted by Leving View Post
    If the game is crashing you should report it in the bugs section - if you have not already - outlining the circumstances of the crash and uploading the save if necessary. What other, if any, mods/submods are you running?
    There is a lot of all kinda mods. I get past of every crash just restarting the game. Crash just kills the immersion and Rome II moves to another day or two.
    Mods which might conflict a bit i think are:

    champ better diplomacy ai pack (major overhaul on the campaign map AI)
    better city names
    better region names
    transport penalty (makes transport ships slow and takes turn to land/enter)
    sub mod edicts_deislaves
    andrew naval pack

    Thats all which are not just visual/graphical updates

  10. #10

    Default Re: You cannot starve enemy by raiding?

    Yeah, I mean I'm no expert on the finer details of it all, but anything which alters the startpos is probably going to give you some grief - and it looks like some of that stuff (particularly the city naming mods) might be a problem. For stability purposes I tend never to run any mods (with exception of music or graphics) that is not divide et impera or one of its specially made sub mods.



  11. #11
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    Default Re: You cannot starve enemy by raiding?

    Quote Originally Posted by Leving View Post
    For stability purposes I tend never to run any mods (with exception of music or graphics) that is not divide et impera or one of its specially made sub mods.
    Yeah, same here. I mean sure, there is a lot of good stuff out there that would be nice to have, but I value stability more than additional fluff.

  12. #12

    Default Re: You cannot starve enemy by raiding?

    Lerving answered the OP, but I wanted to add that its still "possible" to starve an AI by raiding: if you do it with multiple armies and the AI you target is near being negative despite his bonus, it will him up.

    Also, in multiplayer campaign against the human, its a very important tool of harassment!

  13. #13

    Default Re: You cannot starve enemy by raiding?

    It requires like 5-7 raiding armies to have a noticeable impact on a single province AI.

  14. #14

    Default Re: You cannot starve enemy by raiding?

    Quote Originally Posted by Damocles View Post
    It requires like 5-7 raiding armies to have a noticeable impact on a single province AI.
    Does a full-stack army on raid cause as much food malus as a half-stack army?
    Or could I just split my full-stack army into multiple smaller army for a greater raid effect?

  15. #15

    Default Re: You cannot starve enemy by raiding?

    It depends on the difficulty and the province in question also.

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  16. #16

    Default Re: You cannot starve enemy by raiding?

    Its a per army effect so you could split it as much as you want.

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