Page 24 of 32 FirstFirst ... 14151617181920212223242526272829303132 LastLast
Results 461 to 480 of 628

Thread: Realism Core v5 for LME4

  1. #461

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Marcus Aemilius Longinus View Post
    Also, should I disable the LME4 Universal AI submod option (in the launcher) when using this?
    Indeed. That would be the first thing to do. AI settings are completely different.

    @gary: probably in the next weekend.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  2. #462

    Default Re: Realism Core v5 for LME4

    Update up in the first post. I've fixed pretty much every variant especially for Wurttemberg and Denmark and removed almost all of the old models in favour of regular NTW variants. The artillery changes have been applied as well. While I was at it, I've also corrected some historical inconsistencies here and there, but further work should be done for that.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  3. #463
    gary's Avatar Domesticus
    Join Date
    Mar 2005
    Location
    Newcastle Upon Tyne. North of England.
    Posts
    2,077

    Default Re: Realism Core v5 for LME4

    Line fussiliers (Default) have the hat bug....texture mess. Good tho and using your script and paunching game with vanilla.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  4. #464

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Sirlion View Post
    I'm happy with it for now. I would have liked to take the core LME4 as basis for my own hosted mod with RC v5's gameplay but sadly it's not possible because almost all the modders involved with LME4 have disappeared or are no longer active so I cant ask for permission to use their stuff, therefore no dice, this will most likely be the final version once all bugs and graphical glitches are fixed.

    Since they vanished from the modding community, does it not become "public domain?" If it doesn't, i dont see how this website can continue for a longer period..

  5. #465

    Default Re: Realism Core v5 for LME4

    The lead dev of the mod Iutland is still around and I have asked for permission already. He gave me partial permission, I would need to find everyone else involved, otherwise I'd have to separate their stuff from LME4 itself and that is a huge task (plus I dont fully know what belongs to who).
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  6. #466

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by gary View Post
    Line fussiliers (Default) have the hat bug....texture mess. Good tho and using your script and paunching game with vanilla.
    Finally found the problem at hand. I've fixed it, now there should be no more shakos with broken textures. Please download the pack again.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  7. #467

    Default Re: Realism Core v5 for LME4

    While I had a bit of time I have updated the Danish infantry regiments with authentic uniforms and regimental colours since the standard ones looked silly.

    Jaeger




    Sjaellandske Infanteriregiment




    Holstenske Infanteriregiment




    Slesvigske Infanteriregiment




    Fyenske Infanteriregiment




    I'll fix the Wurttemberger general and dragoons next, then I'll probably upload if there's nothing major worth changing with an authentic uniform. If you have suggestions please do submit them with a drawing of the original uniform.
    Last edited by Sirlion; February 24, 2018 at 02:24 PM.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  8. #468
    gary's Avatar Domesticus
    Join Date
    Mar 2005
    Location
    Newcastle Upon Tyne. North of England.
    Posts
    2,077

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Sirlion View Post
    While I had a bit of time I have updated the Danish infantry regiments with authentic uniforms and regimental colours since the standard ones looked silly.

    Jaeger




    Sjaellandske Infanteriregiment




    Holstenske Infanteriregiment




    Slesvigske Infanteriregiment




    Fyenske Infanteriregiment




    I'll fix the Wurttemberger general and dragoons next, then I'll probably upload if there's nothing major worth changing with an authentic uniform. If you have suggestions please do submit them with a drawing of the original uniform.
    Looking amazing mate.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  9. #469

    Default Re: Realism Core v5 for LME4

    "Special note: do NOT use the LME4 standard Launcher, instead, utilize the user_script provided below and apply directly.

    Sorry, but this is a lithe LME launcher icon? Could you elaborate?

  10. #470

    Default Re: Realism Core v5 for LME4

    I meant exactly what I said. Upon installing LME, you get a new launcher with lots of options. Dont use it, instead, copy-paste what I wrote in the first post of this thread. Simply put, selecting something in the launcher overwrites my changes with fresh copies of the original files.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  11. #471

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Rick View Post
    "Special note: do NOT use the LME4 standard Launcher, instead, utilize the user_script provided below and apply directly.

    Sorry, but this is a lithe LME launcher icon? Could you elaborate?
    Clean manually your data folder of the NTW of any conflicting mods and manually put in (via drop in or copy/paste) aforementioned data folder appropriate files, they have LME4 prefix. Then put user.script file in scripts folder, which is usually located in C/Users/name of the user/AppData/Roaming/The Creative Assembly/Napoleon/scripts. Sirlion provided explanation how to change campaigns in similar fashion of manual manipulation of files, i.e. without launcher.

    Now the game you launch via Napoleon Total War vanilla exe and not via launcher. Launcher is not important and should not be touched.

  12. #472

    Default Re: Realism Core v5 for LME4

    Thank you Gustav Mahler.

  13. #473

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Sirlion View Post
    The lead dev of the mod Iutland is still around and I have asked for permission already. He gave me partial permission, I would need to find everyone else involved, otherwise I'd have to separate their stuff from LME4 itself and that is a huge task (plus I dont fully know what belongs to who).

    About the RC5 gameplay, Im not sure I have asked you this once before, but would you have any ETW mods with similar gameplay as RC5?? Your battle mechanics are the best I have ever found for line battles in a TW title

  14. #474

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by 007Jua007 View Post
    About the RC5 gameplay, Im not sure I have asked you this once before, but would you have any ETW mods with similar gameplay as RC5?? Your battle mechanics are the best I have ever found for line battles in a TW title
    My feelings exactly - we need his settings in ETW!

  15. #475

    Default Re: Realism Core v5 for LME4

    I am working on "something" but I dont want to announce it yet until it's at least halfway done. Please be patient, at least another 6 months at this rate.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  16. #476

    Default Re: Realism Core v5 for LME4

    @ Sirlion
    I have to go back to the icons in the research tree.
    (Post # 405, # 406)
    I started LME 4 Original. Everything is displayed correctly here.
    When I use the LME4.pack from RC5 some icons are missing and you can not use them.
    Maybe you can check the matter again and correct it if necessary.

    Thanks and keep it up. :-)

    Click image for larger version. 

Name:	LME4_RC5.jpg 
Views:	21 
Size:	356.3 KB 
ID:	351619Click image for larger version. 

Name:	LME4_original.jpg 
Views:	17 
Size:	622.0 KB 
ID:	351620

  17. #477

    Default Re: Realism Core v5 for LME4

    Hi SirLion.

    I have some problem, see this video...
    My forces fight vs 2 AI armies. One of them in reserve and comes gradually.
    Unit with size <200 come to battlefield without any problem, but other...

    https://youtu.be/7qlmbbrnNPk

    What the...?

  18. #478

    Default Re: Realism Core v5 for LME4

    I hope you will still work on it, because NTW will be the only Napoleonic .TW for a long time.


    I did not understand the installation very much, I just got to be sure.


    I simply copy to the folder data and run through the NTW standard icon (not via the MLE launcher) do I have to make some adjustments in the user script?

  19. #479

    Default Re: Realism Core v5 for LME4

    I hope you will still work on it, because NTW will be the only Napoleonic .TW for a long time.


    I did not understand the installation very much, I just got to be sure.


    I simply copy to the folder data and run through the NTW standard icon (not via the MLE launcher) do I have to make some adjustments in the user script?

  20. #480

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by tigemu View Post
    @ Sirlion
    I have to go back to the icons in the research tree.
    (Post # 405, # 406)
    I started LME 4 Original. Everything is displayed correctly here.
    When I use the LME4.pack from RC5 some icons are missing and you can not use them.
    Maybe you can check the matter again and correct it if necessary.

    Thanks and keep it up. :-)

    Click image for larger version. 

Name:	LME4_RC5.jpg 
Views:	21 
Size:	356.3 KB 
ID:	351619Click image for larger version. 

Name:	LME4_original.jpg 
Views:	17 
Size:	622.0 KB 
ID:	351620
    Wow so many issues. Strange. I need to look into this because I definitely have never touched the tech tree. Must be something missing inside the pack.

    Quote Originally Posted by Sonarikus View Post
    Hi SirLion.

    I have some problem, see this video...
    My forces fight vs 2 AI armies. One of them in reserve and comes gradually.
    Unit with size <200 come to battlefield without any problem, but other...

    https://youtu.be/7qlmbbrnNPk

    What the...?
    Interesting Never had such a problem before or since. I think it's Ntw's own bug not specific to my mod. I have no idea how to reproduce it either. Simply restart and see if it happens again.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •