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Thread: Realism Core v5 for LME4

  1. #421

    Default Re: Realism Core v5 for LME4

    No you dont need Pdguru's submod.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  2. #422

    Default Re: Realism Core v5 for LME4

    Hi everyone. I was playing your mod, but i must to uninstall it because in a moment of the campaing that i played, later to development my economy and buildings, the game dont let me develop more nothing, the moral of my units start to fall, and dont let me obtain more money for solve nothing. Each a turn, only said me that my economy is in bankrup. Whit all the nations making to me the war with armies like ants, not is possible make a campaing like that. My army only was reduce and dont let me make money for to recruit or construc any building more. Is a bug or problem in the mod? In other versions that LME, i dont seek that problem.

  3. #423

    Default Re: Realism Core v5 for LME4

    Apologies for the late reply. Which faction did you play as and which campaign was it? When did the problem occur? With my changes you should have more money than vanilla.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  4. #424
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    Default Re: Realism Core v5 for LME4

    Hi mate just discovered your mod, i see you are using my drum mod, that is cool, you thought about using Mount and Blade drums mate/ a lot better model, bigger too.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  5. #425
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    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Sirlion View Post
    Meanwhile, since I was in a good mood today:




    Are these units in the mod mate? the equipment?
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  6. #426

    Default Re: Realism Core v5 for LME4

    The mount and blade models are not in anymore. I've tested it a bit and the number of polygons is too high. It's not worth the risk of a crash. I'm keeping Pdguru's equipment.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  7. #427
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    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Sirlion View Post
    The mount and blade models are not in anymore. I've tested it a bit and the number of polygons is too high. It's not worth the risk of a crash. I'm keeping Pdguru's equipment.
    Ah that's a shame like as they look great...

    Whilst playing with your mod i noticed some errors... Also, the muskets sounds are different? even with WOS enabled.....
    Attached Thumbnails Attached Thumbnails 20180115222502_1.jpg   20180115211907_1.jpg   20180114205427_1.jpg  
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  8. #428

    Default Re: Realism Core v5 for LME4

    Thanks for reporting that. I'll have to hunt down them and fix what's left. About the sounds, yes I've integrated my own Battle Chaos mod in. It is meant to be played by itself without any external submod.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  9. #429
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    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Sirlion View Post
    Allright, lets get some hype for the next update. Historically accurate to the highest degree of fidelty I could acquire. Most units shown here may also appear in Masters of Europe. Some are far batter retextures, others new.

    Reuss Line Infantry



    Frankfurt Infantry



    Grand Duchy of Cléves-Berg Grenadiers



    Grand Duchy of Cléves-Berg Fusiliers



    Anhalt Infantry



    Wurzburg Fusiliers



    Wurzburg Grenadiers



    And my favorite, Neapolitan Royal African Regiment

    Hey just been looking at some of these pics? My drench dudes dont have an eagle standard, and I dont see those drums anywhere? Also on the campaign map they all sound Spanish?

    I have enabled on the LME launcher
    P.Dguru's Units mod.
    Winter Uniforms mod.
    AUM Units sub mod.
    MAUM Units submod.
    Battlefield Smoke mod.
    Ultamate Sound mod.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  10. #430
    gary's Avatar Domesticus
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    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Sirlion View Post
    Update 09-11-15:

    Peninsular war:


    Naval supply port - Turns to surrender in region +2
    Military supply port - Turns to surrender in region +2
    Military complex - Turns to surrender in region +4
    Supply depot - Turns to surrender in region +6


    1812 Campaign:


    I have changed the position and army composition of Wurttembergian, Italian, Neapolitan and Bavarian troops to reflect the multinational Grand Army of 1812. They are all very close to Napoloen's French main forces as they should have been, so you can have multinational engagements in the depths of Russia. Dont worry about the fog of war, as per the second turn it will be lifeted and you can select your units. Sorry about Murat not really being part of the plan, but the devs of LME probably made some mistakes as he can be recruited as a general but he also appears leading his own cavalry regiments in another unit. The same goes for Ney. Nothing I can do and may be lots of work for very little.




    General:



    French small artillery pieces are more efficent. Russian long range artillery is more accurate.


    The new pack sir_extra_units replaces the original new units I had put inside LME4 main pack as it resulted in crashes and some units were not seen as intended. Add it to the list in the user_script and it should be all set.
    Also for your convenience I included in this release every major pack I have done here on TWC so you can combine them.

    EDIT: forgot to mention that I have also extended the recruitment time. Average time for line infantry is 1.5 months, guardsmen of importance take from 3 to 6 months. Navies get a far greater value as anything non commercial takes from 1 to 2 years to complete.

    Enjoy!

    DOWNLOAD
    I also dont see these flags on the campaign map or in game.. I dont have the tricolour rather the red and blue that are in the four corners of the flag.?
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  11. #431
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    Default Re: Realism Core v5 for LME4

    Hi just found more errors..... campaign map units on Minus morale? check image, also units missing correct uniforms, using Empire units?
    Attached Thumbnails Attached Thumbnails 20180117205513_1.jpg   20180117205621_1.jpg   20180117205719_1.jpg  
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  12. #432

    Default Re: Realism Core v5 for LME4

    The drum is from mount and blade and, as I told you earlier, I dont use it anymore. The flags are from PdGuru's own mod Pdguru_Flags_Final.pack, it is not included here. The different voices on campaign map and battle map are a bug of CA's engine, I cannot do anything about it, you will find this bug with any mod that changes units and \ or adds new ones. I have explained this issue a few pages back several times, most notably on post 407.

    I have not tested any other submod with mine, they are not meant to be used on top of it, although I see the sound mod and extra units dont seem to conflict with it. Please try the standard user_script I have provided in the first post.

    Dont use the LME Launcher.
    Instead, use the exact script I added in the first post. using the Launcher overwrites my mod with an old copy of the original LME4 and messes everything up. I'll add this to the description of the mod as well.
    Substitute the LME4.pack again because it is most likely the original one again.

    An additional note: the Eagles on the flags must be added by hand, one by one, inside units_stats_land table, which is what I did for the original units contained inside LME4.pack, and only for those. So if you dont see eagles on AUM or PdGuru's units it's normal, I didnt modify the supplemented packs individually.

    For anyone wanting to modify the units themselves and add the Eagles you can go into your favourite pack file with the units and then in units_stats_land, change the standard bearer model to french_eagle_bearer.
    Last edited by Sirlion; January 17, 2018 at 05:33 PM.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  13. #433
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    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Sirlion View Post
    The drum is from mount and blade and, as I told you earlier, I dont use it anymore. The flags are from PdGuru's own mod Pdguru_Flags_Final.pack, it is not included here. The different voices on campaign map and battle map are a bug of CA's engine, I cannot do anything about it, you will find this bug with any mod that changes units and \ or adds new ones. I have explained this issue a few pages back several times, most notably on post 407.

    I have not tested any other submod with mine, they are not meant to be used on top of it, although I see the sound mod and extra units dont seem to conflict with it. Please try the standard user_script I have provided in the first post.

    Dont use the LME Launcher.
    Instead, use the exact script I added in the first post. using the Launcher overwrites my mod with an old copy of the original LME4 and messes everything up. I'll add this to the description of the mod as well.
    Substitute the LME4.pack again because it is most likely the original one again.

    An additional note: the Eagles on the flags must be added by hand, one by one, inside units_stats_land table, which is what I did for the original units contained inside LME4.pack, and only for those. So if you dont see eagles on AUM or PdGuru's units it's normal, I didnt modify the supplemented packs individually.

    For anyone wanting to modify the units themselves and add the Eagles you can go into your favourite pack file with the units and then in units_stats_land, change the standard bearer model to french_eagle_bearer.
    Don't think your file has been substituted as i see your mods , German units you added in custom battle and campaign.Ill have another look thanks mate.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  14. #434
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    Default Re: Realism Core v5 for LME4

    do you have a link for those campaign and battle flags thanks
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  15. #435
    gary's Avatar Domesticus
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    Default Re: Realism Core v5 for LME4

    Hey mate got it working.. just had a quick gander and noticed some really odd looking units that look out of place with the rest.. really low resolution.... Other than that interesting mod
    Attached Thumbnails Attached Thumbnails 20180118191507_1.jpg   20180118191516_1.jpg   20180118191622_1.jpg   20180118191730_1.jpg  
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  16. #436

    Default Re: Realism Core v5 for LME4

    Indeed these are my custom units for Wurttemberg and they're made out of Empire's models, a method which I find much more easy to produce units with. I've used an old model from about three years back, so they dont look very good. I will have to change them at some point. I dont have a link for the battle flags because PdGuru has removed all of them and he wished not to return to the modding scene, so unless I get permission from him to upload his stuff I dont feel confident doing so.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  17. #437
    gary's Avatar Domesticus
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    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Sirlion View Post
    Indeed these are my custom units for Wurttemberg and they're made out of Empire's models, a method which I find much more easy to produce units with. I've used an old model from about three years back, so they dont look very good. I will have to change them at some point. I dont have a link for the battle flags because PdGuru has removed all of them and he wished not to return to the modding scene, so unless I get permission from him to upload his stuff I dont feel confident doing so.
    Ah ok mate no problems.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  18. #438
    gary's Avatar Domesticus
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    Default Re: Realism Core v5 for LME4

    Ok so Im just using the vanilla launcher (not LME) launcher, so just started a new campaign using your script, but something strikes me as a little odd of maybe a balance problem.. just looking at the morale on the two imaged so there seems to be a huge difference with the French with really high morale and the Germans.. 5 morale? is this right? please check the images. thanks.
    Attached Thumbnails Attached Thumbnails 20180121165334_1.jpg   20180121165355_1.jpg  
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  19. #439
    gary's Avatar Domesticus
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    Default Re: Realism Core v5 for LME4

    Just using your script_ and vanilla launcher, started a new game and noticed that all the French line fusiliers shakos are messed up as well as the light infantry. Swiss infantry shako is knackered too.
    Attached Thumbnails Attached Thumbnails 20180121174640_1.jpg   20180121174755_1.jpg   20180121182111_1.jpg  
    Last edited by gary; January 21, 2018 at 01:59 PM.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  20. #440

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by gary View Post
    Ok so Im just using the vanilla launcher (not LME) launcher, so just started a new campaign using your script, but something strikes me as a little odd of maybe a balance problem.. just looking at the morale on the two imaged so there seems to be a huge difference with the French with really high morale and the Germans.. 5 morale? is this right? please check the images. thanks.
    I take it this is not your first total war title? If it is then I must apologize.
    Please take a second look at the images you posted. You are comparing an army with two generals (one of whhich is Napoleon no less, 9 stars) and a very abundant proportion of experience chevrons, to an army with no experience points and a single general with 5 stars. I dont think I have to say more.
    It also makes sense in context, as this is the original Grande Armée, and those are veterans from Boulogne and Austerlitz, not the masses of conscripts that will substitute them 6 years afterwards.

    As for the strange behaviour of the shakos, I believe we had a similar case some pages back, I will double check. It is most certainly a problem with uniform switching between different time periods.
    Last edited by Sirlion; January 22, 2018 at 09:12 AM.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

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