Page 13 of 32 FirstFirst ... 34567891011121314151617181920212223 ... LastLast
Results 241 to 260 of 625

Thread: Realism Core v5 for LME4

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Realism Core v5 for LME4

    Okay, found it. It was a silly mistake of mine, because lua isnt really my thing (but I try anyway). Download the scripting and startposes at THIS LINK and replace them all, the same script will affect other campaigns too. Now everything should work correctly. Will add this fix in the next update anyway.

  2. #2

    Default Re: Realism Core v5 for LME4

    It seems that the movement penalty is cumulative. Therefore for the next update I have reduced it greatly and diseases will only happen in winter. I already see some benefits. It is wise however to take note of the affected units and take them out of the army. Replacing them sounds a good compromise between realism and gameplay (that was the aim all along).

  3. #3

    Default Re: Realism Core v5 for LME4

    Due to recent events on this forum, I'll have to add the links back again since apparently we are still pre-Christmas. I'm not usually one that asks for rep, but if the ones that did give some to me would be so kind as to add it back, that would be very nice of you.

  4. #4

    Default Re: Realism Core v5 for LME4

    Hi Sirlion should my soldiers carry swords with this mod? because they don`t and i thought i rad something about equipment-stuff

  5. #5

    Default Re: Realism Core v5 for LME4

    They should, yes, but only if you have downloaded the required PdGuru's modified equipment mod I provided. There are also French Imperial Eagles on the Fusilier's standards, so if you dont see any eagle flying around then you dont have this mod installed.

  6. #6
    Joseon194's Avatar Miles
    Join Date
    Jan 2012
    Location
    Mothaflippin Dragonstone
    Posts
    348

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Sirlion View Post
    They should, yes, but only if you have downloaded the required PdGuru's modified equipment mod I provided. There are also French Imperial Eagles on the Fusilier's standards, so if you dont see any eagle flying around then you dont have this mod installed.
    Speaking of required mods, does the current version have the sir_battleterrain.pack in your realism core v5?
    "This is Stannis Baratheon. The man will fight to the bitter end and then some.


  7. #7

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Joseon194 View Post
    Speaking of required mods, does the current version have the sir_battleterrain.pack in your realism core v5?
    Since there are other mods that modify terrain I didnt want to interfere if somebody wants to use another instead of mine, therefore no. However you raise a good point, I will add links to the extra mods I provided in the first post of this thread.

  8. #8
    Joseon194's Avatar Miles
    Join Date
    Jan 2012
    Location
    Mothaflippin Dragonstone
    Posts
    348

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Sirlion View Post
    Since there are other mods that modify terrain I didnt want to interfere if somebody wants to use another instead of mine, therefore no. However you raise a good point, I will add links to the extra mods I provided in the first post of this thread.
    Wait... there are other mods that modify the terrain? Could you perhaps point me to some?
    "This is Stannis Baratheon. The man will fight to the bitter end and then some.


  9. #9

    Default Re: Realism Core v5 for LME4

    Well NTW3 itself has bigger deployment zones that make full advantage of the 4 x 4 map, there is also a mini mod for Imperial Destroyer for Empire Total War, which can be ported over to Napoleon, but I do not remember who made this one.

  10. #10
    Joseon194's Avatar Miles
    Join Date
    Jan 2012
    Location
    Mothaflippin Dragonstone
    Posts
    348

    Default Re: Realism Core v5 for LME4

    is the Imperial Destroyer mini mod easy to find? I don't recall ever seeing it on the hosted forum for ID...
    "This is Stannis Baratheon. The man will fight to the bitter end and then some.


  11. #11

    Default Re: Realism Core v5 for LME4

    I'm sure it was among the main discussion over there... but I dont think it is very easy to find unfortunately. It may have been an attachment to a post.

  12. #12
    Joseon194's Avatar Miles
    Join Date
    Jan 2012
    Location
    Mothaflippin Dragonstone
    Posts
    348

    Default Re: Realism Core v5 for LME4

    I found a battlemaps01.rar file, would that be it?
    "This is Stannis Baratheon. The man will fight to the bitter end and then some.


  13. #13
    leoni's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Berlin
    Posts
    1,583

    Default Re: Realism Core v5 for LME4

    wonderfull work here, playing as württemberg, everything goes fine...i just needed to delete the role playing script stuff for the generals, since just after one turn within my country, i cant move my armies anymore?
    now it works fine for me....
    hope you will add more MoE stuff in future releases...

  14. #14

    Default Re: Realism Core v5 for LME4

    Thank you. That's unfortunate, it shouldnt happen at all. However, for anyone that cannot stand the new disease changes, and doesnt have a backup copy of scripting.lua, simply take out the commented lines under WINTER in OnFactionTurnStart inside your current campaign folder. It's easy and quick.

    At the moment I'm working on a napoleonic game for MTW2, I'll use the castle-city conversion system to simulate militarization should a player wish to militarize a city and put production buildings over administrative and tax collection ones. Been modifying the strat models and UI for the past two weeks actually. As for RC remember that the MoE version isnt updated, so you should wait for another version to play with it if you dont have the means or knowledge to extract the uniforms tables from the database.
    Love Wurttemberg by the way, my favorite nation beside France uniform wise

  15. #15

    Default Re: Realism Core v5 for LME4

    Hi me again . My question now is how to get the best game installations?
    1. install LME4
    2.install Patch 4.2
    3.(Install the Add on patch)
    4.copy and past your RCv5 in data folder ?

  16. #16

    Default Re: Realism Core v5 for LME4

    Hi Sirlion, do you play LME via the luncher or via mod manager? because when i try to play via the luncher i don`t get the Pdguru stuff (for example no eagels on ammunition case, no swords). Except when install Add on then get the eagels back but no swords.

  17. #17

    Default Re: Realism Core v5 for LME4

    In the next update, Improve Relations in place of the obsolete and frankly stupid "state gift". I dont see why in a napoleonic game this stuff is still present. Nothing groundbreaking, but helps the flavour of the game a lot IMHO.

    Here is a screen:




    And the associate text for the tooltips:

    Send Supplies - Send an expeditionary force with supply wagons and offer to release any prisoner you may have taken from this nation.


    Ambassador Visit - Send one of your loyal Foreign Ministers to improve your relationship.


    Leader Summit - Organize a leader summit with this nation, so that matters of crucial importance may be resolved or at least been taken into consideration.




    @morada454I dont use one or the other, I simply put the right entries in the user_script. You should do the same.

    My current user_script:

    mod LME4_Camp1807.pack;
    mod LME4_Music_Project.pack;
    mod LME4_graphics.pack;
    mod LME4.pack;


    mod "NoFortsNTW.pack";
    mod "MoE_LoadingScreen.pack";


    mod "Primergy_Grassmod.pack";
    mod "sir_battlechaos.pack";
    mod "sir_battleterrain.pack";
    mod "NTW3_SmokeVolume.pack";
    mod "Pdguru_Flags_Final.pack";
    you can disregard what you dont have or dont like. All extra files are available for download in the first post.

  18. #18

    Default Re: Realism Core v5 for LME4

    Nice change! Much more historical.

  19. #19
    Joseon194's Avatar Miles
    Join Date
    Jan 2012
    Location
    Mothaflippin Dragonstone
    Posts
    348

    Default Re: Realism Core v5 for LME4

    Sirlion, where did you get that magnificent looking UI? which mod is it?
    "This is Stannis Baratheon. The man will fight to the bitter end and then some.


  20. #20

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Joseon194 View Post
    Sirlion, where did you get that magnificent looking UI? which mod is it?
    Thank you. I didnt "get" it anywhere, I made it. It is part of next release.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •