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Thread: Realism Core v5 for LME4

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  1. #1
    Civis
    Join Date
    Oct 2015
    Location
    Virginia
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    167

    Default Re: Realism Core v5 for LME4

    Question. How do I download the realism mod? Because i downloaded it and it was trying to get me to install and download some internet site, where it wanted my email and wanted me to make an account???? Someone please help because i think this mod is to help with the 1792 turn 35 crash

  2. #2

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by bcl1212 View Post
    Question. How do I download the realism mod? Because i downloaded it and it was trying to get me to install and download some internet site, where it wanted my email and wanted me to make an account???? Someone please help because i think this mod is to help with the 1792 turn 35 crash
    It's a normal MEGA link. If it doesnt work for you check that you dont have viruses in your pc, or simply learn where to click.


    In next release: Season-based diseases. Stay tuned

  3. #3

    Default Re: Realism Core v5 for LME4

    Looking forward to it. Currently in a Russian 1812 H/VH campaign that is turning out to be excellent fun and a challenge. The AI is blocking my ports, pushing into my lands and giving me a very tough fight. Good stuff. So good.

  4. #4

    Default Re: Realism Core v5 for LME4

    Thank you for your kind words. HERE it is, the next (maybe final? who knows) version:

    Old unused diseases brought back to life:



    You'll have to deal with scurvy, cholera, dysentry, TB, typhus and influenza, in variable and random amounts during certain seasons. Winter will have the major spreading. Dysentry will be the most common among all.

    During spring your units can recover some effects of said diseases.

    New conditions:

    - If a general stays more than 2 months in enemy lands without engaging the enemy, his army will be discouraged by the lack of enemies in sight.

    - If a general stood 4 months in enemy lands without fighting and he's not in a settlement his army might have problems with supplies.

    Both situations have their negative effects on morale and movement points and might or might not affect your attrition levels. Not a cool idea to get your army moving during winter!

    - Some other minor additions such as: colonel wounded in battle but not routed, significative siege battle won etc. with their bonuses on morale and fighting skills;

    FIXES:

    - Fixed the FOV being shown regardless of the turn;

    - Light infantry range increased from 100 to 130, some French and British light units have slightly increased aiming stats compared to the other factions.

    - Balanced AI choices: the AI will be more likely to recruit light infantry units for Spain, Hungarian grenadiers and German infantry for Austria, better balanced units for Bavaria.

    EDIT: forgot to add the important Text file so you can read the names on screen.

    Enjoy. On a side note, I'm trying to port some Napoleonic love over to Medieval2 Total War, if anyone might be interested and willing to give me a hand with that capable and more open engine, the wargaming experience could benefit from it. The mod is not officially here yet, as I'm trying to make a good first appearance, but the day in which I'll be releasing some screenshots is near.
    Attached Files Attached Files
    Last edited by Sirlion; December 01, 2015 at 08:52 AM.

  5. #5

    Default Re: Realism Core v5 for LME4

    do u have any mods for shogun 2? how can i change the running speed? thanks for your great mod it makes me love the game so much

  6. #6

    Default Re: Realism Core v5 for LME4

    is the running of the army should really look like a slow mo?

  7. #7

    Default Re: Realism Core v5 for LME4

    Thank you. The animation for running troops cannot be modified, as the frames are tied to the value of speed itself. The only way to accelerate the animation would be importing it into Ultimate Unwrap 3D, which is not free, and then reduce the number of frames, and export it back into NTW. The running speed value itself instead, can be found under battle_entities tables if you just want to modify it to make them run faster (NOT the animation).

    I dont have mods for Shogun 2 as I dont know anything about that period of time and I'm not interested in ancient Japan in general.

  8. #8

    Default Re: Realism Core v5 for LME4

    Btw my game crashed when i install your latest version posted above. Can u help me fix it?

  9. #9

    Default Re: Realism Core v5 for LME4

    What is the problem exactly? describe when it crashes. also do you have any other mods installed? make sure it is a clean install.

  10. #10

    Default Re: Realism Core v5 for LME4

    The older version works properly but your new update crashes in the startup

  11. #11

    Default Re: Realism Core v5 for LME4

    Added the export_historic_events file that I missed in the pack, sorry about that. Place it in the data directory and see if it works now.

  12. #12

    Default Re: Realism Core v5 for LME4

    how will i add it?

  13. #13

    Default Re: Realism Core v5 for LME4

    it doesnt work even i put it in data folder

  14. #14

    Default Re: Realism Core v5 for LME4

    Sorry. Just tested it a second time, works perfectly for me. Make sure you have everything in the right place.

  15. #15

    Default Re: Realism Core v5 for LME4

    Sirlion, i have a problem with Mecklenburg Line Infantry unit. In custom battle and the campaign this unit icon is White damned square! May you fix this bag?

  16. #16

    Default Re: Realism Core v5 for LME4

    Link is dead

  17. #17

    Default Re: Realism Core v5 for LME4

    Link in first post updated. Thank you for the bug report, the Mecklenburg line infantry card will be present in the next update.

  18. #18
    Joseon194's Avatar Miles
    Join Date
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    Mothaflippin Dragonstone
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    Default Re: Realism Core v5 for LME4

    hey sirlion, I installed the current version of the mod and I found a bug that actually causes the game to CTD: I played the 1805 campaign and i cycled through a couple of turns and when i reach turn 6-7 the game ctds. I have your realism core mod installed and your sir_battleterrain.pack as well as your sir_battlechaos.pack as well. I had many moe packs in my data folder from the previous version but I uninstalled them because I thought they were what was causing the game to CTD.
    "This is Stannis Baratheon. The man will fight to the bitter end and then some.


  19. #19

    Default Re: Realism Core v5 for LME4

    First post updated with decent format and useful links and info. Vanilla version up for grabs if someone cares. Joseon please describe the exact turn and if it happens for other campaigns too so I can focus on which script could cause this.

  20. #20
    Joseon194's Avatar Miles
    Join Date
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    Mothaflippin Dragonstone
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    348

    Default Re: Realism Core v5 for LME4

    well i tested the 1805 campaign for all the factions and the crash seems to happen when the seasons change. When I press end turn after turn 5 "early march", it ctds. I think it has to do with the change of seasons because this is consistent for all of the factions.
    "This is Stannis Baratheon. The man will fight to the bitter end and then some.


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