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Thread: Realism Core v5 for LME4

  1. #521

    Default Re: Realism Core v5 for LME4

    Found out, it was the Modmanager, it change the order in the script, so apparently something got wrong in the load order. Could have saved several reinstall if i had figured this out before ;-)

  2. #522

    Default Re: Realism Core v5 for LME4

    So, is it just those 4 lines that should be in the script, or are we supposed to add those to the existing script?

  3. #523
    Aussie-tosser's Avatar Tiro
    Join Date
    Jun 2012
    Location
    Australia Newcastle
    Posts
    224

    Default Re: Realism Core v5 for LME4

    Hey Sirlion, love your mod

    I was looking at Napoleon total realism and they turned off the script that makes the ai always attack whenever you have artillery, even when they are on the defensive, would you be interested in including that as well?

  4. #524

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Aussie-tosser View Post
    Hey Sirlion, love your mod

    I was looking at Napoleon total realism and they turned off the script that makes the ai always attack whenever you have artillery, even when they are on the defensive, would you be interested in including that as well?

    Well I certainly didnt know that would be possible. Its a very nice achievement. Sure, if I figure it out, or if its being offered to me as-is, I'll include it.
    What I'd really love to be able to disable is the stupid behaviour of all cavalry guarding the artillery pieces that would instantly target any unit attacking the art regardless of context.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  5. #525

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Jobrien1998 View Post
    So, is it just those 4 lines that should be in the script, or are we supposed to add those to the existing script?
    Just add those lines in the userscript and other mods you may want must be below.
    Yes, here is my user script:
    mod "LME4_Camp1805.pack";
    mod "LME4_Music_Project.pack";
    mod "LME4_graphics.pack";
    mod "LME4.pack";
    mod "Primergy_Grassmod.pack";
    mod "LME4_BSM.pack";
    mod "LME4_Napoleons_Battles_Enabled.pack";
    mod "LME4_USM.pack";
    mod "LME4_WOS.pack";
    mod "LME4_MAUM.pack";
    mod "LME4_AUM.pack";

    It seems as long as the realism Core files are before the other submods it works.

  6. #526

    Default Re: Realism Core v5 for LME4

    Guys I need help!
    Definite Edition sucks...
    Game crushes many times in battle and I can`t load saves after ctd...
    May be LME + Definite works with error?

  7. #527

    Default Re: Realism Core v5 for LME4

    Mod is interesting but balance between arty and troops disturb me.Cannons wreck everything

  8. #528

    Default Re: Realism Core v5 for LME4

    I think the inaccuracy of the muskets is extreme, even for a realism mod. I can fire at a line with bayonets almost touching and only 5 guys are hit
    Last edited by Danius; February 18, 2019 at 03:08 PM.

  9. #529

    Default Re: Realism Core v5 for LME4

    Cannons do what they're designed to do. Destroy things. In the Napoleonic wars artillery was king of the battlefield. its the most powerful arms of them all by design.
    Sorry to hear you dont like the balance. There are plenty of other mods to choose from that do less and are faster paced then.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  10. #530

    Default Re: Realism Core v5 for LME4

    don t get me wrong , it s not i dislike the mod. i love the way troops move slower , much more realistic , i was just thinking cannons should be a bit less accurate and shoot slower to match the infantry changes

  11. #531
    Libertus
    Join Date
    Oct 2016
    Location
    The land down under
    Posts
    68

    Default Re: Realism Core v5 for LME4

    Hi, new to this mod, I noticed that other than LME4.pack, there are other files like LME_1792_Campaign in the download which contain scripting lua and start.pos. what am I suppose to do with these?

  12. #532

    Default Re: Realism Core v5 for LME4

    How on earth do I manage disease on the campaign map? Every single general, including Napoleon, has multiple diseases. Every captain/unnamed general has Runny Bowels. It prevents any armies from moving and I cannot imagine this is working as designed.

    Is there any way to remove this?

    Game of the Fates
    Mod of the week on hold -- I've played nearly every RTW mod out there.
    BOYCOTT THE USE OF SMILEYS! (Okay, just once)
    Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
    I've returned--please forgive my long absence.

  13. #533

    Default Re: Realism Core v5 for LME4

    I know its been a while but I have finally updated the archive in the first post. I have removed the diseases and updated the 1813 campaign that wasnt working after a certain point.

    I dont plan any more updates for the time being as real life has taken over recently and I'm unable to focus on multiple projects at the same time. I'll listen to further feedback but dont expect anything for a while.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  14. #534

    Default Re: Realism Core v5 for LME4

    Thank's for your job

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