Originally Posted by
Menandros85
Hey Sirlion
First congratulations for your mod. It's one of the best experiences of period warfare I have so far encountered for Total War engine, and I play those games for almost 10 years. I have already finished my UK campaign year ago and wanted to try France now. Unfortunately AI rarely gives a decent challange, so I wandered how to modify files to better suit my taste.
I have already modified marching and lowered fatigue penalties as enemy AI seem to be unable to keep his units fresh. I have some questions regarding units behaviour:
1. What is the best way to slightly raise musket effectiveness? I tried to hit a sweet spot between your mod and vanilla LME4, which I find too bloody. I already tried reducing misfire chances, and now I am working in kv_rules. Is missile_distance_for_half_chance_hit and projectile_damage_distance_multiplier main difference in musketry between RealismCore and LME4 ? I don't see great differences in projectiles_tables or units accuracy in units stats. Could you direct me to values that are decisive to you fire mechanics?
2. Is there a way to modify marines muskets to be more deadly during naval combat? It seems that historically those folks could occassionaly decide naval battles even before boarding sweeping decks with their fire, but in game naval musketry is completely useless. Maybe it would be possible to give some sort of negative bonus for being under musket fire? The same goes for Rifles in land battles- even after raising accuracy to 90, my 95th Rifles still kills maybe 20-30 enemies during long engagement. I was wandering if there is some value in the files that could imitate their ability to shot enemy officers.
3. How to modify cannons to better crash fort walls? I know sieges are awkward, but liked old challange.
4. Is it possible to cut some files from Bran CAI (not BAI) and paste them to try if they work with your mod? His battle AI is very fast and bloody, but I liked CAI very much. Also you stated that Universal Battle AI is not compatibile with your mod - I tried it, and it seems to work quite well for now.
5. Just a sidenote, but is it possible to give bagpipes as sound to scottish units? Somebody said in text tutorials that sounds are hardcoded so answer is no.
That would be it. Again, great work.
Just those