If you talk about the farm_fields_tiles (= fences and villages) you are wrong. Those can be edited using TAWs Jruby esf unpacker scripts. I had to develop an own maxscript exporter script though.Again, yes I modified the landscape. The Warscape farce doesnt generate maps based on campaign map features like older titles do, instead, it just uses the best map it finds among the few prefab you see in battleterrain, and uses variations on height and minor cosmetic changes. I wish I could modify the fences cutting roads, as well as getting rid of the horrid prefab cities, but there is no converter for them. The format is uneditable, and the only way to change at least the position of objects on the scene is getting deep into hex editing territory, and I'd rather code a new game myself at that point. Just the thought gives me headhakes.