
Originally Posted by
Leving
I'm sure that missile balancing will be part of 1.0. I agree with a lot of what you have said here - though I'd like to take it a step further to consider all missile units. Personally I would like to see much longer skirmish modes which I assume can be achieved by increasing the range of all missile units.
For one reason or another, the AI doesn't start firing fast enough even when it's within range meaning that by the time it's dealt any damage to the predictably onrushing AI, it is already sprinting back behind the lines for protection. Typically you usually get less than ten seconds between the AI coming into range and it then reaching your missile units in melee combat.