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Thread: DOWNLOAD LINKS - The Elder Scrolls Total War - Patch 1.2 Released!

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  1. #1

    Default Re: The Elder Scrolls: Total War

    1) Cities like the Imperial City are too small in size, to effectively play in them. I couldn't even move my units in it, because of the small distance between buildings. Also, this applies to city Vivec as well. I think that you should increase and spread the city in size, for easier gameplay. I couldn't even get my units at the walls.
    Imperial City is WIP. We working on it.
    Why you guys just dont check previous comments? It was said hundred times
    It's clear - I will take it to first post.
    And now we working on first patch. For Russians it will be just patch, English-speakers will have full version with mod+translation+patch, because, as I see for now you have many problems with installation.

  2. #2
    Jadli's Avatar The Fallen God
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    Default Re: The Elder Scrolls: Total War

    Soo, this mod is really amazing. Im now in turn 33 as Tamriel Empire ( still waiting for arival of deadras of Oblivion to kill me ). Im having war with almost all my neighbouring factions, but im still relatively winning. Im Morrowind i made an alliance with Tribunal and Redoran against Hlaalu, Dres and Telvanni. My other enemies is Clan of Crowned, Kingdom of Pelletine, Aldmeri dominiom and recently Skyrim too ( they will probably be very difficult ).
    So, AI is really good, units awesome, etc.

    However, there are still some things what should be improved i believe :
    - Settlements cant be upragded (soo vilages will be still villages and so on), it sucks.
    - Falinesti has the same custom model as Imperial city ( in battle)
    - Economic and population growth should be more balanced and samely traedable gods and so on.
    - There is too many availible units in settlements ( for example in Imperial city is availible to hire 12 caracks, 9 battlemags,...)

    Considering this is the first released version its really amazing amazing mod , and its fully playable ( just with some tiny bugs )

    Soo

  3. #3

    Default Re: The Elder Scrolls: Total War

    The campaign wont load up it keeps going back to main menu

  4. #4

    Default Re: The Elder Scrolls: Total War

    Hi all, first and foremost even though it's only in it's infancy this mod is amazing! However I have encountered a problem, when I was first playing it would crash randomly but that seemed to subside but now i'm around turn 55 and it CTD's every time i try to load the autosave before the end turn or the quicksave i had ten minutes previous, but I have another save that's at turn 7 and that loads totally fine. I'm guessing that campaigns ruined but any ideas would be great.

    Thanks

  5. #5

    Default Re: The Elder Scrolls: Total War

    Quote Originally Posted by Scotty94 View Post
    Hi all, first and foremost even though it's only in it's infancy this mod is amazing! However I have encountered a problem, when I was first playing it would crash randomly but that seemed to subside but now i'm around turn 55 and it CTD's every time i try to load the autosave before the end turn or the quicksave i had ten minutes previous, but I have another save that's at turn 7 and that loads totally fine. I'm guessing that campaigns ruined but any ideas would be great.

    Thanks
    Unfortunately, that's probably not ''fix-able'', as you can't do much with saved games. In a certain mod, I experienced this and during my attempts at finding what it is, it turned out to be a certain faction's move (moors, in my case) which caused it to CTD. I have no idea what may be causing it to do so, but maybe the devs do! However, Restarting is probably your best move for the time being, but I could be wrong!

    I think it might be scripts which cause it to crash, which might be able to be dealt with, but again, may be wrong.

    There is also a patch that'll be released soon (I think) , so if there is nothing to be done, at least you shouldn't wait long!
    Last edited by capablecenturion; March 09, 2015 at 02:06 AM. Reason: FATIGUE :darn:

  6. #6

    Default Re: The Elder Scrolls: Total War

    Yeah, I feared as much. Well thanks anyway, i'll just start again and wait for that patch. Like you say it could be a number of reasons and it is the first release, bugs a plenty, thanks again.

  7. #7
    Soviet's Avatar Campidoctor
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    Default Re: The Elder Scrolls: Total War

    I am also having the CTD issue. Can't load my game anymore after the CTD that happened after the end turn

  8. #8
    ExtremeBG's Avatar Decanus
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    Default Re: The Elder Scrolls: Total War

    Obviously a lot has been done so far in the mod and there is great potential, but there is also a lot left to do. Traits, ancillaries, settlement upgrades, buildings, economy balance, unit balance all need some solid work. Any idea when can we expect an update on the current version ? I would love to spend tons of time playing this mod. Keep the good work going !


    Macedonia(FYROM) is Bulgarian. If you don't believe me, read a book.

  9. #9

    Default Re: The Elder Scrolls: Total War

    So i downloaded the mod and got The_Elder_Scrolls file, but it only has a data folder in it. what did i do wrong?

  10. #10

    Default Re: The Elder Scrolls: Total War

    The ENGLISH PATCH that came out! Am i just doing it wrong or is most of the text still in Russian?

    Just wondering, i can wait of course, but it would be nice to know if it is my fault or if in fact it's still mostly in Russian?


    Great MOD by the way!

  11. #11

    Default Re: The Elder Scrolls: Total War

    Quote Originally Posted by nathan50pound View Post
    The ENGLISH PATCH that came out! Am i just doing it wrong or is most of the text still in Russian?

    Just wondering, i can wait of course, but it would be nice to know if it is my fault or if in fact it's still mostly in Russian?


    Great MOD by the way!
    You should delete BIN files in the following folder data\text.
    I think, this can be sticked to the instruction in the first post.

    Mod has a huge potencial. But now, the most frustrating thing is the absence of total war feeling. Dagot fights against all from the start. Except this, there is only one war.
    Last edited by lekseus; March 10, 2015 at 12:28 AM.

  12. #12

    Default Re: The Elder Scrolls: Total War

    Yes i did delete the BIN FILES but it's still mainly in Russian. I am patient and willing to support the MOD and wait.
    I heard something about a new FULL English patch coming soon. Would be nice to have so we can all get started, most people seem to be waiting for that.
    They have done a great job so far with it. I am very impressed with the whole MOD.

    It does have amazing potential to it. I get a similar feel with TATW.

  13. #13

    Icon5 Problem MTW Elder Scrolls. Traductor, turn 47, factions.

    First of all, sorry, i´m spanish and my english is really poor. So, sorry for all my mistakes xD Another thing, if someone can help me, please, write and explain very clear and easy, beacause i don´t understand a lot of pc and english, so I have big problems xDDD

    Te problem:

    - I download in this forum MTW Elder Scrolls. I use Steam, I do what in the forum said, but the traslation is not working, there are still parts in ¿russian?.
    - Other problem is that I cannot play with all the factions, for example with Skyrim I cannot play, but I can with Aldmer, for exemple.
    - Other problem is that I only can play until 47 turn, after that turn, the game go off.

    Please, anyone can help me? PLease, explain very clear and easy xDDD...

    thank for all, and sorry for my english.

  14. #14
    Ciciro's Avatar Protector Domesticus
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    Default Re: Problem MTW Elder Scrolls. Traductor, turn 47, factions.

    The mod is still being worked out. There are still a large number of bugs. The English translation only changes some things, it is not a full translation.

  15. #15

    Default Re: Problem MTW Elder Scrolls. Traductor, turn 47, factions.

    ah jajaja, thank you!!

    Do you know where I can see when exist new versions?

  16. #16

    Default Re: Problem MTW Elder Scrolls. Traductor, turn 47, factions.

    Quote Originally Posted by Etxxu View Post
    ah jajaja, thank you!!

    Do you know where I can see when exist new versions?
    This thread gets updated by devs quite often -- check back every now and then, you should see an update.

    Else you can check this page on moddb to see if there's anything new!

  17. #17

    Default Re: Problem MTW Elder Scrolls. Traductor, turn 47, factions.

    This is what I've been waiting for. I love the units, the map of Vvardenfell is a bit boring to look at but this is a very impressive first release. Well done! I do have a small request do you think you could make a Skyrim-fashion heavy legionnaire sword unit? That would be awesome.

  18. #18

    Default Re: Problem MTW Elder Scrolls. Traductor, turn 47, factions.

    I believe the mid campaign crash is caused by the town of Oblivion rebelling against the undead. I assume this breaks all the scripts.
    edit-fixing that only worked for a few turns. Luckily after more testing I noticed it always crashed while the rebels moved a heretic, so I went into descr_character and reduced heretic movement to 0. no crash since
    Last edited by Paris1234; March 11, 2015 at 04:46 AM.

  19. #19

    Default Re: The Elder Scrolls: Total War

    Just a heads up. There is a new English patch on the MOD site:
    http://www.moddb.com/mods/the-elder-...-v-11/#5142212

  20. #20
    AntiocustheThird's Avatar Laetus
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    Default Re: The Elder Scrolls: Total War

    Thanks. Is the reddit team still working on their own translation as well.
    How far will you go for Imperial City?

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