But you can not figure out where the error....
log
to= logs/system.log.txt
Level=* error
I am new to this modding, but there is no exe in the archive, so how do I start the mod?
How do I start the mod? I can't find an exe anywhere
Double posts merged ~ Finlander
Last edited by Finlander; March 10, 2015 at 10:43 AM.
this mod is utterly fantastic and i am blown away by it. a few things i feel are important is. the undead need to have undead shouts and voices especially druagr. druager swords are incorrect. they need to be ancient nord weapons, not iron weapons. thats all my issues with this mod are! if these things happen this mod will be even better than third age total war in my eyes.
please make undead playable! even if we have no chance hahaha. also there are many various type of draugr that should be included such as death overlords who can have a chout ability and some may wield ebony weapons and dont forget draugr archers
Please, change the stats of Oblivion hordes... Because break the game... When daedra show up all the factions are conquered if a few turns... And is impossible to fight myself alone agains daedric generals with 22 units per army with the stats 6-10 more powerful than even heave legionares...
Please, scale the stats of Oblivion... Because the AI and myself cannot fight and survive againts them
Im having trouble installing patch 1.2 any advice? I get the 1.0 version to work, but when I apply the patch I can't get a campaign to start.
You see, I am a literal idiot when it comes to computer and file related terms, but I managed to get it working on my first attempt.
Have you already fixed it or not? If not, I can try to help you. But I think the problem is probably that you have not installed it properly. When you extracted the patch, did you overwrite all files? If you did not, or it didnt ask you to, you are extracting it into wrong folder.
Also, the original game is full of bugs, so I advice you all to use either mine or carnage's patch to make sure these bugs dont ruin your gaming experience. Browse the other threads to find it.
I got it working, I'm playing as the Empire and it's turn 55. In the guide it says you can recruit Akvari in Remmin or whatever. I have the town along with every upgrade but still can't recruit the Akvari. Is this a bug or just something forgot about?
cool preview![]()
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Thanks for the preview DaedraWarrior, very cool![]()
This looks like a promising mod, quite like the thought of conquering Tamriel as the Nords. It would be good to do the same thing with the Argonians or Khajjits too!
This is gonna be awesome
Looks great mate, have you found any willing translator? I wouldnt like missing it![]()
Last edited by assurbanippal; October 12, 2014 at 09:38 AM.
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
the units are great.can i ask something. could you give shield to all infantry units because in oblivion games there are not units without shield.plus it looks more badass
When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
― Robert E. Howard
See I told you it was gonna be awesome!
We won't change units that already done. And, there were some units in Oblivion without shields. As in Morrowind-Skyrim-Daggerfall.the units are great.can i ask something. could you give shield to all infantry units because in oblivion games there are not units without shield.plus it looks more badass