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Thread: DOWNLOAD LINKS - The Elder Scrolls Total War - Patch 1.2 Released!

  1. #1

    Default DOWNLOAD LINKS - The Elder Scrolls Total War - Patch 1.2 Released!




    Installation

    1. Extract TES 1.0 Full into your Medieval II Total War/mods - Download link
    2. Extract TES 1.2 Patch in your Medieval II Total War/mods and overwrite everything - Download Link

    Changelog

    Patch 1.2
    Spoiler Alert, click show to read: 

    - Special Launcher. Thank you comrade Sengoku for the creation of this program.- A new faction: Tribes of Ashlanders
    - Changed the balance of some of the old factions on tactics and on the strategic map
    - Fixed most of the graphical errors- Fixed most of the text errors- Fixed a recruitment system
    - Added religious buildings to the Cult of Dagoth Ur, the Cult of Auri-El, and the Cult Malacath
    - The opportunity to build roads and farms for Kingdoms of Skyrim and Clans of Black Marsh
    - Corrected many critical crashes- Added support of AI factions, and now they will develop faster and be more active
    - Changed the starting positions of some factions
    - Changed garrisons
    - New textures for the strategic map
    - Returned the family trees system
    - Silt Striders are now slainable
    - Changed the balance of magicians
    - And many other small fixes and improvements

    BUGS
    - Because of the introduction of family trees, heredity done little in accordance with the Lore, so that some factions have their heirs of the "left" people
    - Kingdom Skyrim in some cities is still impossible to build roads and farms (such as Whiterun)
    - It is still possible critical crashes- Balance of magicians still not worked out
    - Unique tactical architecture has not lost its bugs- There are small graphics bugs
    - It is still not possible to implement the voice

    - Ashlanders can change the icon on the strategic map


    Features

    The Elder Scrolls: Total War -
    is a total conversion, based on Medieval II Total War - Kingdoms and The Elder Scrolls series. It gives you a chance to head one of the 20 factions to fight for Tamriel. You want to command Imperial Legions, armies of Skyrim, Great Houses of Morrowind or ash creatures of Dagoth Ur to conquer all continent on highly-detalised map - you will have this in the mod.
    Mod starts in 3E 427 year, then Sixth House organize assassination of some proud people of Empire and members of House Hlaalu. Also, in this year comes true the Prophesy of Nerevarin. Last date of mod - 4E 45 year, then Umpriel, Infernal City, arrives in Nirn. With 12 turns per year total duration of campaign will be 624 turns. It will include many historical events, such as Oblivion Crisis and Stormcrown Interregnum.

    Playable Factions
    Tamriel Empire
    Aldmeri Dominion (Kingdom of Alinor)
    Kingdom of Daggerfall
    Kingdom of Skyrim
    Kingdom of Wayrest
    Clan of Crowns
    Clan of Forebears
    Kingdom of Orsinium
    Tribunal Temple
    Great House Hlaalu
    Great House Redoran
    Great House Telvanni
    Great House Dres
    Great House Dagoth
    Kingdom of Anequina
    Kingdom of Pelletine
    Clans of Black Marsh

    Non-Playable Factions (Campaign)
    Oblivion
    Kingdom of Morrowind (used in some scripts)
    Undead
    Rebels
    Tribes of Ashlanders

    Religions
    Imperial Cult
    Tribunal Temple
    Daedric Cult
    Ya'Ha-Jai
    Cult of Dagoth Ur
    Cult of Hist
    Cult of Malacath
    Cult of Auriel

    Cultures

    Imperial
    Velothy
    Khajiit
    Orcs
    Aldmeri
    Argonians
    Daedra

    Faction Symbols
    Spoiler Alert, click show to read: 


    Campaign Map
    Spoiler Alert, click show to read: 




    Mod Team

    LoRdNazguL - Scripts, Text, 2D, Models and Textures, Sounds and Strategic Map
    DaedraWarrior - Models and Textures, Sounds, Text
    Also, we cooperated with Morrowind: Total War Team, and shared our resources with each other.

    Links
    imtw.ru - our main forum. For russian-speakers
    Page on Moddb
    Last edited by Jadli; March 27, 2017 at 01:07 AM.

  2. #2
    assurbanippal's Avatar Biarchus
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    Default Re: The Elder Scrolls: Total War

    Looks nice.
    Will there be a english version of the first beta?

    http://www.twcenter.net/forums/showt...Page-48/page48

    Manus supra idolum age primum et septimum de QuatuoR

  3. #3

    Default Re: The Elder Scrolls: Total War

    Quote Originally Posted by assurbanippal View Post
    Looks nice.
    Will there be a english version of the first beta?
    First beta? We don't plan open beta, we plan first full version in December.
    Translation from Russian depends on finding translators, because me and LoRdNazguL can speak in English, but I don't think we can handle a good translation.
    So, if anyone could help us with translation - it will be.

  4. #4
    assurbanippal's Avatar Biarchus
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    Default Re: The Elder Scrolls: Total War

    First beta? We don't plan open beta, we plan first full version in December
    ups sorry I dont know what I was thinking about. Hope you find some translators, it would be a shame to not enjoy this mod.

    http://www.twcenter.net/forums/showt...Page-48/page48

    Manus supra idolum age primum et septimum de QuatuoR

  5. #5
    Centenarius
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    Default Re: The Elder Scrolls: Total War

    Amazing job guys, the models and the map are astonishing

  6. #6

    Default Re: The Elder Scrolls: Total War

    Is that top left region Akavir?

  7. #7
    Stath's's Avatar Protector Domesticus
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    Default Re: The Elder Scrolls: Total War

    Wow!! A dream...


  8. #8

    Default Re: The Elder Scrolls: Total War

    Quote Originally Posted by DaedraWarrior View Post
    Historical Battle - Dragonstar
    As someone who knows very little Elder Scrolls history this was very informative.

    Nice match!

  9. #9

    Default Re: The Elder Scrolls: Total War

    I worked on Tamriel Total war some years back. But sadly the team split apart. I hope to see this dream of a mod come true.

  10. #10

    Default Re: The Elder Scrolls: Total War

    Quote Originally Posted by MrrRandomDude View Post
    I worked on Tamriel Total war some years back. But sadly the team split apart. I hope to see this dream of a mod come true.
    I think, our strength is in fact that we are live in one city and we are close friends. So, it's like a duty to each other.
    And, we are already done a big part of work. Lord finished EDB today. There is no way to retreat

  11. #11
    Razor's Avatar Licenced to insult
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    Default Re: The Elder Scrolls: Total War

    Wow, looking excellent! I'm not sure if a Total War would actually be able to capture the world and ambience that TES stands for (because hey, it's Total War), but it looks really nice to start with. One thing, isn't the map a bit too big? If you look at Cyrodiil, then it's just a tiny city on a big island...

    Quote Originally Posted by DaedraWarrior View Post
    I think, our strength is in fact that we are live in one city and we are close friends. So, it's like a duty to each other.
    And, we are already done a big part of work. Lord finished EDB today. There is no way to retreat
    That might indeed help a lot.

  12. #12

    Default Re: The Elder Scrolls: Total War

    One thing, isn't the map a bit too big? If you look at Cyrodiil, then it's just a tiny city on a big island...
    No, it's OK. On City's Island will be special map, like Pellenor Fields in TATW, so player will always fight arround the Imperial City.

  13. #13

    Default Re: The Elder Scrolls: Total War

    some awesome looking models there

  14. #14

    Default Re: The Elder Scrolls: Total War

    I'm an Elder Scrolls modder. I'm lookng forward to seeing this mod for Total War come to life! Some great work already on display here. Keep at it, guys

  15. #15
    Finlander's Avatar ★Absolutely Fin-bulous★
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    Default Re: The Elder Scrolls: Total War

    Looks good so far! Good luck, always nice to see TES themed mods!


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  16. #16

    Default Re: The Elder Scrolls: Total War

    Great Preview TES mode are allways welcome
    Qustion will the AOR System be expanded?

  17. #17

    Default Re: The Elder Scrolls: Total War

    Quote Originally Posted by Gebilde View Post
    Great Preview TES mode are allways welcome
    Qustion will the AOR System be expanded?
    We will add more mercenaries and AOR units later. For example, knight orders and, maybe fighters and mages guild.

  18. #18
    assurbanippal's Avatar Biarchus
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    Default Re: The Elder Scrolls: Total War

    cool preview

    http://www.twcenter.net/forums/showt...Page-48/page48

    Manus supra idolum age primum et septimum de QuatuoR

  19. #19
    Centenarius
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    Default Re: The Elder Scrolls: Total War

    Thanks for the preview DaedraWarrior, very cool

  20. #20

    Default Re: The Elder Scrolls: Total War

    This looks like a promising mod, quite like the thought of conquering Tamriel as the Nords. It would be good to do the same thing with the Argonians or Khajjits too!

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