Installation
1. Extract TES 1.0 Full into your Medieval II Total War/mods - Download link
2. Extract TES 1.2 Patch in your Medieval II Total War/mods and overwrite everything - Download Link
Changelog
Patch 1.2
Features
The Elder Scrolls: Total War - is a total conversion, based on Medieval II Total War - Kingdoms and The Elder Scrolls series. It gives you a chance to head one of the 20 factions to fight for Tamriel. You want to command Imperial Legions, armies of Skyrim, Great Houses of Morrowind or ash creatures of Dagoth Ur to conquer all continent on highly-detalised map - you will have this in the mod.
Mod starts in 3E 427 year, then Sixth House organize assassination of some proud people of Empire and members of House Hlaalu. Also, in this year comes true the Prophesy of Nerevarin. Last date of mod - 4E 45 year, then Umpriel, Infernal City, arrives in Nirn. With 12 turns per year total duration of campaign will be 624 turns. It will include many historical events, such as Oblivion Crisis and Stormcrown Interregnum.
Playable Factions
Tamriel Empire
Aldmeri Dominion (Kingdom of Alinor)
Kingdom of Daggerfall
Kingdom of Skyrim
Kingdom of Wayrest
Clan of Crowns
Clan of Forebears
Kingdom of Orsinium
Tribunal Temple
Great House Hlaalu
Great House Redoran
Great House Telvanni
Great House Dres
Great House Dagoth
Kingdom of Anequina
Kingdom of Pelletine
Clans of Black Marsh
Non-Playable Factions (Campaign)
Oblivion
Kingdom of Morrowind (used in some scripts)
Undead
Rebels
Tribes of Ashlanders
Religions
Imperial Cult
Tribunal Temple
Daedric Cult
Ya'Ha-Jai
Cult of Dagoth Ur
Cult of Hist
Cult of Malacath
Cult of Auriel
Cultures
Imperial
Velothy
Khajiit
Orcs
Aldmeri
Argonians
Daedra
Faction Symbols
Campaign Map
Mod Team
LoRdNazguL - Scripts, Text, 2D, Models and Textures, Sounds and Strategic Map
DaedraWarrior - Models and Textures, Sounds, Text
Also, we cooperated with Morrowind: Total War Team, and shared our resources with each other.
Links
imtw.ru - our main forum. For russian-speakers
Page on Moddb