There are few submods regarding the movement point reduction. However, decreasing movement point would be a disaster for both ai and player as it would be impossible for ai to quick respond players' action nor it is tedious for player to move their own army in few years just cross the British Channel. Here's my thought on how to improve the movement point mechanism.

I hope there is a way to reduce movement point in public order negative regions, and increase it on home land with positive public order and this will definitely bring more depth to the strategy play as player can no longer take a bunch of adjacent regions in few turns! Btw, it is even better if the ai can be slightly tweaked to have even more movement point on their home land while decreasing it when they attacking the others' regions.

I really felt the current movement system is a total failure as it neither historical accurate nor enjoyable as the movement points are the same between home region and enemy territory, which leave little strategy other than moving and taking settlement in one turn while transport an army cross France takes a full year! I would like it reversed as moving in enemy land takes longer and transporting army inside home region takes shorter! (btw it should take longer in rebellion regions as well to reflect the resistance activity on public transport).