So, i have done it. Now movement points cost has been upped for all terrain and roads resulting in roughly 60% less movement zone in campaign. This is for the player and the AI.
Also, when you are at war with someone you lose 30% more movement points and the enemy does not. This only works in regions that you are in war with. If you are not in war with them, normal mov points come in.
Anyway, you can invade the enemy without the movement points loss if you attack and can reach their city or your objective from your region where you have normal mov points. But if you can not reach them and have to wait in their territory and city is a couple of turns away then you will lose even more mov points and it will take you even more turns to reach their city, thus allowing their armies to regroup and destroy you, but if you want to escape, then they will hunt you down because they have more mov points than you.
So to be clear i made this mode to represent the ancient warfare, if you are in enemy region they will guerilla attack you, your supplies, caravans etc. Just look at Napoleon in russia
I hope this will prevent the AI in steamrolling and slow him down in his expansion even more.
So, just download the file, unrar, and put in data folder and load it above DeI and everything else just to be sure. I have not tried this on campaigns in progress. I think it should work. Tell me if it doesnt.
All feedback is important cause i want to fine tune the values for every movement and for movement in enemy regions.
Download. Version 1.0
Other mods i recommend playing with are for added realism and a harder campaign:
Limited Recruitment BETA - For even more realism when it comes to recruiting units and from stopping the AI in steamrolling the larger factions.
Conquest = PO Nightmare - I use it myself, it makes you become very carefull over losing a region and expanding too fast. Reduces steamrolling by a large amount.
Naval points are not changed, you can install the Naval overhaul if you would like to change the naval movement etc.
This mod should be compatible with every other mod. As long as they dont change the mov points etc.
Big thanks to Dresden and his limited recruitment, i used its way for adding bonuses to the city as a base for this mod. And to the DeI team too.




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