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Thread: [SUBMOD] Small Tweaks for a Massive Campaign

  1. #1

    Default [SUBMOD] Small Tweaks for a Massive Campaign

    This submod is based on personal settings I use with DEI. Any feedback is welcome. Includes my Bithyni is Thracian mod as well as the Official AFP for DEI.


    What the submod includes
    1. New and tweaked Imperium Levels
    2. More Armies and Navies per Imperium Level (40 Armies max and 20 Navies Max)
    3. 2 ships for per unit for Navy units
    4. Overhauled Money System (Buildings are extremely important to factions now. A damaged building could cripple your economy. Also increased Resources)
    5. Tweaked some A.I. personalities (Generally more accepting to NA and Trade pacts. AI makes peace a little more often. Military access pacts are harder to establish.
    6. 3 new faction traits for Rome, Carthage, and Successors
    7. City expansions require more growth.
    8. Disabled general gaining vast amounts of XP by staying garrisoning in a settlement. However XP gained from battles, for generals and military traditions, has been increased.
    9. Tweaked Recruitment System- All factions have a base army recruitment of 1 and a +2 bonus in their home province. Small settlements add +1 to that recruitment capacity while big cities add +2. Naval Recruitment has a base of 4 but can increase depending on naval building type.
    10. Hastati, Principes, Triarii, Hastati Samnitici, Principes Samnitici, Pedites Extradonarii, Equites, and Socii Equites Extradonarii available at Level 1 Roman Barracks


    Not save-game compatible due to Bithyni Overhaul

    Steam Link

    Direct DL
    Last edited by lnrd907; January 01, 2015 at 06:05 PM. Reason: update for 1.0

  2. #2

    Default Re: [SUBMOD] Small Tweaks for a Massive Campaign

    Awesome, thanks!

  3. #3

    Default Re: [SUBMOD] Small Tweaks for a Massive Campaign

    This Mod is indeed very beautiful.
    The only note is that too many money from Client States is earned Customers, around the 4,000 money for state; the economy does not have more importance.
    They would have to give not more than 300-400. Can Be modified this can thing?
    Sorry for my Bad English.

  4. #4
    Samraat Mahendra Maurya's Avatar Campidoctor
    Join Date
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    Pataliputra, Magdha
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    Default Re: [SUBMOD] Small Tweaks for a Massive Campaign

    Please remove scripts here for future, it breaks the reform, thanks! Great mod otherwise!
    Ich bin Kaiser von mauryan reiches

  5. #5

    Default Re: [SUBMOD] Small Tweaks for a Massive Campaign

    Updated for 1.0

  6. #6
    SilverCohort's Avatar Civis
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    Oct 2014
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    United States
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    Default Re: [SUBMOD] Small Tweaks for a Massive Campaign

    4TPY Build, Research and Cost Submod and DeI TPY 24 By Dresden with this mod work Well together.
    Last edited by SilverCohort; January 02, 2015 at 11:14 PM.

  7. #7

    Default Re: [SUBMOD] Small Tweaks for a Massive Campaign

    Great Submod I really like it but is their anyway you could make a version that adds back in generals getting experience by sitting in settlements or tell me how to do it. Cause I really like everything else about this submod except that.

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