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  1. #1
    m_1512's Avatar Quomodo vales?
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    Default DeI Campaign - from perspective of player and tester

    Hey guys,

    I started a DeI campaign from sometime and I keep playing to test and see the balance of the mod and the campaign. I play on all settings as "Normal" which is the best for balance I found. It is turn 94 and let us see how the world lies. I play as Romans, by the way.



    Major powers

    Romans - I played at a good pace and so did not steamroll over things. I just tried to stick to the objectives, and expand in a controlled manner to let the campaign unfold.

    Hellenic League - Started out as a measure against Antigonids, but became a power when joined by Epirus. Epirus got wiped out in first 10 turns but emerged when the league started moving on Antigonids and got much needed time and opportunity to finish Macedon.

    German Confederation - The big league of the north, the Suevi joined with some other tribes and begin rampaging south. Right now, at war with them after being asked in every end turn by no less than 10 factions to fight them, pushing them back north with the help of Greeks.


    Regional Powers

    Carthage - Pleasantly surprising, they did not get wiped off, but focused on Iberia after losing Africa and Sardinia. Now they control more than half of Iberia and 80% of Morocco.

    Massallia - In a really shrewd manner, they got the provinces by cleverly attacking whoever was busy in war on many fronts. Right now they are more of a danger to my faction as well.

    Avernii - Same as Massallia, the used other wars to grab regions here and there, but lost northern Gaul to Iceni.

    Iceni - Well, this would be my doing as I kept feeding them money every 5-10 turns. They started asking money every since becoming allies.

    Masaesyli -They used the pretext of Syracuse invasion to grab some Carthaginian regions that would have been impossible without breaking alliance. Then they picked one by one on the desert people.

    Diadochi - The two successors are mightily quiet on the western front, but I think they might be focusing on the east.


    So, what do you folks think. I think it is a very balanced campaign, with only logical things happening.


  2. #2

    Default Re: DeI Campaign - from perspective of player and tester

    Hey,

    Sorry, not a thought about your campaign (but it looks amazing! cant wait to get home and spend the weekend finally playing the game).

    Do factions re-emerge? I hate the idea of Epirus getting wiped off the map so quick at the start, same with other historically important factions what hold one province.

  3. #3

    Default Re: DeI Campaign - from perspective of player and tester

    yeah looks really nice actually. Seems very well balanced in terms of regions: each one appears to have, as you say, a power. Would be interesting to see what's going on in the East of the map, though since the Seleucids are still alive I can only assume that they haven't been jumped by their satrapies + armenia + Media Atropane yet!



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    m_1512's Avatar Quomodo vales?
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    Default Re: DeI Campaign - from perspective of player and tester

    Quote Originally Posted by Kye View Post
    Hey,

    Sorry, not a thought about your campaign (but it looks amazing! cant wait to get home and spend the weekend finally playing the game).

    Do factions re-emerge? I hate the idea of Epirus getting wiped off the map so quick at the start, same with other historically important factions what hold one province.
    Yep, in this one Epirus wiped out on turn 10, emerged on turn 80. And in just 14 turns took over the leadership of the league. Pretty spectacular comeback, no? But I did not understand your first part of the post.

    Quote Originally Posted by Leving View Post
    yeah looks really nice actually. Seems very well balanced in terms of regions: each one appears to have, as you say, a power. Would be interesting to see what's going on in the East of the map, though since the Seleucids are still alive I can only assume that they haven't been jumped by their satrapies + armenia + Media Atropane yet!
    Yep, Seleucids and Ptolemies are still displayed as strong in the diplomacy. So I am guessing they are pushing east.


  5. #5

    Default Re: DeI Campaign - from perspective of player and tester

    Quote Originally Posted by m_1512 View Post
    Yep, in this one Epirus wiped out on turn 10, emerged on turn 80. And in just 14 turns took over the leadership of the league. Pretty spectacular comeback, no? But I did not understand your first part of the post.

    Yep, Seleucids and Ptolemies are still displayed as strong in the diplomacy. So I am guessing they are pushing east.
    If you get time you should upload some screenshots from the battles etc. I always like to see what army comps other people use.



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    m_1512's Avatar Quomodo vales?
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    Default Re: DeI Campaign - from perspective of player and tester

    Quote Originally Posted by Leving View Post
    If you get time you should upload some screenshots from the battles etc. I always like to see what army comps other people use.
    Can do. I'll put up the army compositions screens in some time. I have just 4 legions, so not a huge task.


  7. #7

    Default Re: DeI Campaign - from perspective of player and tester

    Quote Originally Posted by m_1512 View Post
    Yep, in this one Epirus wiped out on turn 10, emerged on turn 80. And in just 14 turns took over the leadership of the league. Pretty spectacular comeback, no? But I did not understand your first part of the post.
    I should ask the question better! Are there emergent factions?

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    Default Re: DeI Campaign - from perspective of player and tester

    Quote Originally Posted by Kye View Post
    I should ask the question better! Are there emergent factions?
    Yes, and the army composition pics coming in the next post.


  9. #9

    Default Re: DeI Campaign - from perspective of player and tester

    Most of my campaigns are like this as well.
    Usually Arverni conquer most of Gaul and probably end up forming a gallic confederation and move to iberia as soon as they can. Thing is that the iberians might be a bit weak because carthage and gauls are eating them alive almost every time.

    The germans are performing too well also. They form a German confederation every time and end up moving south and east until they meet the Hunnic Horde.

    Parthia sadly gets wiped out every time, which is sad because I really want them to become a bigger empire. Just to battle them later on. Seleucids do relatively well as do the egyptians.

    For consideration:

    Maybe there are some things to balance that confederations are not so easily accomplished early on. This way entire factions are wiped from the map and others become powerhouses by turn 70ish. Since we have 4 turns/year I think this should be balanced to set in later.

    The mod is refreshing and adds a lot to the game...well...like vanilla should have been. Athough I stopped playing but only because I eagerly await v. 1.0 to start over.
    Keep up the good work and thanks.

  10. #10
    Decanus
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    Default Re: DeI Campaign - from perspective of player and tester

    Very interesting.

  11. #11

    Default Re: DeI Campaign - from perspective of player and tester

    Do you allow others to post their screen of the map in ongoing campaign to show how factions have managed? I would like to post mine, which shows some very interesting expansions!

    Spoiler Alert, click show to read: 
    romans not dead!

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    Default Re: DeI Campaign - from perspective of player and tester

    It is not random as you say. In the above map, the other factions have turned out as a result of factors and my interaction with them. Most of the regional powers are like that because of the money I fed them for trade agreements.

    It is a good idea, to let people post their empires. In fact, it is even a better idea to make this into a non-video lets play or military journal style. I'll think about this and get back to you guys.
    Last edited by m_1512; August 15, 2014 at 09:39 AM. Reason: add


  13. #13
    Semisalis
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    Default Re: DeI Campaign - from perspective of player and tester

    Quote Originally Posted by m_1512 View Post
    It is not random as you say. In the above map, the other factions have turned out as a result of factors and my interaction with them. Most of the regional powers are like that because of the money I fed them for trade agreements.

    It is a good idea, to let people post their empires. In fact, it is even a better idea to make this into a non-video lets play or military journal style. I'll think about this and get back to you guys.
    i wanted to do a "roleplay" style play through with pictures and text, the faction leader as writer. Talking about his thoughts expansion and battles. Including every character giving them a story. When the generals get a trait, implementing it into the story etc. I wanted to wait for 1.1 to do this. Might do one for Getae before that though. Name of that Series "New History"
    Last edited by Alu10; August 15, 2014 at 11:00 AM.

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    Default Re: DeI Campaign - from perspective of player and tester

    Quote Originally Posted by Alu10 View Post
    i wanted to do a "roleplay" style play through with pictures and text, the faction leader as writer. Talking about his thoughts expansion and battles. Including every character giving them a story and so on. I wanted to wait for 1.1 to do this. Might do one for Getae before that though. Name of that Series "New History"
    That would be an AAR, which is a form of writing. You may want to check this section - The Writers' Study for more information about this.

    This one I am planning is more of campaign progress etc.


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    Default Re: DeI Campaign - from perspective of player and tester






    Legio I

    • Core Units - 16
      • Equite Consulares - 1
      • Triarii - 2
      • Principe -3
      • Hastati - 7
      • Accensi - 3

    • AOR - 4
      • Corsican swordsmen - 2
      • Light Hoplite - 1
      • Libyan Spearmen - 1





    Legio II

    • Core units - 14
      • Equite Consulares - 1
      • Equites - 1
      • Principe - 2
      • Hastati - 7
      • Accensi - 3

    • Socii - 4
      • Pedite Extraordinarii - 2
      • Principe Samniti - 2

    • AOR - 1
      • Light Hoplite

    • Special - 1
      • Ballista




    Legio III

    • Core - 12
      • Equite Consulares - 1
      • Principe - 2
      • Hastati - 9

    • Socii - 2
      • Pedite Extraordinarii - 2

    • AOR - 5
      • Ligurian Cavalry - 1
      • Sardinian Archers - 4

    • Special - 1
      • Ballista




    Legio IV

    • Core - 15
      • Equite Consulares - 1
      • Principe - 3
      • Hastati - 7
      • Velites - 2
      • Accensi - 2

    • Socii - 4
      • Principe Samniti - 2
      • Hastati Samniti - 2

    • Special - 1
      • Ballista




    Legio V

    • Core - 13
      • Equite Consulares - 1
      • Principe - 3
      • Hastati - 9

    • Socii - 3
      • Equite Extraordinarii - 1
      • Pedite Extraordinarii - 2

    • AOR - 3
      • Sardinian Archers

    • Special - 1
      • Ballista

    Last edited by m_1512; August 15, 2014 at 09:40 AM. Reason: sorting


  16. #16

    Default Re: DeI Campaign - from perspective of player and tester

    How is the economy? Are you at the point of no more money woes?

  17. #17
    m_1512's Avatar Quomodo vales?
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    Default Re: DeI Campaign - from perspective of player and tester

    Please don't post your screens here yet. I am working on making an exact thread for this kind.


  18. #18

    Default Re: DeI Campaign - from perspective of player and tester

    Quote Originally Posted by m_1512 View Post





    Legio I

    • Core Units - 16
      • Equite Consulares - 1
      • Triarii - 2
      • Principe -3
      • Hastati - 7
      • Accensi - 3

    • AOR - 4
      • Corsican swordsmen - 2
      • Light Hoplite - 1
      • Libyan Spearmen - 1





    Legio II

    • Core units - 14
      • Equite Consulares - 1
      • Equites - 1
      • Principe - 2
      • Hastati - 7
      • Accensi - 3

    • Socii - 4
      • Pedite Extraordinarii - 2
      • Principe Samniti - 2

    • AOR - 1
      • Light Hoplite

    • Special - 1
      • Ballista




    Legio III

    • Core - 12
      • Equite Consulares - 1
      • Principe - 2
      • Hastati - 9

    • Socii - 2
      • Pedite Extraordinarii - 2

    • AOR - 5
      • Ligurian Cavalry - 1
      • Sardinian Archers - 4

    • Special - 1
      • Ballista




    Legio IV

    • Core - 15
      • Equite Consulares - 1
      • Principe - 3
      • Hastati - 7
      • Velites - 2
      • Accensi - 2

    • Socii - 4
      • Principe Samniti - 2
      • Hastati Samniti - 2

    • Special - 1
      • Ballista




    Legio V

    • Core - 13
      • Equite Consulares - 1
      • Principe - 3
      • Hastati - 9

    • Socii - 3
      • Equite Extraordinarii - 1
      • Pedite Extraordinarii - 2

    • AOR - 3
      • Sardinian Archers

    • Special - 1
      • Ballista

    Just curious, not a whole lot of velites, but a lot of hastati, any reasons for this? Generally I try to build historically proportional Roman armies. 1 general, 4 velites, 4 hastati, 4 principe, 4 triarii, 3 equites (extordinarii if I can get them). I haven't played main campaign Romans (played HatG tho) since introduction of allied troops. As soon as 1.0 comes out, if I have time, I will start a Roman campaign and build allied armies too.

  19. #19

    Default Re: DeI Campaign - from perspective of player and tester

    Edit: mmmm'kay. Deleted than.
    Last edited by Chereye; August 15, 2014 at 10:20 AM.

  20. #20
    m_1512's Avatar Quomodo vales?
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    Default Re: DeI Campaign - from perspective of player and tester

    Not sure, I am at 30k or something around that. But I would have to spend all that gold on rebuilding and fielding more legions. So nope, economy still needs to be monitored.


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