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Thread: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

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  1. #1

    Default Re: [Submod]More visually historicaly accurate battles. V4 fixed the bug which made units spinning like beyblades.

    It's a shame but I understand.

  2. #2
    mester's Avatar Tiro
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    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    I'm back with a new update that increases the frequency of some rare battle animations.
    ROMANES EUNT DOMUS

  3. #3
    VektorT's Avatar Biarchus
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    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    Is this mod compatible with "More Challenging, BAI Friendly Battles" from KAM 2150?

  4. #4
    mester's Avatar Tiro
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    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    Quote Originally Posted by Petrobras View Post
    Is this mod compatible with "More Challenging, BAI Friendly Battles" from KAM 2150?
    It is not totally compatible. Kam's mod makes also some changes to the rules tables. If you want, I can make and send you a version which is a combination of both kam's and my mod. Just tell me if you want the kill rates reduced like in my mod or increased like in KAM's mod.
    Last edited by mester; July 24, 2015 at 04:32 PM.

  5. #5
    VektorT's Avatar Biarchus
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    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    Quote Originally Posted by mester View Post
    It is not totally compatible. Kam's mod makes also some changes to the rules tables. If you want, I can make and send you a version which is a combination of both kam's and my mod. Just tell me if you want the kill rates reduced like in my mod or increased like in KAM's mod.
    Seriously!? Are you THAT helpful!? Hahaha, that would be awesome!

    I think I would take the slower kill rates. But if you can create both versions, I would try both.
    Also, cant you just post those versions here? Maybe more people would be willing to have both mods together if there is a patch to it! Otherwise, you can send it to me by e-mail (file or link, whatever you like). I will PM you my e-mail.

  6. #6

    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    Quote Originally Posted by Petrobras View Post
    Seriously!? Are you THAT helpful!? Hahaha, that would be awesome!

    I think I would take the slower kill rates. But if you can create both versions, I would try both.
    Also, cant you just post those versions here? Maybe more people would be willing to have both mods together if there is a patch to it! Otherwise, you can send it to me by e-mail (file or link, whatever you like). I will PM you my e-mail.
    Seconded for a slower version if you have the time!

  7. #7

    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    Quote Originally Posted by mester View Post
    It is not totally compatible. Kam's mod makes also some changes to the rules tables. If you want, I can make and send you a version which is a combination of both kam's and my mod. Just tell me if you want the kill rates reduced like in my mod or increased like in KAM's mod.
    Mester you Are a champion! I Would love a version aswell but with increased kill rates as I don't want too long battles

  8. #8

    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    Sounds like a great submod Does it still causes the game to crash if not launched with Mitch's Mod Manager, like you wrote in the description of the mod on its Steam Workshop page? Is it save compatible?

  9. #9
    mester's Avatar Tiro
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    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    Quote Originally Posted by Dingkuhn View Post
    Sounds like a great submod Does it still causes the game to crash if not launched with Mitch's Mod Manager, like you wrote in the description of the mod on its Steam Workshop page? Is it save compatible?
    It is save compatible. I think if you put letter @ at the beggining of the mod files name, the game won't crash. Actually, for some people it works but for some others it doesn't.

  10. #10

    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    Quote Originally Posted by mester View Post
    It is save compatible. I think if you put letter @ at the beggining of the mod files name, the game won't crash. Actually, for some people it works but for some others it doesn't.
    Thanks, I'll try this

    EDIT: hmm... 'causes my game to crash either way :/
    Last edited by Dingkuhn; July 26, 2015 at 01:00 PM.

  11. #11
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    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    Quote Originally Posted by Dingkuhn View Post
    Thanks, I'll try this

    EDIT: hmm... 'causes my game to crash either way :/
    Did it crash with both the official and Mitchs mod manager?

  12. #12

    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    Quote Originally Posted by mester View Post
    Did it crash with both the official and Mitchs mod manager?
    Not with Mitch's Mod Manager, but it does detect a conflict with DEI:


  13. #13

    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    slower/faster than main DeI or KAM's mod?

  14. #14
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    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    Quote Originally Posted by asdfasers View Post
    slower/faster than main DeI or KAM's mod?
    It is slower than both DeI and Kam's mod.

  15. #15

    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    Quote Originally Posted by mester View Post
    It is slower than both DeI and Kam's mod.
    i mean (Kam"s+ yours) mods iteration

  16. #16
    mester's Avatar Tiro
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    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    Quote Originally Posted by asdfasers View Post
    i mean (Kam"s+ yours) mods iteration
    Because one of the changes that KAM does is to increase killrates, I've made two versions. One with the slower killrates of my mod (which is slower than both Dei and KAMs mod) and one with KAMs faster killrate (which is faster than DEI).

  17. #17

    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    Quote Originally Posted by mester View Post
    Because one of the changes that KAM does is to increase killrates, I've made two versions. One with the slower killrates of my mod (which is slower than both Dei and KAMs mod) and one with KAMs faster killrate (which is faster than DEI).
    Great.. But where is the download link ?

  18. #18
    Eldgrimr's Avatar Biarchus
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    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    I start the mod manager (Mitch's), I tick the submod, then start the game but the game doesn't start. What should I do? I have patch 17 beta.

  19. #19
    mester's Avatar Tiro
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    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    Quote Originally Posted by ZombieZleeping View Post
    I start the mod manager (Mitch's), I tick the submod, then start the game but the game doesn't start. What should I do? I have patch 17 beta.
    Did you load the submod before DEI? If you have done that and it doesn't work probably the reason of the issue is patch 17. I haven't installed it.
    ROMANES EUNT DOMUS

  20. #20
    Eldgrimr's Avatar Biarchus
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    Default Re: [Submod]More visually historicaly accurate battles. V5. Now with more new cinematic battle animations.

    Must be the patch, since I've seen that a lot of other people have the same problem with the manager. For now, I'm forced to use the CA mod manager, but it crashes when I use this submod.

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