So is there a simple way of adding it for the interim, at least to the best we can for now?
To get maximum cool kill animations with minimum matched combat
guys, after lot of trial and error here is a setting that look fine, pretty balanced between matched and formed combat
melee_formed_charge_matched_combat_percentage 300
melee_formed_vs_formed_matched_combat_percentage -300
melee_formed_vs_free_matched_combat_percentage-300
melee_matched_combat_percentage-300
+ add the line:
melee_free_vs_free_matched_combat_percentage 300
I am not sure if it does anything or not but i still keep it in my pack file
Last edited by kruma; January 31, 2015 at 01:39 PM.
I noticed that quite some cool animations happen when an army is routing and the chasing forces charge them or kill them with the above settings
Guys, please give some feedback if you also tried to play the numbers around?
(Quote from your main thread) Do you think you could do this for DeI as well? I think DeI removes some of the killing animations. I'd like to use your mod, add back in those killing animations, but make them less frequent in comparison to the current killing animations. Just want them to be there. I don't understand modding animations though!
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
Great! Have a good trip.
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
I noticed with this mod enabled Pike units will no longer thrust with their pikes, and they "wiggle" when in combat. I tried re-enabling secondary attack to see if that fixed it and it didn't.
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
Seems like it isn't a problem with your mod, but with DeI. Not sure what causes it but it isn't a problem if I revert back to vanilla.
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
I believe KAM mentioned in another thread why they wiggle. Something to do with how far they stand from each other or something like that. DeI changed this to remove the Rome I mowing everything down ability from them. Like a compromise. Have extremely OP pikes but no wiggling or have a slight wiggle and more balanced pikes. Bear in mind Im not totally sure though.
Any updates? I'm deeply interested in spicing DEI's battles a bit.