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Thread: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

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  1. #1
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Quote Originally Posted by mester View Post
    I managed to make it work by renaming the file to "@@@@@vhab"
    It works now thanks...
    Can we maximize the possibility for killing animations??? so let's say 80% kills are with animations not just stabbing etc cause more brutal combat is always welcome...

  2. #2
    mester's Avatar Tiro
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    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Quote Originally Posted by Greek strategos View Post
    It works now thanks...
    Can we maximize the possibility for killing animations??? so let's say 80% kills are with animations not just stabbing etc cause more brutal combat is always welcome...
    I don't know how to change the possibility of specific battle animations. However, there might be some difference if you increase the values in the matched combat tables in the "dei_kv_rules".
    ROMANES EUNT DOMUS

  3. #3
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Quote Originally Posted by mester View Post
    I don't know how to change the possibility of specific battle animations. However, there might be some difference if you increase the values in the matched combat tables in the "dei_kv_rules".
    Μaybe Petro knows how to tune it? could you ask him and incorporate it to your version?
    Also is Faster killrates version of your mod updated to KAM's faster battles 2 ?

    Cheers

  4. #4

    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Quote Originally Posted by mester View Post
    I managed to make it work by renaming the file to "@@@@@vhab"
    Can you explain this please? I still cannot get the file to work. It is in the data folder

  5. #5
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    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Quote Originally Posted by Foreign Rookie View Post
    Can you explain this please? I still cannot get the file to work. It is in the data folder
    I just renamed the file to "@@@@@vhab.pack" so the modmanager would load it before DEI and it worked for me. If you are using the faster battles mod it is expected to crash because I haven't still updated it for the new version of DEI. Also, could you send me a list of other mods that you use? So I can make sure that you are not using any mod that conflicts with mine because mod conflicts sometimes cause crashes.
    ROMANES EUNT DOMUS

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    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Hit chance also has an impact on specific animation, for example when minimum hit chance is around 80% then almost all sword death animation end with decapitation but for some reason heads are flying off like being hit by a baseball xD
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    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Quote Originally Posted by KAM 2150 View Post
    Hit chance also has an impact on specific animation, for example when minimum hit chance is around 80% then almost all sword death animation end with decapitation but for some reason heads are flying off like being hit by a baseball xD
    So what exactly is needed to have all the animations available during battle KAM? I really want to have more animations and epic battles...
    and is there any downside to this? animations kills deal more damage or something or it's like only visually additions?

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    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Besides most of them being pointless in real life or too Hollwood I guess there is no downside except that you would have to change entire combat to git with those uber high hit chance values. As for the first question I have no idea.
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    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Quote Originally Posted by KAM 2150 View Post
    Besides most of them being pointless in real life or too Hollwood I guess there is no downside except that you would have to change entire combat to git with those uber high hit chance values. As for the first question I have no idea.
    Ι see...yeah they are jut for show, but that's their job right?

    Thanks for your reply

  10. #10
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Αny news about the animations and killrates update mate???

    Cheers
    Last edited by ♔Greek Strategos♔; November 25, 2015 at 04:57 AM.

  11. #11
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    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Quote Originally Posted by Greek strategos View Post
    Αny news about the animations and killrates update mate???

    Cheers
    I will upload the mod on sunday. I was really busy this month. I'm sorry for keeping you waiting.
    ROMANES EUNT DOMUS

  12. #12
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Quote Originally Posted by mester View Post
    I will upload the mod on sunday. I was really busy this month. I'm sorry for keeping you waiting.
    Νο problem mate...
    Can't wait to test it...

    Cheers

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    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Updated the Combined version with KAMs Faster Bttles 2.0 .
    Last edited by mester; November 29, 2015 at 03:38 PM.
    ROMANES EUNT DOMUS

  14. #14

    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    thank you, was waiting for this.

  15. #15

    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Can i request the cavalry units in this mod, instead of acting out matched animations attacking and defending against infantry when running them down when they routing, can we just have attacks? its kinda of weird having a cavalry unit running down an infantry unit and having one horse play attack, defend, attack against 1 lone survivor who just stops and faces the horseman.

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    mester's Avatar Tiro
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    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Quote Originally Posted by harry5518z View Post
    Can i request the cavalry units in this mod, instead of acting out matched animations attacking and defending against infantry when running them down when they routing, can we just have attacks? its kinda of weird having a cavalry unit running down an infantry unit and having one horse play attack, defend, attack against 1 lone survivor who just stops and faces the horseman.
    As far as I know, the matched combat settings cannot be applied on specific unit types. They affect all unit types in general. Maybe it can be achieved by making changes to the animations text files but I don't know how to do it. The changes that I've made to the animations files are smplistic and don't require any specific knowledge. I think someone had made a thread about changing the animations of specific unit types and some members of the DEI team told that it is possible. You can make a thread in the DEI section of the forum. I'm pretty sure someone from the DEI team will answer.
    Last edited by mester; February 05, 2016 at 11:15 AM.
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    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Quote Originally Posted by harry5518z View Post
    Can i request the cavalry units in this mod, instead of acting out matched animations attacking and defending against infantry when running them down when they routing, can we just have attacks? its kinda of weird having a cavalry unit running down an infantry unit and having one horse play attack, defend, attack against 1 lone survivor who just stops and faces the horseman.
    i like the idea, i will see, what i can tinker for 1.2

  18. #18

    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Hi all,

    If I just want DeI combat with the added blood and gore animations (and the barbarian spacing is fine too) which link do I download?

    Also, is there a steam version?

    Thanks

  19. #19
    mester's Avatar Tiro
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    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Quote Originally Posted by ardgalen View Post
    Hi all,

    If I just want DeI combat with the added blood and gore animations (and the barbarian spacing is fine too) which link do I download?

    Also, is there a steam version?

    Thanks
    Sorry for the late response. I have some issues with my internet connection and I can't be online most of the time.
    Every version has the blood and gore animations. By saying "DeI combat" do you mean the original DeI battle mechanics without the changes that I made on matched combat?
    ROMANES EUNT DOMUS

  20. #20

    Default Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Hey there I've been having trouble with getting this submod working. Ive tried it with just DEI and it still crashes on the splash screen. Does it work with the latest version of DEI or do I just need it in front of everything else. The other submods I have are the all diplomatic options, no public order from garrisoning troops, the music mod, and client state levies. I've turned all those off and it still doesn't work and used both download from here and steam. Thanks for any help you can provide!

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