Page 1 of 3 123 LastLast
Results 1 to 20 of 44

Thread: TATW Big Unit Submod V. 2.0 - The Ruins of the North and Glory of the South

  1. #1
    Araval's Avatar Protector Domesticus
    Join Date
    Nov 2010
    Location
    Tartu, Estonia
    Posts
    4,495

    Default TATW Big Unit Submod V. 2.0 - The Ruins of the North and Glory of the South







    This submod is featuring a new look for almost all Gondorian units, many new units for evil factions, several for Arnor and three for Gondor; hero models for Gothmog, Elrond and Eomer; plus new head models for Rohan units.

    Spoiler for Model Previews
    All ingame battle screenshots in this post are taken with graphic tweaks on by proximusj.
    Spoiler for Amon Sl Wardens


    By Mr.Jox

    Spoiler for Fornost Guards

    By Mr.Jox and Araval

    Spoiler for Fornost Officer

    By Mr.Jox and Araval

    Spoiler for Arthedain Men-at-arms

    By Mr.Jox and Araval

    Spoiler for Cardolan Infantry

    By Mr.Jox

    Spoiler for Cardolan Spearmen


    By Mr.Jox

    Spoiler for Cardolan Archers

    By Mr.Jox

    Spoiler for Cardolan Cavalry

    By Mr.Jox

    Spoiler for Swan Knights

    By G|I|Sandy, Mr.Jox and Araval

    Spoiler for Dismounted Swan Knights

    By G|I|Sandy, Mr.Jox and Araval

    Spoiler for Keepers of Ithilien

    By G|I|Sandy, Mr.Jox and Araval

    Spoiler for Axemen of Lossarnach

    By G|I|Sandy and Mr.Jox

    Spoiler for Pelargir Marines

    By G|I|Sandy, Mr.Jox and Araval

    Spoiler for Blackroot Vale Archers

    By G|I|Sandy and Mr.Jox

    Spoiler for Fountain Guard

    By G|I|Sandy and Mr.Jox

    Spoiler for Gondor Infantry

    By G|I|Sandy and Mr.Jox

    Spoiler for Gondor Spearmen

    By G|I|Sandy and Mr.Jox

    Spoiler for Gondor Archers

    By G|I|Sandy and Mr.Jox

    Spoiler for Gondor Cavalry

    By G|I|Sandy and Mr.Jox

    Spoiler for Gondor Bodyguard

    By G|I|Sandy and Mr.Jox

    Spoiler for Gondor Cavalry Militia

    By G|I|Sandy and Mr.Jox

    Spoiler for Gondor Archer Militia

    By G|I|Sandy and Mr.Jox

    Spoiler for Gondor Militia

    By G|I|Sandy and Mr.Jox

    Spoiler for Ithilien Rangers

    By G|I|Sandy and Mr.Jox

    Spoiler for Citadel Guard

    By G|I|Sandy and Mr.Jox

    Spoiler for Spearmen of Pinnath Gelin

    By G|I|Sandy and Mr.Jox

    Spoiler for Ballista / Catapult Crew
    By G|I|Sandy, Mr.Jox and Araval

    Spoiler for Trebuchet Crew

    By G|I|Sandy, Mr.Jox and Araval

    Spoiler for Gondor Captain

    By G|I|Sandy and Mr.Jox

    Spoiler for Gondor General

    By G|I|Sandy and Mr.Jox

    Spoiler for Gondor Bannermen (Elite, Siege Unit, Militia, Blackroot Vale, Pinnath Gelin, Pelargir, Lossarnach and Dol Amroth)

    By G|I|Sandy, Mr.Jox and Araval

    Spoiler for Minas Ithil Archers

    By Taro_M and Araval

    Spoiler for Ithilien Officer


    By Taro_M and Araval

    Spoiler for Morgul Uruks
    By Taro_M

    Spoiler for Overseers

    By Taro_M

    Spoiler for Black Uruk Weaponsmiths
    By Mr.Jox

    Spoiler for Orc Lieutenants
    By Taro_M

    Spoiler for Castellans of Dol Guldur
    By T&D and Araval

    Spoiler for Uruk Halberds
    By Mr.Jox

    Spoiler for Mordor Uruks
    By Mr.Jox

    Spoiler for Dead of the Marshes
    By T&D and Araval

    Spoiler for Black Guard of Barad-Dr
    By Mr.Jox

    Spoiler for Black Guard of Barad-Dr Bannerman and Officer

    By Mr. Jox

    Spoiler for Uruk Bloodlusters
    By Taro_M

    Spoiler for Archers of the Gate
    By Taro_M

    Spoiler for Olog-Hai Captains
    By T&D

    Spoiler for Barrow-wights
    By T&D and Araval

    Spoiler for Trolls of Angmar
    By T&D

    Spoiler for Angmar Uruk Berserkers
    By T&D

    Spoiler for Wild Warg Riders
    Riders by T&D
    Wargs by T&D and Araval

    Spoiler for Orc Horde
    By T&D

    Spoiler for Orc Rabble
    By T&D and Araval

    Spoiler for Angmar Bodyguard
    By T&D

    Spoiler for Angmar Crossbowmen
    By T&D

    Spoiler for Angmar Uruk Archers
    By T&D

    Spoiler for Angmar Heavy Uruks
    By T&D

    Spoiler for Gundabad Archers
    By T&D

    Spoiler for Arnor Marines


    By L Bu, T&D, Araval and Mr.Jox

    Spoiler for Warg Riders
    (For Mordor) By Taro_M

    Spoiler for Keepers of Cirith Ungol
    By T&D

    Spoiler for Siege Trolls
    By T&D

    Spoiler for Uruk Savages
    By T&D

    Spoiler for Snaga Warband
    By L Bu, Louis Lux and T&D

    Spoiler for Uruk Archers
    By Mr.Jox

    Spoiler for Moria Cave Trolls
    By T&D

    Spoiler for Black Uruks
    By T&D

    Spoiler for Angmar genearl

    By T&D

    Spoiler for Elrond

    By L Bu, T&D and G|I|Sandy

    Spoiler for Eomer

    By L Bu, Mr.Jox, T&D and Araval

    Spoiler for Gothmog

    By T&D and Mr.Jox

    Spoiler for New heads for Rohan units


    By Mr.Jox




    Download & installation
    Link: https://www.moddb.com/downloads/tatw...y-of-the-south
    Alternative: https://drive.google.com/file/d/1Z-f...ew?usp=sharing

    Installation:
    1) Make sure you have a clean copy of TATW 3.2 installed!
    2) Download the file from the link.
    3) Open the file you downloaded, extract the data folder into your Third_Age_3 folder and overwrite everything.


    Team Current
    Araval

    Old

    T&D
    Mr.Jox
    Arachir Galudirithon
    Madril
    L Bu
    Louis Lux


    Version 2.0 changelog
    New look for all Gondorian officers and whole army except for Osgiliath Pikemen;
    Axemen of Lossarnach, Pelargir Marines and militia units have now visual armour upgrades;
    8 new bannerman variations for different Gondorian units;
    New units for Gondor - Pinnath Gelin Spearmen, Keepers of Ithilien and Minas Ithil Archers;
    New Ithilien officer model;
    New units for Arnor - Cardolan Infantry, Spearmen, Archers & Cavalry with a visual armour upgrade, Amon Sl Wardens, Fornost Royal Guard and Arthedain Men-at-arms;
    New Fornost officer model;
    New unupgraded look for Mordor Uruks, Uruk Archers and Uruk Halberds (no plate armour on their backs);
    New loading bar;
    New start-up loading screen;
    Implemented Start With Arnor script by Baron Samedi;
    Missing unit cards have been created or implemented from TATW REFORGED;
    coast hidden resource has been added to a few regions;
    Added gundabad hidden resource;
    Ships can now sail to the port of Tharbad;
    Arnor Men at Arms, Arnorian Heavy Archers, Arnor pikemen and Arnor Sergerants are no longer available in Cardolan regions which have their own AOR units now;
    Ithilien Rangers have been made available for recruitmen in Minas Morgul and Eastern Osgiliath;
    Left out a few redundant files;
    Fixed some bugs for Angmar Rabble, Black Uruks, Black Uruk Weaponsmiths, Angmar Bodyguard and Siege Trolls;
    Fixed Eomer's sword textures and edited his shoulder armour and shield;
    Fixed Arnor Marines texture when playing as Eriador



    Special thanks: To Taro_M for his new Mordor units and for helping to implement them, for his New Gondor Units resource!
    To cedric37 for promotional art and splash image!
    To G|I|Sandy for fixing bugs for L Bu's Elrond model and advice!
    To Poosticks7 for the description of Snaga Warband!
    To paradamed for some advising!
    To Warhammer mod for Barrow Wights skeletal hands and Mesn for providing them!
    To Hero of the West for working on Eomer and Elrond start map models!
    To Veteraan for editing the thread!
    To Fahnat for making the trailer!


    Credits ~ Third Age team - for their hard work and reference material and especially King Kong and Alletun whose Mordor and Isengard units have been used as base for many units.

    ~ Open M&B source (Dejawolf, Narfs trans... something pack - many thanks for his useful pacs) - Helmets (heavily modified) for Angmar units
    ~ Rusichi TW team
    ~ Lord Calidor's weapon pack
    ~ the Armory resource by Absinthia
    ~ L Bu's resources
    ~ Mr.Jox for his Ruins of the North and Glory of the South unfinished submod files
    ~ G|I|Sandy for his Gondor Unit Overhaul v2.0 for TATW 3.2
    ~ Curufin - for his Gondor fiefdom banners and Spearmen of Pinnath Gelin description
    ~ Baron Samedi - for his Start With Arnor script
    ~ TATW REFORGED - for a bunch of unit cards
    ~ DCI: Last Alliance (misteed) - Overseers unit card


    Policy of using All material in this submod is free to be used in other submods for Third Age if the creators are credited in the opening post / mod page / in-game credits section and a link to this project is included in the opening post or credits section, the exeption is L Bu's work (Eomer, Elrond, Snaga Warband and Arnor Marines) which may be used by anybody as they wish with the following exeptions: 1) Eomer's shield can't be used in projects not for TATW unless you have King Kong's permission; 2) Orc head texture which is used in Snaga Warband, Keepers of Cirith Ungol and upgraded Mordor Uruks units may not be edited unless you have permission from Louis Lux.
    If any questions arose, please ask!


    Known issues Some new units lack descriptions.
    Lack of new sprites.
    Lack of new sounds.
    Gondor bannermen banners are not animated.



    Old threads http://www.twcenter.net/forums/showthread.php?520679-TATW-big-unit-submod(General-discussion)
    http://www.twcenter.net/forums/showt...ig-unit-submod
    Last edited by Araval; Yesterday at 04:09 PM.

  2. #2
    T&D's Avatar Vicarius
    Join Date
    Dec 2009
    Location
    Shoe store...
    Posts
    2,842

    Default TATW Big Unit Submod V. 2.0 - The Ruins of the North and Glory of the South

    Old Op


    This submod is featuring many new units for evil factions and one for Arnor; hero models for Gothmog, Elrond and Eomer; plus new head models for Rohan units.
    If you are looking for new things to kill as good factions or more things to kill with as evil factions, this is for you!

    Spoiler for Model Previews
    All ingame battle screenshots in this post are taken with graphic tweaks on by proximusj.
    Spoiler for Morgul Uruks
    By Taro_M

    Spoiler for Overseers
    By Taro_M

    Spoiler for Black Uruk Weaponsmiths
    By Mr.Jox

    Spoiler for Orc Lieutenants
    By Taro_M

    Spoiler for Castellans of Dol Guldur
    By T&D and Araval

    Spoiler for Uruk Halberds
    By Mr.Jox

    Spoiler for Mordor Uruks
    By Mr.Jox

    Spoiler for Dead of the Marshes
    By T&D and Araval

    Spoiler for Black Guard of Barad-Dr
    By Mr.Jox

    Spoiler for Uruk Bloodlusters
    By Taro_M

    Spoiler for Archers of the Gate
    By Taro_M

    Spoiler for Olog-Hai Captains
    By T&D

    Spoiler for Barrow-wights
    By T&D and Araval

    Spoiler for Trolls of Angmar
    By T&D

    Spoiler for Angmar Uruk Berserkers
    By T&D

    Spoiler for Wild Warg Riders
    Riders by T&D
    Wargs by T&D and Araval

    Spoiler for Orc Horde
    By T&D

    Spoiler for Orc Rabble
    By T&D

    Spoiler for Angmar Bodyguard
    By T&D

    Spoiler for Angmar Crossbowmen
    By T&D

    Spoiler for Angmar Uruk Archers
    By T&D

    Spoiler for Angmar Heavy Uruks
    By T&D

    Spoiler for Gundabad Archers
    By T&D

    Spoiler for Arnor Marines


    By L Bu, T&D, Araval and Mr.Jox

    Spoiler for Warg Riders
    (For Mordor) By Taro_M

    Spoiler for Keepers of Cirith Ungol
    By T&D

    Spoiler for Siege Trolls
    By T&D

    Spoiler for Uruk Savages
    By T&D

    Spoiler for Snaga Warband
    By L Bu, Louis Lux and T&D

    Spoiler for Uruk Archers
    By Mr.Jox

    Spoiler for Moria Cave Trolls
    By T&D

    Spoiler for Black Uruks
    By T&D

    Spoiler for Angmar genearl

    By T&D

    Spoiler for Elrond

    By L Bu, T&D and GeMiNi][SaNDy

    Spoiler for Eomer

    By L Bu, Mr.Jox, T&D and Araval

    Spoiler for Gothmog

    By T&D and Mr.Jox

    Spoiler for New heads for Rohan units


    By Mr.Jox




    Download & installation
    Link: https://mega.nz/#!41hW2KaI!XO9c62JRZk4A3-8nkCrhm41tiqJL81LDds-nwuJaMs0

    Installation:
    1) Make sure you have a clean copy of TATW 3.2 installed!
    2) Download the file from the link.
    3) Open the file you downloaded, extract the data folder into your Third_age_3 folder and overwrite everything.
    4) Delete map.rwm in data/world/maps/base folder (if you don't have it there, then good).


    Team T&D
    Mr.Jox
    Araval
    Arachir Galudirithon
    Madril
    L Bu
    Louis Lux


    Special thanks: To Taro_M for his new Mordor units and for helping to implement them, for his New Gondor Units resource!
    To cedric37 for promotional art and splash image!
    To GeMiNi][SaNDy for fixing bugs for L Bu's Elrond model and advice!
    To Poosticks7 for the description of Snaga Warband!
    To paradamed for some advising!
    To Warhammer mod for Barrow Wights skeletal hands and Mesn for providing them!
    ~ To Hero of the West for working on Eomer and Elrond start map models!


    Credits ~ Third Age team - for their hard work and reference material and especially King Kong and Alletun whose Mordor and Isengard units have been used as base for many units.

    ~ Open M&B source (Dejawolf, Narfs trans... something pack - many thanks for his useful pacs) - Helmets (heavily modified) for Angmar units
    ~ Rusichi TW team
    ~ Lord Calidor's weapon pack
    ~ the Armory resource by Absinthia
    ~ L Bu's resources


    Policy of using All material in this submod is free to be used in other submods for Third Age if the creators are credited and link to this project is included in the op, the exeption is L Bu's work (Eomer, Elrond, Snaga Warband and Arnor Marines) which may be used by anybody as they wish with the following exeptions: 1) Eomer's shield can't be used in projects not for TATW unless you have King Kong's permission; 2) Orc head texture which is used in Snaga Warband may not be edited unless you have permission from Louis Lux. (This exeption applies also to Keepers of Cirith Ungol and Mordor Uruks, Uruk Halberds and Uruk Archers which are using this skin too.)
    If any questions arose, please ask!


    Old threads http://www.twcenter.net/forums/showthread.php?520679-TATW-big-unit-submod(General-discussion)
    http://www.twcenter.net/forums/showt...ig-unit-submod
    Last edited by Veteraan; August 25, 2022 at 02:01 PM.

  3. #3

    Default Re: TATW Big Unit Submod (version 1.0)

    Amazing! The level of detail is unbelievable, you guys rock!

  4. #4

    Default Re: TATW Big Unit Submod (version 1.0)

    This is superb!
    I have one question though. Does it work with M.O.S?

  5. #5
    Decanus
    Join Date
    Dec 2011
    Location
    Argentina
    Posts
    589

    Default Re: TATW Big Unit Submod (version 1.0)

    This is astonishing, im having a heart attack!

  6. #6
    Mr.Jox's Avatar WHY SO SERIOUS?!
    Join Date
    Mar 2013
    Location
    Crimea
    Posts
    2,362

    Default Re: TATW Big Unit Submod (version 1.0)

    Quote Originally Posted by H_GT View Post
    This is superb!
    I have one question though. Does it work with M.O.S?
    no

  7. #7

    Default Re: TATW Big Unit Submod (version 1.0)

    Quote Originally Posted by Jox25 View Post
    no
    Okey, thanks Jox!

  8. #8

    Default Re: TATW Big Unit Submod (version 1.0)

    Wow nice submod ! I hope this will be integrated in M.O.S or PCP submod!
    Go belgium!

  9. #9

    Default Re: TATW Big Unit Submod (version 1.0)

    Congratulations for the release.
    Everything looks great!!

  10. #10

    Default Re: TATW Big Unit Submod (version 1.0)

    There are some very nice units here, great job to all the creators.

  11. #11
    paradamed's Avatar Praepositus
    Join Date
    Jun 2006
    Location
    Braslia, Brasil
    Posts
    5,806

    Default Re: TATW Big Unit Submod (version 1.0)

    Nice release, guys! Congratulations! The community is thankful for this massive release of new units! Im glad you guys will allow the use on other TATW submods! I noticed a bug, the hilt of Eomer's Sword is not textured in the battle map model.

  12. #12
    T&D's Avatar Vicarius
    Join Date
    Dec 2009
    Location
    Shoe store...
    Posts
    2,842

    Default Re: TATW Big Unit Submod (version 1.0)

    Will fix any bugs on next release.

  13. #13
    Kahvipannu's Avatar Bring me Solo & wookie
    Join Date
    May 2009
    Location
    Finland
    Posts
    3,671

    Default Re: TATW Big Unit Submod (version 1.0)

    Gratz guys, this looks amazing.

  14. #14

    Default Re: TATW Big Unit Submod (version 1.0)

    Is this compatible with DAC?
    I believe in Jesus Christ our Savior. If you do to, and aren't scared to admit it, then copy and paste this into your signature.
    "I am the Way, the Truth, and the Life. . ." (John 14:6)

  15. #15

    Default Re: TATW Big Unit Submod (version 1.0)

    Quote Originally Posted by Tanker15 View Post
    Is this compatible with DAC?
    No it is not.
    You need a clean copy of tatw 3.2 in order to install this mod .

  16. #16
    Logrus09's Avatar Laetus
    Join Date
    Feb 2012
    Location
    Donetsk, Ukraine
    Posts
    4

    Default Re: TATW Big Unit Submod (version 1.0)

    Good mod! Great job! However, in the mod I found a bug in the display arnor_marines:

    For byzantium (arnor) everything is OK, but for turks (eriador) incorrectly displayed texture:

    "5 turks
    46 unit_models/_Units/arnor/numenor_heavy.texture
    53 unit_models/_Units/arnor/numenor_heavy_normal.texture 0
    9 byzantium
    44 unit_models/_Units/arnor/numenor_att.texture
    51 unit_models/_Units/arnor/numenor_att_normal.texture 0
    "

    For me to fix it was not difficult, but for many players, this can be a problem.

  17. #17

    Default Re: TATW Big Unit Submod (version 1.0)

    Here is a poorly made unit card for the Arnor Marines that can suffice till someone can make a better one.
    Attached Files Attached Files

  18. #18
    Logrus09's Avatar Laetus
    Join Date
    Feb 2012
    Location
    Donetsk, Ukraine
    Posts
    4

    Default Re: TATW Big Unit Submod (version 1.0)

    Quote Originally Posted by MIKE GOLF View Post
    Here is a poorly made unit card for the Arnor Marines that can suffice till someone can make a better one.
    Thank you! This is better than none at all.

  19. #19
    Logrus09's Avatar Laetus
    Join Date
    Feb 2012
    Location
    Donetsk, Ukraine
    Posts
    4

    Default Re: TATW Big Unit Submod (version 1.0)

    I decided to post the fix for arnor_marines.

    To avoid this problem in the game for Eriador :

    Click image for larger version. 

Name:	0042.jpg 
Views:	57 
Size:	234.6 KB 
ID:	312494

    unzip this file to the address -Medieval II Total War - Kingdoms\mods\Third_Age_3\data\unit_models
    battle_models.rar

  20. #20
    Louis Lux's Avatar Into the Light
    Patrician

    Join Date
    Aug 2008
    Location
    London
    Posts
    4,673

    Default Re: TATW Big Unit Submod (version 1.0)

    Really great work and a great contribution to TA modding.
    A couple of notes, some angmar units have really bulky arms and the normals on the rohan faces are maybe too intense.

Page 1 of 3 123 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •