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Thread: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

  1. #141

    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    Quote Originally Posted by Jake Armitage View Post
    Here is an updated version of DonKanallje's reduced movement since I'm quite sure his files overwrites some minor effects from latest DeI updates
    It's quite a long time that he's offline so I'm updating it.
    All credits to him.

    DeI vanilla movement range: 10 effect value
    DonKanallje's: -10 effect value
    Download: http://www.mediafire.com/file/4sjjb3...vement-10.pack
    as per requested by Hattter: -30 effect value
    Download: http://www.mediafire.com/file/h68jdo...vement-30.pack
    Thanks! Many thanks!


    A few earlier you did a mod combining a reduction movement and softcore, can you make it for a new version (for movement on -10 and -30 effect value)?

  2. #142

    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    Quote Originally Posted by Jake Armitage View Post
    Here is an updated version of DonKanallje's reduced movement since I'm quite sure his files overwrites some minor effects from latest DeI updates
    It's quite a long time that he's offline so I'm updating it.
    All credits to him.

    DeI vanilla movement range: 10 effect value
    DonKanallje's: -10 effect value
    Download: http://www.mediafire.com/file/4sjjb3...vement-10.pack
    as per requested by Hattter: -30 effect value
    Download: http://www.mediafire.com/file/h68jdo...vement-30.pack
    (continuation of the previous post, since I can not edit yet)


    And maybe you will also make a mod for -20 effect value? If i do not ask too much? Many thanks again!

  3. #143
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    Quote Originally Posted by Jake Armitage View Post
    Here is an updated version of DonKanallje's reduced movement since I'm quite sure his files overwrites some minor effects from latest DeI updates
    It's quite a long time that he's offline so I'm updating it.
    All credits to him.

    DeI vanilla movement range: 10 effect value
    DonKanallje's: -10 effect value
    Download: http://www.mediafire.com/file/4sjjb3...vement-10.pack
    as per requested by Hattter: -30 effect value
    Download: http://www.mediafire.com/file/h68jdo...vement-30.pack
    Hey Jake.
    Thanks for updating this. Have you tested it with a new campaign ? I'll test it as well, when I'm back home.
    Cheers.

  4. #144
    Jake Armitage's Avatar Artifex
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    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    Here are the other files

    Reduced movement -20 value
    DOWNLOAD: http://www.mediafire.com/file/950c26...vement-20.pack

    Softcore+ reduced movement (inside zip file)
    DOWNLOAD: http://www.mediafire.com/file/s33fid...26movement.zip

    @Greek Strategos: no, didn't test them, sorry, but they should be fine.
    Please report if something is wrong

  5. #145

    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    Quote Originally Posted by Jake Armitage View Post
    Here are the other files

    Reduced movement -20 value
    DOWNLOAD: http://www.mediafire.com/file/950c26...vement-20.pack

    Softcore+ reduced movement (inside zip file)
    DOWNLOAD: http://www.mediafire.com/file/s33fid...26movement.zip
    Great thanks!

  6. #146
    Centenarius
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    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    Quote Originally Posted by Jake Armitage View Post
    Here are the other files

    Reduced movement -20 value
    DOWNLOAD: http://www.mediafire.com/file/950c26...vement-20.pack

    Softcore+ reduced movement (inside zip file)
    DOWNLOAD: http://www.mediafire.com/file/s33fid...26movement.zip

    @Greek Strategos: no, didn't test them, sorry, but they should be fine.
    Please report if something is wrong
    Thanks Jake, do these have double time enabled for fleets? If not could you also do an updated double time version?

  7. #147

    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    I like this submod, but my last campaign with reduced movement was a little too slow. I'm trying to put double time back into the game, but without the reduced movement. How come army_caps.lua is in the pack, and what does it do? Is it needed for double time?

  8. #148

    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    This adds double time back into the game, but should otherwise leave 1.2.2a functionality unchanged. (The Reduced movement submod seems to remove the bonuses given to garrisoned armies.)
    http://www.mediafire.com/file/0we8fk...bletime12.pack

    Edit: This currently doesn't work. It re-enables the button, but the DeI file has a line in effect_bundles_to_effects that sets the double time effect to zero, which this mod for some reason doesn't overwrite, even if loaded before. So double time will have the same movement points as the normal stance. If you want it to work, you have to change the stance_navy_double_time entry in the DeI part 1 from 0 to 100.
    Last edited by CIaagent11; November 23, 2017 at 08:25 AM.

  9. #149

    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    Hey maybe this has been brought up but I didn't see anything in a quick glance through the thread. In the winter season, my armies sometimes have either no movement points at all or they can move only a tiny distance. Sometimes they can move a fair distance though so I'm not really sure what causes it. Is this intentional?

  10. #150

    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    This submod gives them a small movement range, and DeI subtracts movement points for winter in season effect bundles, which must add up to very little.

    I also noticed that in emperor augustus campaign, movement points were at times near zero, although without this submod.
    Last edited by CIaagent11; December 05, 2017 at 07:56 AM.

  11. #151
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    Quote Originally Posted by CIaagent11 View Post
    This adds double time back into the game, but should otherwise leave 1.2.2a functionality unchanged. (The Reduced movement submod seems to remove the bonuses given to garrisoned armies.)
    http://www.mediafire.com/file/0we8fk...bletime12.pack

    Edit: This currently doesn't work. It re-enables the button, but the DeI file has a line in effect_bundles_to_effects that sets the double time effect to zero, which this mod for some reason doesn't overwrite, even if loaded before. So double time will have the same movement points as the normal stance. If you want it to work, you have to change the stance_navy_double_time entry in the DeI part 1 from 0 to 100.

    So CIaagent11 everything else is working or not ? except the double stance bonus ?
    Do you have a copy with your changes that works ?

    Cheers
    Last edited by ♔Greek Strategos♔; December 10, 2017 at 08:19 AM.

  12. #152
    boblikesoup's Avatar Civis
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    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    I love this mod. Am using the -20% with double time (ship double time not working) that was posted a page or two ago. I see you edited the main post today. Does this mean the double time is working or is the beta part still not working?

  13. #153
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    Quote Originally Posted by boblikesoup View Post
    I love this mod. Am using the -20% with double time (ship double time not working) that was posted a page or two ago. I see you edited the main post today. Does this mean the double time is working or is the beta part still not working?
    Nope. The OP was updated 1/12/17 not 18

  14. #154
    Laetus
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    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    Hello, where can I find -20% version for DeI 1.2.2.g ?

  15. #155
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    Quote Originally Posted by nackif View Post
    Hello, where can I find -20% version for DeI 1.2.2.g ?
    Just grab it from here

  16. #156
    Laetus
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    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    Quote Originally Posted by Greek strategos View Post
    Just grab it from here
    Thanks my friend

  17. #157
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    Quote Originally Posted by nackif View Post
    Thanks my friend
    Anytime

  18. #158

    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    I'm using the -20% Strategos linked just above but it doesn't seem to be working. I've started a new game to test it out but on turn 1 in the middle of winter, my army still has the large default range. I opened the mod manager out of interest to see what conflicts there were between files and the only ones are between the reduced movement pack and the default DeI packs so its not any other mods I'm using (none of which affect movement anyway). Any ideas on how I can solve this? I really want the reduced movement. I noticed it was the same with the -30% too.

  19. #159
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    Quote Originally Posted by ltsweeting View Post
    I'm using the -20% Strategos linked just above but it doesn't seem to be working. I've started a new game to test it out but on turn 1 in the middle of winter, my army still has the large default range. I opened the mod manager out of interest to see what conflicts there were between files and the only ones are between the reduced movement pack and the default DeI packs so its not any other mods I'm using (none of which affect movement anyway). Any ideas on how I can solve this? I really want the reduced movement. I noticed it was the same with the -30% too.
    It works for me. I could recheck it later today though.
    Just make sure to load it before (higher) than the other DEI packs

  20. #160

    Default Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    Quote Originally Posted by Greek strategos View Post
    It works for me. I could recheck it later today though.
    Just make sure to load it before (higher) than the other DEI packs
    How do I do that? I was under the impression Mitch's Mod Manager doesn't work anymore. It doesn't work for me.
    Thanks!

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