ah,
thank you mate, i just begun to understand how to do it myself and...
here we are!
thanks
ah,
thank you mate, i just begun to understand how to do it myself and...
here we are!
thanks
Thanks for updating
incompatible with DeI Softcore 1.2
Use this, should be ok (do not load dresden's softcore, it's already inside this file)
http://www.mediafire.com/file/gfuvj5...softcoreandmov
ps. double time stance not incorporated
Last edited by Jake Armitage; March 06, 2017 at 09:42 AM.
IS it savegame compatible? I'am playing with 12TYP and this woud increase imersion a lot :-)
w a r f a r e a c t i v i t i e s | s p e c i a l i s t p r o t e c t i o n i n c
Meraun | HIVE | Community Veteran
yeah
The problem with reducing movement points by a percent via the handicap tables - rather than lowering the action points available to units directly - is how the game stacks modifiers together. If you're hit with an event like an extreme blizzard that should leave you with 30% of your normal movement to get out of the province, with this mod you're unable to move at all.
Still, I wouldn't want to edit the main unit tables yet with updates coming out so often that would make you re-edit ~1500 unit entries.
Thats exactly the reason why i added a percent reduction at the moment.
I know the problems this gives with some weather effects, especialy in winter.
When Dei leaves the beta, i plan to upadte with reduced mov points in the unit tables.
But at the moment, this is better than nothing.
And update compatible
Sorry, didn't mean to sound condescending. Thanks for your work!
I found the best combination to use both handicap tables and unit tables
Changing values in unit tables is pretty quick if you got set values for each unit type (.ie infantry, artillery, cavalry etcetera) as you can sort by value in PFM and paste it. I did the whole unit table in roughly 5-10 minutes.
Last edited by ♔Greek Strategos♔; March 14, 2017 at 01:12 PM.
Yeah it is
Don's pack only changes one tab (to be honest it is outdated, just go to "Dei_campaign_diffculty_handicap_effects" and change the values of "rom_force_campaign_mod_movement_range", set them to -10, -40 for main_greek)
here it is, dresden's hardcore and reduced mov combined (no double stance)
http://www.mediafire.com/file/3a5pry...oreandmov.pack
Last edited by Jake Armitage; March 14, 2017 at 01:34 PM.
standard hardcore, sure
here the no cai combined
http://www.mediafire.com/file/q4gfa3...caiandmov.pack
This pack contains only the reduced movement for grand campaign.
Maybe it could be used and loaded before other submods and give the mov effect.
But i'm not sure PFM works this way
EDIT: it does not work, sorry
Last edited by Jake Armitage; March 15, 2017 at 03:41 PM.
Next update I am decreasing our blanket movement in the mod from 30 to 10 to see how that goes (so it will be a 20% reduction). Obviously transports will be negatively impacted, but I want to find the sweet spot if we can for the main mod.