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Thread: Please fix this for the 1.0 release...

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  1. #1
    SenseiJT92's Avatar Semisalis
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    Default Please fix this for the 1.0 release...

    Due to the new edicts in the game, which are awesome by the way, a lot of the vanilla traits for generals, agents and buildings have been made redundant. For example, my spy has a unique trait which means that she gives +2 food when Commercial Stimulation is active; the problem being that this edict does not exist. The same applies for buildings which add % or +1 recruitment when Bread & Games or other such edicts are active.

    Thanks DEI team!

  2. #2
    FlashHeart07's Avatar Praepositus
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    Default Re: Please fix this for the 1.0 release...

    Quote Originally Posted by Death from Anon View Post
    Due to the new edicts in the game, which are awesome by the way, a lot of the vanilla traits for generals, agents and buildings have been made redundant. For example, my spy has a unique trait which means that she gives +2 food when Commercial Stimulation is active; the problem being that this edict does not exist. The same applies for buildings which add % or +1 recruitment when Bread & Games or other such edicts are active.

    Thanks DEI team!
    Might not be fixed for 1.0 but there will be a rework of the trait system so dont worry

  3. #3

    Default Re: Please fix this for the 1.0 release...

    I don't understand what you mean by the edicts not existing? Do you mean that some factions don't have certain edicts?

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  4. #4
    SenseiJT92's Avatar Semisalis
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    Default Re: Please fix this for the 1.0 release...

    Basically Dresden, many character traits and building effects rely on certain edicts being available, for example Bread & Games / Commercial Stimulation. However in the latest release these were removed (or replaced) and unfortunately they do not register under trait or building effects.

  5. #5

    Default Re: Please fix this for the 1.0 release...

    Not sure what you mean by missing edicts. I've got two provinces each with Bread & Games and Commercial Stimulation in my Romani Julii game. There is, however, apparently a problem with admirals' traits or abilities (including modifiers for edicts) not working while docked in a port, although I don't know if that's a vanilla or DeI bug. Agent traits and abilities are working just fine.

  6. #6

    Default Re: Please fix this for the 1.0 release...

    @Death from Anon I have access to all of those edicts, so I don't know what you mean

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  7. #7

    Default Re: Please fix this for the 1.0 release...

    So do I, all those edicts + the slave one are available to me.

  8. #8
    antred's Avatar Senator
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    Default Re: Please fix this for the 1.0 release...

    Quote Originally Posted by spirroouu View Post
    So do I, all those edicts + the slave one are available to me.
    Yes, same here. Maybe the OP doesn't have the required Imperium level?

  9. #9

    Default Re: Please fix this for the 1.0 release...

    All edicts are available from the start. It is likely that OP has a mod that is conflicting.

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