So, I've been enjoying DEI for a good 1½ weeks at this point, and as I've written in other threads, I'm very much satisfied with the experience, bar a few annoyances - worst among them the unhinged expansion of certain AI factions. So I thought I wanted to change that - fortunately, there as mods out there which can help this problem. So I got the limited recruitment and public order nightmare submods for DEI, and they work as intended, as far as I can tell, though I couldn't say which of them has the best effect - I think they work quite well together, since it matters little if the AI can recruit less, but still does not have to maintain the areas it captures.
I've played about 5 years in the current campaign, and so far the effect is as intended. Initially, Syracuse took Lilybaeum, as always, but in the end they lost it again to the rebels (a first for me), and now I have taken the settlement. AI troop output is significantly less than regular DEI, and this of course hinders the AI expansion somewhat - in 268BC I have not seen a lot of aggressive expansion around the Mediterranean; it looked like Liguria had quite some trouble trying to take Mediolanum, and failed (then I took out Liguria). Massilia has stayed put, Carthage builds up, and things are at status quo in Greece - Epirus is still around, and this time (though I have no idea if this is due to the two mods I've installed) something weird has happened that I have not seen before:
First, Epirus and Ardeiai declare war on each other, only to negotiate a peace 3 turns later (there was one other peace agreement, but I don't recall between whom). Sparta took Epirus, but then negotiated a client state agreement with them. The same thing happened between Massilia and Volcae - I didn't see what happened between them, but they couldn't have had more than at most one military encounter, and then they negotiated a client state agreement.
In general, things are a lot more peaceful (for a TW game), and minor factions are a lot slower at expanding. I don't know about the Suebi, but this is my general view after having played a little with these mods on hand. The AI also seems to respond to the added threat of constant rebellion (concerning the PO nightmare mod, I think it should be tweaked somewhat before eventual inclusion in DEI) - at one point, after having taken Lilybaeum, Syracuse started off for Africa and Thapsus, as they usually do, but then turned around and went back home because of the rebellion they would have next turn (I think).
Overall, as I see it, there is no reason why you should not include the limited recruitment mod in v1.0, but I think it should be in combination with a custom version of the conquest PO mod.




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