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Thread: [Submod] Onagers added back in

  1. #1
    Last edited by Dresden; January 08, 2015 at 09:19 PM.

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  2. #2
    Slashas's Avatar Miles
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    Default Re: [Submod] Onagers added back in

    Does this remove balistas? Because I can't recruit them anymore, same goes for oxybeles and such. Playing as macedon

  3. #3

    Default Re: [Submod] Onagers added back in

    Works fine for me. Thank you very much Dresden!

  4. #4

    Default Re: [Submod] Onagers added back in

    Updated for EE

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  5. #5

    Default Re: [Submod] Onagers added back in

    Why would onagers be removed from the game in the first place?

    (I haven't been following the updates as much as I would've wanted even though I use Divide Et Impera all the time.)

  6. #6

    Default Re: [Submod] Onagers added back in

    Quote Originally Posted by AerionMagnus View Post
    Why would onagers be removed from the game in the first place?

    (I haven't been following the updates as much as I would've wanted even though I use Divide Et Impera all the time.)
    Wayyyyy back in the day there was a debate regarding the onager's use and the date they started being employed. Most agreed that it was far later in the timeline so it was opted to remove them.

  7. #7

    Default Re: [Submod] Onagers added back in

    Is it possible to get a submod again for the current version which enables onagers?

  8. #8
    craziii's Avatar Protector Domesticus
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    Default Re: [Submod] Onagers added back in

    I am sure 1.0 has siege weapons. just build the workshop in provincial capitals.
    fear is helluva drug
    Spoiler Alert, click show to read: 
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    Have you had your daily dose of fear yet? craziii
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  9. #9

    Default Re: [Submod] Onagers added back in

    Onagers are now in 1.0 for imperial reforms.

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  10. #10

    Default Re: [Submod] Onagers added back in

    Quote Originally Posted by Dresden View Post
    Onagers are now in 1.0 for imperial reforms.
    I cant find them anywhere... only imperial augustus campaign?

  11. #11

    Default Re: [Submod] Onagers added back in

    Also I cant get his mod to work with current version of dei .

  12. #12

    Default Re: [Submod] Onagers added back in

    They should be there for Imperial reforms in the grand campaign and for all factions in the IA campaign.

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  13. #13

    Default Re: [Submod] Onagers added back in

    Quote Originally Posted by Dresden View Post
    They should be there for Imperial reforms in the grand campaign and for all factions in the IA campaign.
    Yes I'm pretty sure they are,

    But as un historic as it is I wanted them back in grand campaign, but Don't waste your time on this, I'll live.

  14. #14

    Default Re: [Submod] Onagers added back in

    Hi Dresden. Playing as Sparta and had the latest reform but still can not recruit onagers. What am I missing?

  15. #15

    Default Re: [Submod] Onagers added back in

    Only Rome has access to Onagers in DeI.

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  16. #16

    Default Re: [Submod] Onagers added back in

    Quote Originally Posted by Dresden View Post
    Only Rome has access to Onagers in DeI.
    Then can you update this submod, please?

  17. #17

    Default Re: [Submod] Onagers added back in

    When you have time, of course. I know you guys working on 1.03 and I can wait.

  18. #18

    Default Re: [Submod] Onagers added back in

    Sure give me a minute.

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  19. #19

    Default Re: [Submod] Onagers added back in

    Updated for 1.0. Should work, hopefully!

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  20. #20

    Default Re: [Submod] Onagers added back in

    Quote Originally Posted by Dresden View Post
    Updated for 1.0. Should work, hopefully!
    Yes it works thank you very much!

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