Victory at last with Arche Bosphorus
This is the current state of my campaign, I have won by military victory, it took me about 50 hours or more to complete this campaign with this faction that I absolutely love and would gladly help get better. I can conquer the world but this would be pointless, instead I'll be playing them on very hard.
I saw a few recent posts asking how to complete a campaign with Arche and if it was possible or not, I am glad to say that it is possible and in fact fairly hard, since you need a few things to happen in a certain order to be functional.
I will tell you how I proceeded, but first, my summary:
Pro's and Cons of the faction
Pro's:
- The faction has a good feeling to it, you start out with one complete province.
- The hellenic feel is clearly present and you can really feel the need for independence.
- The units are quite strong once you get the Thorax Reform.
- The passives (10% more movement range) are great.
- The nation is challenging and feels smooth to play with, as their expansion is quite logically constructed.
- The starting region includes Crimea(river) which is a peninsula, this makes the defence gameplay very interesting early on.
Con's:
- The starting point is not optimally placed as the adjecent regions are all horse archers which are a pain to deal with.
- You will not be able to expand anywhere unless a few conditions are met, this has to do with the horse archers up north.
- The hellenic units can feel quite weak, even when they are rank 9 and maxed armor and damage, although it depends who you are up against.
- You barely have any economic advantages or bonuses, you basically start from scratch.
How to start?
So as a start, you absolutely need to destroy Saka Rauka up north, this is the only condition you need to fulfill in order to be succesful in your expansion, they have 3 starting options and will choose one at random, the options are the following:
1. They go for the people up west and destroy them without losing a unit, in this case, you are a goner.
2. They go for the people up east and destroy them without losing a unit, in this case, you are a goner.
3. They go for you, you are a goner.
4. They go for someone else but lose, you have to spearhead for their capital and take it.
If option 4 is met, you are all set for a long, entertaining and honestly lovely campaign.
A good thing to do in order to make your income grow, as it is very low to start with, is to send an agent early on to the Iceni, talk them through a trade agreement and there you go, whole map is uncovered and you can start trading with ALL the hellenic factions. Use this agent to explore some more places and get a good income. This is not a must but it is REALLY helpful as you income will heavily grow:
The units:
The Arche units get really interesting in the late game, as multiple tactics are available later on, this is how your army should look like on a high turn number:
I can give screenshots on the unit stats if you request them, this is my recruitment center:
Research rate is 450% so everything goes pretty smoothly.
Complaints/problems that could be worked on
First off, the starting point and ressources are blatantly unsufficient making a good start almost improbable unless you are lucky.
The hellenic units are, if not fairly well upgraded not as good as their stats tell them they are.
The cities that should have artillery still lack it which is probably a 1.0 fix.
There are a few tweaks that should maybe happen here and there, for example some of the unit caps lying and giving less than you should have.
The nation lacks some nation unique features likes unique unit rosters (as the symbol for the maxed Bosphoroi hopitai are the same as the maxed Bosphoroi Legionari Hoplitai)
Apart from that I really enjoyed the hours spent, feel free to ask any questions regarding this campaign and this nation. If I can do anything to help this nation get more public drawn to I'll do it, and if I can do anything to make them expand more modding seen, I'll gladly do it.












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