In pretty much every campaign money is not a problem, come mid-late game I've been making way over 30,000+ a turn and the campaign instantly becomes boring so I've been thinking of a few ways to counteract this problem.
I thought an "Empire upkeep" could solve this problem if it is at all possible, would be similar in the respect to corruption as it grows with your empire but should be separate.
It makes sense that you would have pay to keep your empire from crumbling, for example paying your workers and paying for the materials to keep buildings maintained ect.
This tied with unit upkeep costs being raised or if that is frowned upon then maybe making units cost more to train initially,
this would make early game more challenging but hopefully would add some much needed depth later in the game.
Any thoughts guys?




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