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August 10, 2014, 01:58 AM
#1
Civis
Berserker units?
I want to make a unit that used the berserker animations. Yet berserkers use the same rome_man_sword_shield animation set as everyone else.
So how would I make it so a unit would use the berserker charge animations?
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August 10, 2014, 02:06 AM
#2
Re: Berserker units?
If you look to the attribute column of Ger_Berserkers unit, you'll see berserker_infantry_cold This is what defines a berserker unit. Give your desired unit's attribute value berserker_infantry_cold or even you can create a custom attribute such as berserker_infantry_warm and attach it to your unit. This has nothing to do with animations.
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August 10, 2014, 02:14 AM
#3
Civis
Re: Berserker units?
No i mean theses charge animations. http://steamcommunity.com/profiles/7...00471144899775
Changing the attribute column did nothing. Man_entity also didn't work changing it to berserker.
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