Nothing bad, just a gameplay Vs Historical authenticity question for Nanman settlement growth
Research
I'm 317 turns into Nanman campaign.
Over the turns, through a combination of, I've recruited every mercenary possible..thrown thousands bribing every neutral/enemy/rebel spawn near or in my lands...and assassinated what's left.
However, most of my cities crap out at a critical population peak well below next "level activation" despite moving in quality generals and moving the capital and having lowest tax ( I don't think disband to recruitment pools is activated so that option is out)
These pop growth levels have been peak constant over 317 turns, some examples
Yung chan 5760<8000
Yun Nan (even let it be captured and massacred to reset pop growth peaked around 16000<18000)
Jan Ning 5755 Yue xi 5021, Zhu ti 5751 Jiang zu 1709 Zang ke 5777<8000
Zi tong 15019< 18000
The only populous cities I own seem far away...eg, Cheng Du +30000 doing a slow 4 turn levied Han heavy Infantry...I cant even make enough to do battle compared to Ai stacks. One Nanman stack is the equivalent of roughly 1/3 average AI army, and they can outnumber me in loitering stacks easily 5 to 1 basic.
As a consequence, It seems I can seldom field any reasonable tier army compared to any other surviving faction at this juncture.(even with the basic Han conscripts)
Verdict
Though it may be historically intentional so far, I wonder if (at least)
C-5101b-Yun Nan capital should have +1 farm base level etc tweaking ( i think that relates to population)...so at least this settlement can hopefully develop earlier?
Just to reiterate, I have been using the "assassin" exploit (I can field 6), it's been essential for the Nanman campaign to get this far...
All bribing and murder...
I'm gonna console command pop for C-1503 b Yongchang, Yun Nan, Jian Ning (the original settlements) as an experiment