Installing this
i was so frustrated to see over and over syracuse taking lilybeum, and then invading africa.
hope for the erlier posts this fix it.
thanks dresden
Installing this
i was so frustrated to see over and over syracuse taking lilybeum, and then invading africa.
hope for the erlier posts this fix it.
thanks dresden
Some feedback after round about 200 turns (latest Dei standalone 0.95i-k, latest recruitment-submod, hard campaign difficulty):
In general:
The submod significantly slows down early game AI expansion. Less factions get wiped out early. Some smaller factions are destroyed by bigger ones and those bigger factions build up medium empires until mid-game. Those medium empires fighting each other are pretty balanced so there is a lot of exchange in border regions/provinces while it takes fairly long for one side to get the upper hand if at all.
More specifically:
In my current campaign (playing as Syracuse) Armenia for example build up a pretty big empire reaching from their home province across Bythnia et Pontus, Galatia et Cappadocia into Asia. They also expanded south into Mesopotamia and Syria. When their armies were almost about to take Alexandria, I intervened in Asia because I was allied with Ptolaemaoi and wanted to help them (intervention around turn 100). This worked pretty good. Egypt held its home province and I conquered land in Asia. I had to fight muliple fullstacks (maybe 4-5). Actually this was the downfall of the Armenian empire because after defeating their fullstacks in Asia they seemed to have problems raising fullstacks again although they still held at least 3 full provinces. They rather recruited all generals possible and then slowly filled up their stacks at the same time. So after I fought their "initial" fullstacks I only faced generals with maybe 2-5 other units in their armies.
After realizing that, I slowed down my own expansion giving them time to recover but it still took them a long time to raise another fullstack approx. about 10-15 turns (maybe even more) while their other armies remained quite small. Economically they were dipicted as strong so it shouldn't been a lack of money.
Small factions raised bigger armies quicker because they had lesser generals available. I saw this in the beginning of my campaign. Defeated a Getuli fullstack and only a few turns later they had another one build up (Getuli only had their home region by that time).
The same thing (like Armenian war) is now happening in my war against persia. While the starting of the war was a hard time (I even lost some battles) they now simply can't recover from their losses. They held territories in Arabia (which I took) and now they only have their home province remaining (besides one single region in Media magna). They have one fullstack and four single generals. One of them recruits slowly. I have a spy deployed to watch their recruitment. I feel like they don't even recruit new units every turn but not 100% sure about that.
So in short: Bigger factions tend to recruit all generals rather than filling up one stack at first. I think this problem was present before (?) but now it seems to carry weight even more.
This is how the world looks now after 212 turns:
Spoiler Alert, click show to read:
This sub-mod is now a part of the main mod and so is no longer required.
Thanks for the feedback Hoplitus, we are working on improving the large empire recruitment.