Page 3 of 5 FirstFirst 12345 LastLast
Results 41 to 60 of 84

Thread: [Official Submod] Limited Recruitment - Updated w/ Steam version

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: [Official Submod] Limited Recruitment - BETA

    This is fantastic. I've played dozens of campaigns with the original version of the mod, and not once did Parthia actually survive to confront me with armies on the banks of the Tigris. Playing as Carthage, I had nothing to do with events in the east (apart from trade, I suppose), and it is such a relief to finally see the east filled with horse-archers and cataphracts, like it should be, rather than the endless ranks of Seleucid pike-men! Now if I could just convince them to quit raiding my cities...

    Anyway, 238 BC: Carthage controls Africa, So. Spain, Italy, Greece, Egypt & Syria (I had a good year or two). Macedon controls Macedonia, Thrace & Cisalpina (the results of a Carthaginian-Macedonian alliance against Rome [as it should be]). Pergamon, surprisingly enough, has managed to hold on to the whole of Asia and Armenia, while the Greeks of the Bosphorus are struggling to fend off the hordes of the Saka (the survival of whom was also a pleasant surprise). Parthia, meanwhile, has subdued the Bactrians, conquered all of Iran as well as Mesopotamia, and has engaged Carthage for control over Syria. Meanwhile, in the north, Germanic tribes are causing havoc everywhere, while the British tribes seem to be sitting relatively calmly on their isles.

    In short, this mod is a blast.

  2. #2

    Default Re: [Official Submod] Limited Recruitment - BETA

    Hmm with 0 recruitment points playing as a one province minor such as Massilia I am unable to recruit anything what am I missing here?

    Why not just give all factions 1 recruitment slot in the campaign variables? If you did that what would be the difference?
    Last edited by auboy; August 11, 2014 at 11:08 PM.

  3. #3

    Default Re: [Official Submod] Limited Recruitment - BETA

    I think the key is to give all MAJOR factions capital cities the bonus recruitment slot only.

    Ie Rome, Carthage, Parthia, Selucids, Ptolomies, Macedon.

    Personally the rest dont need the help, since they are ment to be harder factions to play & in the hands of the AI have numbers on their side vs the larger factions.

  4. #4

    Default Re: [Official Submod] Limited Recruitment - BETA

    Quote Originally Posted by Wolster View Post
    I think the key is to give all MAJOR factions capital cities the bonus recruitment slot only.

    Ie Rome, Carthage, Parthia, Selucids, Ptolomies, Macedon.

    Personally the rest dont need the help, since they are ment to be harder factions to play & in the hands of the AI have numbers on their side vs the larger factions.
    Agreed.

    Few people are saying "What about the X faction..."

    There is a reason why major factions (such as Rome) are easier to play as... and others harder.

  5. #5

    Default Re: [Official Submod] Limited Recruitment - BETA

    Quote Originally Posted by Wolster View Post
    I think the key is to give all MAJOR factions capital cities the bonus recruitment slot only.

    Ie Rome, Carthage, Parthia, Selucids, Ptolomies, Macedon.

    Personally the rest dont need the help, since they are ment to be harder factions to play & in the hands of the AI have numbers on their side vs the larger factions.
    Unfortunately, that isn't possible. It is tied to the buildings and they are shared by many factions

    Quote Originally Posted by auboy View Post
    Hmm with 0 recruitment points playing as a one province minor such as Massilia I am unable to recruit anything what am I missing here?

    Why not just give all factions 1 recruitment slot in the campaign variables? If you did that what would be the difference?
    I think you are missing the entire point of the mod Massilia should have 2 slots to begin (1 for the region held, 1 for being its capital). Factions receive 1 recruitment slot for every region they hold in a province.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  6. #6

    Default Re: [Official Submod] Limited Recruitment - BETA

    Quote Originally Posted by Dresden View Post
    Unfortunately, that isn't possible. It is tied to the buildings and they are shared by many factions



    I think you are missing the entire point of the mod Massilia should have 2 slots to begin (1 for the region held, 1 for being its capital). Factions receive 1 recruitment slot for every region they hold in a province.
    Hmm I must be doing something wrong then. I have it as a mod file in the mod manager and game crashes so I save it as a movie file and game works but I can't recruit anything because it says I have 0 recruitment points but mod manager says no conflicts...
    Last edited by auboy; August 12, 2014 at 05:45 PM.

  7. #7

    Default Re: [Official Submod] Limited Recruitment - BETA

    Quote Originally Posted by auboy View Post
    Hmm I must be doing something wrong then. I have it as a mod file in the mod manager and game crashes so I save it as a movie file and game works but I can't recruit anything because it says I have 0 recruitment points but mod manager says no conflicts...
    Ok I see what is happening it conflicts with the DEI Seiges Optional mod even though it says no conficts and when I look in both files they are both different. Strange. Dresden would it be possible for you to look at these two mods and see why they are conflicting?

  8. #8

    Default Re: [Official Submod] Limited Recruitment - BETA

    Quote Originally Posted by Dresden View Post
    Unfortunately, that isn't possible. It is tied to the buildings and they are shared by many factions



    I think you are missing the entire point of the mod Massilia should have 2 slots to begin (1 for the region held, 1 for being its capital). Factions receive 1 recruitment slot for every region they hold in a province.
    I guess what I am trying to figure out is if this mod is to limit one province nations from steamrolling then would not giving each nation 1 recruit point do the same thing? Since bigger nations can recruit one unit from each region while smaller ones could only recruit one unit per turn from one region?

    In other words one recruit per region per turn?

    Edit: So I finally got this mod working when I took out DEI seiges optional mod and I can now recruit two units per turn as Massilia as you said. But again wouldn't it be even better if one province nations could only recruit one unit per turn and it seems like you can do that just by giving all nations one recruit point in campaign variables?
    Last edited by auboy; August 12, 2014 at 09:24 PM.

  9. #9

    Default Re: [Official Submod] Limited Recruitment - BETA

    [QUOTE=Dresden;14019058]Unfortunately, that isn't possible. It is tied to the buildings and they are shared by many factions


    2 options potentially.

    1) The physical base capital building in Rome, Carthage have +2 recruitment vs +1.

    2) The faction traits on these selected Major factions gain a +1 further recruitment bonus - (Just for being major)

  10. #10

    Default Re: [Official Submod] Limited Recruitment - BETA

    Quote Originally Posted by Dresden View Post
    Unfortunately, that isn't possible. It is tied to the buildings and they are shared by many factions
    you could tie it instead to faction traits like the ones you see in the faction selection screen, no?
    . .

  11. #11

    Default Re: [Official Submod] Limited Recruitment - BETA

    Quote Originally Posted by Aleksander the Average View Post
    you could tie it instead to faction traits like the ones you see in the faction selection screen, no?
    That faction trait is only for home provinces, not for all major cities.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  12. #12

    Default Re: [Official Submod] Limited Recruitment - BETA

    Trying this mod out, I like it. Feels more realistic as things take more time to develope. In my Massalia campaigns, the AI attacks with 20 stacks during turn 5 sometimes , (I welcome difficulty in games) but things feel a bit rushed out of the gate. Also a mod like this should help draw out some campaigns to make immersion last longer --which is a big sore spot with the game.

    Dresden: Slightly off topic here, Anyway to change the night battle spotlights to some other color, I haven't found anything about this?
    Shogun 2, no thanks I will stick with Kingdoms SS.

  13. #13

    Default Re: [Official Submod] Limited Recruitment - BETA

    @stevehoose I don't know, I haven't found anything either.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  14. #14

    Default Re: [Official Submod] Limited Recruitment - BETA

    Late in my Egypt campaign


  15. #15

    Default Re: [Official Submod] Limited Recruitment - BETA

    Quote Originally Posted by auboy View Post
    I guess what I am trying to figure out is if this mod is to limit one province nations from steamrolling then would not giving each nation 1 recruit point do the same thing? Since bigger nations can recruit one unit from each region while smaller ones could only recruit one unit per turn from one region?

    In other words one recruit per region per turn?

    Edit: So I finally got this mod working when I took out DEI seiges optional mod and I can now recruit two units per turn as Massilia as you said. But again wouldn't it be even better if one province nations could only recruit one unit per turn and it seems like you can do that just by giving all nations one recruit point in campaign variables?
    I am not sure why it would conflict with that submod, having looked at it they don't have the same tables.

    The reason it is different from just giving everyone 1 recruitment slot is that it makes recruitment more dynamic over the course of the campaign. In some ways, it creates a system that is sort of tied to a concept of population. If you don't own many regions in a province, you won't be able to recruit a large amount of troops.

    Quote Originally Posted by quaz601 View Post
    Late in my Egypt campaign
    What am I looking at?
    Last edited by Dresden; August 12, 2014 at 10:23 PM.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  16. #16

    Default Re: [Official Submod] Limited Recruitment - BETA

    thought you wanted to see how unit composition was affected by the new submod

  17. #17
    Litharion's Avatar Artifex
    Join Date
    Sep 2013
    Location
    Germany
    Posts
    2,622

    Default Re: [Official Submod] Limited Recruitment - BETA

    Quote Originally Posted by quaz601 View Post
    thought you wanted to see how unit composition was affected by the new submod
    yeah thanks for sharing, doesn't look that bad.

  18. #18
    Leonnidas's Avatar Semisalis
    Join Date
    Nov 2006
    Location
    Azores
    Posts
    420

    Default Re: [Official Submod] Limited Recruitment - BETA

    Hi Dersden, I personaly don't like limited recruitment, I think it should be easy to raise an army but very costly to keep, I'm using Anabasis submod and have decreased recruitment cost by 25% and increased upkeep by 40%.
    Last edited by Leonnidas; August 14, 2014 at 08:33 AM.

  19. #19

    Default Re: [Official Submod] Limited Recruitment - BETA

    If you own an entire province, it is actually easier to raise an army than it is in the current version of the mod

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  20. #20
    Leonnidas's Avatar Semisalis
    Join Date
    Nov 2006
    Location
    Azores
    Posts
    420

    Default Re: [Official Submod] Limited Recruitment - BETA

    Quote Originally Posted by Dresden View Post
    If you own an entire province, it is actually easier to raise an army than it is in the current version of the mod

    Ok but with my changes it's harder to pay the upkeep, 40% higher, of the armies you raise so it's harder for the player and the AI to expand bc you don't have the funds to maintain large armies. So far so good, many wars but no large empires yet...
    Last edited by Leonnidas; August 14, 2014 at 08:40 AM.

Page 3 of 5 FirstFirst 12345 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •