This mod is designed for DEI. Compatible with 0.95x.
Ver 2.0 Final
- Added single ship units
- Reworked upkeep for naval units
I hope you guys enjoy the final patch. I will be updating the mod only for compatibility issues.
Ver 1.4
- Doubled naval unit sizes
Note: It never made sense why naval units are so expensive and yet weaker than land units.
Ver 1.3
- Increased campaign movement requirement for land armies moving to sea by one turn (Takes time to build ships)
- Boosted Navy stance: Double time to use for all naval units
- Halved naval unit campaign movement
Note: This is the only existing solution for increasing transport unit speeds. You can thank CA's incompetence for that.
There is a bug where land armies transitioning from sea to land will automatically go on Patrol Region (aka Forced March) stance. This is hard-coded and we can offer no solution.
Ver 1.2
- Added complete naval battle overhaul
- All ship speeds have been adjusted according to ship type
- Mass of ships revamped
- Other factors (acceleration, deceleration etc..) adjusted in a logical manner according to real world principles
Ver 1.0
- Increases campaign movement points for all naval units proportionate to ship type
- Increases naval unit replenishment rates
- Increases ramming speeds based on ship type
http://steamcommunity.com/sharedfiles/filedetails/?id=
Feedback is welcome.
Credits
Many thanks go to Hetairos for his extensive naval warfare overhaul from Authentic Ancient World and the permission to use his work as a base for this modification.
Additional thanks goes to Dresden, gdwitt, and BlackVirus for offering moral support and advice.
Check post #18 for version 1.3 of this mod.
08-13-2014 V2.0 manual download.