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Thread: Kingdom's mods and kingdom campaign models

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  1. #1
    Yerevan's Avatar Campidoctor
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    Default Kingdom's mods and kingdom campaign models

    Hi, I want to install Kingdoms to play a mod which request it (precisely EB2) but I was wondering if I need to install all the kingdoms campaigns or if I just can install one*.


    Is there a risk that this mod would use some model/skins from one of the campaigns I haven't install ?


    I asked EB2 team already but the avalaible team members didn't have a definitive answer....




    * I would prefer this option in order to save some space on my HD.
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  2. #2
    Vipman's Avatar Protector Domesticus
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    Default Re: Kingdom's mods and kingdom campaign models

    Yes you can install only 1 campaign. It's possible that it might be ok to even delete the campaign after it's installed, but it should be tested. And for most mods and very probably with EB2 you'll need the 1.5 patch.

  3. #3
    irishron's Avatar Cura Palatii
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    Default Re: Kingdom's mods and kingdom campaign models

    To add to it, EB2 being Kingdoms based will be mod foldered and will NOT with any of your other mods or even vanilla.

  4. #4
    Yerevan's Avatar Campidoctor
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    Default Re: Kingdom's mods and kingdom campaign models

    Ok, well that's good news.

    I thought that a mod was using models that were already existing in the vanilla database. Thus giving the adress (like
    C:\Games\Medieval II Total War\mods\teutonic\data\world\maps\campaign\imperial_campaign for exemple).
    Last edited by Yerevan; August 07, 2014 at 09:07 AM.
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  5. #5
    irishron's Avatar Cura Palatii
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    Default Re: Kingdom's mods and kingdom campaign models

    Set up a mod with the proper switches in the mod's .cfg file and it reads the mod's files first. It's been this way since CA released the unpacker and the instructions in its readme how to do this since the 1.2 patch was released.

  6. #6

    Default Re: Kingdom's mods and kingdom campaign models

    To clarify the question - EB2 is using modified settlements (we borrowed the majority from DBM), but many of those use at least some portion of the vanilla settlements (walls in particular). Including settlements introduced as part of the Americas mod (and possibly the others). So even if the user does not install the individual Kingdoms Campaigns, has CA already included all the settlement models in the pack files?

    I'm thinking "yes", because I went back and looked at a vanilla Kingdoms install, and there aren't any settlement folders in the Campaign folders or in the main data folder.
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