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  1. #1
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: [Graphics] Texture Problems

    I am busy redoing ALL sprites - slightly over 200 models. It will take a while, so far I have done a third of them but they should be in the next patch.
    We can designate individually allocated battlemodels 'mercenary unit' which makes life a bit easier codingwise. Still needs moving of unit info cards - we'll see which way is the easier one.










  2. #2

    Default Re: [Graphics] Texture Problems

    @ RoTK team
    Concerning post #36 #37
    (I know it's not textures).
    I've uploaded a bin and txt (open workshop)...use/ignore/modify/expand as wished..may save a little time (pic)
    Attached Thumbnails Attached Thumbnails Winter.png  
    Attached Files Attached Files
    Last edited by Voice of Treason; September 02, 2014 at 10:45 AM.

  3. #3
    Seether's Avatar RoTK Workhorse
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    Default Re: [Graphics] Texture Problems

    Quote Originally Posted by Voice of Treason View Post
    @ RoTK team
    Concerning post #36 #37
    (I know it's not textures).
    I've uploaded a bin and txt (open workshop)...use/ignore/modify/expand as wished..may save a little time (pic)
    Thanks for the text (I'll use what you did), and it also reminds me that I need to update the eventpics for those events.
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
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