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  1. #1
    dalapto's Avatar Libertus
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    Default Re: [Graphics] Texture Problems

    How do I take screenshots in-game? I found a couple of graphical errors, one is Liang Han Volunteers have Black Squares for the 2D sprites, sorry I don't remember the rest...

  2. #2
    Seether's Avatar RoTK Workhorse
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    Default Re: [Graphics] Texture Problems

    We already know about those sprites. if you do have some to report, make sure they haven't already been reported (such as the silver captain models).

    To take a screenshot, press the "Pr Sc" or "Print Screen" button on your keyboard. Screenshots will go to your Medieval II Total War/tgas folder.
    Last edited by Seether; August 15, 2014 at 11:47 AM.
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  3. #3
    dalapto's Avatar Libertus
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    Default Re: [Graphics] Texture Problems

    Sorry, didn't see that post. I found a texture error with the Di Heavy Bowmen, the faces are glitched.
    Click image for larger version. 

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    Attached Thumbnails Attached Thumbnails 0000.jpg   0010.jpg  

  4. #4
    Seether's Avatar RoTK Workhorse
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    Default Re: [Graphics] Texture Problems

    A mesh file was missing for the Di Bowmen.

    Download the attachment and extract into you mods/Three_Kingdoms folder.
    Attached Files Attached Files
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  5. #5
    dalapto's Avatar Libertus
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    Default Re: [Graphics] Texture Problems

    Thanks!

  6. #6

    Default Re: [Graphics] Texture Problems

    I don't know if they've all be found yet (more of the same "General")
    this time Nanyang Militia
    better safe than sorry...if already known ignore.
    Attached Thumbnails Attached Thumbnails nanyang.png  

  7. #7
    Seether's Avatar RoTK Workhorse
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    Default Re: [Graphics] Texture Problems

    So this is a merc unit, and the army is led by a captain (not a named character), correct?
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  8. #8

    Default Re: [Graphics] Texture Problems

    Yes
    Mercenaries from Wan Cheng pool, Nanyang Commandery for Nanyang (Byzantium string), not led by a character. (more info pic)
    Attached Thumbnails Attached Thumbnails merc.jpg  

  9. #9
    Seether's Avatar RoTK Workhorse
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    Default Re: [Graphics] Texture Problems

    I was discussing this with Gig and not sure why the captain in without a texture. We'll look into it further.
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  10. #10
    Yuko's Avatar Campidoctor
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    Default Re: [Graphics] Texture Problems

    Liang han volunteers have bugged sprites when you zoom back.

    (and so I don't make two posts, Ma Chao (when you play as Xiliang) doesn't start with wolf's teeth. it always appears a few turns later)
    Last edited by Yuko; August 24, 2014 at 03:48 PM.

  11. #11
    Seether's Avatar RoTK Workhorse
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    Default Re: [Graphics] Texture Problems

    Thank you very much.
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  12. #12
    Yuko's Avatar Campidoctor
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    Default Re: [Graphics] Texture Problems

    Liang Arcuballistas have the same bugged sprite, also. Ma Chao doesnt start with the feat "The splendid Ma Chao" too, he gets it a while later.
    Last edited by Yuko; August 24, 2014 at 03:48 PM.

  13. #13
    Seether's Avatar RoTK Workhorse
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    Default Re: [Graphics] Texture Problems

    Quote Originally Posted by Yuko View Post
    Liang Arcuballistas also have the same bugged sprite, also.
    They share the same soldier/sprite as the Han Volunteers. Gig is in the process of creating entirely new sprites for (as far as I know) every unit in our roster.

    Quote Originally Posted by Yuko View Post
    Ma Chao (when you play as Xiliang) doesn't start with wolf's fang. it always appears a few turns later)... Ma Chao doesnt start with the feat "The splendid Ma Chao" too, he gets it a while later
    Both are designed that way. Very few FEATs are active at game start; nearly all need to be "earned."
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  14. #14
    Yuko's Avatar Campidoctor
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    Default Re: [Graphics] Texture Problems

    I see, makes sense then. since I only got the feats after Ma Chao started having some victories, Oh I also found an Oddity, Ma Yuan's wife (Ma clan's patriarch) is still alive and only like 20 years old at the start of the game.
    Last edited by Yuko; August 24, 2014 at 05:51 PM.

  15. #15
    Seether's Avatar RoTK Workhorse
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    Default Re: [Graphics] Texture Problems

    Stupid mistake on my part; For Lady Yang's record I have "female" listed twice, which screws up her character entry. Easily fixed by deleting one of the "female" entries (not save-game compatible).
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  16. #16
    Yuko's Avatar Campidoctor
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    Default Re: [Graphics] Texture Problems

    For the "heavy winter" script (or whatever you call it ) it says "Insert your own text here"

  17. #17
    Civis
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    Default Re: [Graphics] Texture Problems

    Quote Originally Posted by Yuko View Post
    For the "heavy winter" script (or whatever you call it ) it says "Insert your own text here"
    I know this isnt a texture problem but since it was already mentioned id like to add its not the only event that does this, dont remember exactly which ones though.

  18. #18
    Seether's Avatar RoTK Workhorse
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    Default Re: [Graphics] Texture Problems

    I need to bug Gig about that anyways. Thanks for the reminder (even though it isn't a Graphic or Texture problem)
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  19. #19
    Yuko's Avatar Campidoctor
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    Default Re: [Graphics] Texture Problems

    Spoiler Alert, click show to read: 


    Through some bizarre twist of fate, Cao Ren was bribed by Liang and now he has ascended as a silver surfer.

  20. #20
    Seether's Avatar RoTK Workhorse
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    Default Re: [Graphics] Texture Problems

    Things like that are bound to happen. The only way to completely resolve this is if every faction is given an entry for every general battle_model. While we did such to a lot of battle_models for v1.0, it is a long, tedious process. And with only Gigantus and myself active, I wouldn't expect all of these entries to have every faction for a while (maybe in 2-3 patches).
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