Afaik, 0.5% population growth bonus from merchant guild doesn't seem to work (?) Anyone else have observations? Dropped from 0.5% pop growth/turn (before built) to 0% on the same turn it was built.
Also, would it be possible to give a very small pop growth bonus (-0.5) to high acumen governors (maybe a 0.5% pop growth bonus to the public gardens building chain cause I never build that building). This is done via adding +1 to health since that translates to 0.5% pop growth? Currently I am just shy of the ability to upgrade my capital to a huge city (so I can get the imperial college) even with the best governor I have (Pacifier and City planner feats) with all pop growth upgrades.
(Will break your savegame)
Code:
;------------------------------------------
Trait Jn2000
Characters family
NoGoingBackLevel 1
Level Jn2001
Description Jn2001_desc
EffectsDescription Jn2001_effects_desc
; GainMessage Jn2001_gain_desc
Threshold 1000
Effect Law -5
Effect Unrest 3
Effect Squalor 2
Level Jn2002
Description Jn2002_desc
EffectsDescription Jn2002_effects_desc
; GainMessage Jn2002_gain_desc
Threshold 2000
Effect Law -4
Effect Unrest 2
Effect Squalor 1
Level Jn2003
Description Jn2003_desc
EffectsDescription Jn2003_effects_desc
; GainMessage Jn2003_gain_desc
Threshold 3000
Effect Law -3
Effect Unrest 1
Level Jn2004
Description Jn2004_desc
EffectsDescription Jn2004_effects_desc
; GainMessage Jn2004_gain_desc
Threshold 4000
Effect Law -1
Effect Unrest 1
Level Jn2005
Description Jn2005_desc
EffectsDescription Jn2005_effects_desc
; GainMessage Jn2005_gain_desc
Threshold 5000
Effect Law 1
Level Jn2006
Description Jn2006_desc
EffectsDescription Jn2006_effects_desc
; GainMessage Jn2006_gain_desc
Threshold 6000
Effect Law 2
Level Jn2007
Description Jn2007_desc
EffectsDescription Jn2007_effects_desc
; GainMessage Jn2007_gain_desc
Threshold 7000
Effect Law 2
Effect Unrest -1
Level Jn2008
Description Jn2008_desc
EffectsDescription Jn2008_effects_desc
; GainMessage Jn2008_gain_desc
Threshold 8000
Effect Law 3
Effect Unrest -1
Effect Health 1
Level Jn2009
Description Jn2009_desc
EffectsDescription Jn2009_effects_desc
; GainMessage Jn2009_gain_desc
Threshold 9000
Effect Law 3
Effect Health 1
Effect Unrest -1
;------------------------------------------
Trait Jn2001
Characters family
NoGoingBackLevel 1
Level Jn2010
Description Jn2010_desc
EffectsDescription Jn2010_effects_desc
; GainMessage Jn2010_gain_desc
Threshold 1000
Effect Law 4
Effect Chivalry 1
Effect Unrest -1
Effect Squalor -1
Level Jn2011
Description Jn2011_desc
EffectsDescription Jn2011_effects_desc
; GainMessage Jn2011_gain_desc
Threshold 2000
Effect Law 5
Effect Chivalry 1
Effect Unrest -2
Effect Squalor -1
;------------------------------------------
Code:
{Jn2007}Acumen: 6
{Jn2007_desc}Acumen represents a general's aptitude for governance.\n
{Jn2007_effects_desc}Law +2\nUnrest -1
{Jn2008}Acumen: 7
{Jn2008_desc}Acumen represents a general's aptitude for governance.\n
{Jn2008_effects_desc}Law +3\nUnrest -1\nHealth +1
{Jn2009}Acumen: 8
{Jn2009_desc}Acumen represents a general's aptitude for governance.\n
{Jn2009_effects_desc}Law +3\nUnrest -1\nHealth +1
{Jn2010}Acumen: 9
{Jn2010_desc}Acumen represents a general's aptitude for governance.\n
{Jn2010_effects_desc}Law +4\nUnrest -1\nSqualor -1\nHonor +1
{Jn2011}Acumen: 10
{Jn2011_desc}Acumen represents a general's aptitude for governance.\n
{Jn2011_effects_desc}Law +5\nUnrest -2\nSqualor -1\nHonor +1
Lastly, I've had 3 generals with 0 acumen (but with city management feats) sitting in my capital for 50+ turns now with an rank 2 academy, and I have yet to see a single one of their acumen go up. I looked at the character traits file and it seems to be coded fine, and the odds aren't that low it is broken. The thresholds are too high. At a ~10% chance/turn to +1 to acumen, the thresholds for acumen are in the thousands, so you need 1000+ successful dice rolls at ~10% each, or ~10000 turns on average before you gain acumen.
Code:
;------------------------------------------
Trigger AcademyEducation_a
WhenToTest CharacterTurnEnd
Condition Trait Jn2000 <= 3
and EndedInSettlement
and SettlementBuildingExists >= academy
and AgentType = named character
Affects Jn2000 500 Chance 5
;------------------------------------------
Trigger AcademyEducation_b
WhenToTest CharacterTurnEnd
Condition Trait Jn2000 <= 4
and EndedInSettlement
and SettlementBuildingExists >= scriptorium
and AgentType = named character
Affects Jn2000 500 Chance 5
;------------------------------------------
Trigger AcademyEducation_c
WhenToTest CharacterTurnEnd
Condition Trait Jn2000 <= 3
and EndedInSettlement
and SettlementBuildingExists = ludus_magnus
and AgentType = named character
Affects Jn2000 500 Chance 10
;------------------------------------------
Trigger AcademyEducation_d
WhenToTest CharacterTurnEnd
Condition Trait Jn2000 <= 4
and EndedInSettlement
and SettlementBuildingExists = ludus_magnus
and AgentType = named character
Affects Jn2000 500 Chance 8
;------------------------------------------
Trigger AcademyEducation_e
WhenToTest CharacterTurnEnd
Condition Trait Jn2000 <= 5
and EndedInSettlement
and SettlementBuildingExists = ludus_magnus
and AgentType = named character
Affects Jn2000 500 Chance 5
;------------------------------------------
Kinda ironic I was the one to complain about high pop growth before. xD