Page 4 of 7 FirstFirst 1234567 LastLast
Results 61 to 80 of 133

Thread: v1.0 Discussion Thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: v1.0 Discussion Thread

    do all units recruit in 1 turn? or is it like past total war games where the better units take 2 or more turns to recruit?

  2. #2
    Seether's Avatar RoTK Workhorse
    Join Date
    Oct 2005
    Location
    FloRida
    Posts
    5,393

    Default Re: v1.0 Discussion Thread

    Yes, all recruit in 1 turn, however the replenishment rate is lower as the unit improves in quality. Regardless of how many turns a unit takes to recruit, it is the replenishment rate that actually matters. For example, there is no difference between UNIT A that take 5 turns to replenish and 1 turn to recruit, and UNIT B that takes 4 turns to replenish and 2 turns to recruit; both are 6 turn cycles.
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
    A Wolf Among Sheep: A Rise of Three Kingdoms AAR

  3. #3

    Default Re: v1.0 Discussion Thread

    Another good observation: Cao Cao is no longer willing to sell me provinces for obscene amounts of tribute over turns, so I can't exploit the AI anymore. Random bug report: I got "Magistrate of Xincheng" on a character despite not controlling such a city. I took An Feng, and the general which took it got both Xincheng and An Feng ancillaries.
    Last edited by limith; August 07, 2014 at 12:23 AM.

  4. #4
    Seether's Avatar RoTK Workhorse
    Join Date
    Oct 2005
    Location
    FloRida
    Posts
    5,393

    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by limith View Post
    Random bug report: I got "Magistrate of Xincheng" on a character despite not controlling such a city. I took An Feng, and the general which took it got both Xincheng and An Feng ancillaries.
    Three of the governor ancillaries had incorrect settlements. Fixed for patch.
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
    A Wolf Among Sheep: A Rise of Three Kingdoms AAR

  5. #5

    Icon12 Re: v1.0 Discussion Thread

    Quote Originally Posted by limith View Post
    Another good observation: Cao Cao is no longer willing to sell me provinces for obscene amounts of tribute over turns, so I can't exploit the AI anymore. Random bug report: I got "Magistrate of Xincheng" on a character despite not controlling such a city. I took An Feng, and the general which took it got both Xincheng and An Feng ancillaries.
    Please download the attached file into your mod's '/data/' folder. I have corrected the Xincheng issue as well as the same issue with Jianwei.

    Issue was a minor slip up by a lazy scripter copy pasting.
    Attached Files Attached Files
    Last edited by Tan Zhi Han; August 07, 2014 at 10:44 AM.

    Deciphering The Zodiac - Check It Out!

  6. #6

    Default Re: v1.0 Discussion Thread

    I seem to crash a lot in battles
    it happens only when I win battles
    Last edited by cheesegrader; August 07, 2014 at 04:14 AM.

  7. #7

    Default Re: v1.0 Discussion Thread

    A tech problem here. I got the mod downloaded and can play, but the window doesn't cover the whole screen, like it is a window. How do I change this to play in full screen? Thanks.

  8. #8
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,681
    Blog Entries
    35

    Default

    Quote Originally Posted by cheesegrader View Post
    I seem to crash a lot in battles
    it happens only when I win battles
    An envious AI?

    Post a regular error report, please.

    Quote Originally Posted by The Khanate View Post
    A tech problem here. I got the mod downloaded and can play, but the window doesn't cover the whole screen, like it is a window. How do I change this to play in full screen? Thanks.
    Solution
    Last edited by Gigantus; August 07, 2014 at 06:37 AM.










  9. #9

    Default Re: v1.0 Discussion Thread

    Ahh thank you! It works for me now. Very quick response too.

  10. #10

    Default Re: v1.0 Discussion Thread

    A beautiful mod, gorgeous map and great units, I'm just playing for the first time now but must admit its very impressive. Thanks guys
    Goth

  11. #11

    Default Re: v1.0 Discussion Thread

    Sorry for double post, but this is a separate issue and not related to the solution provided above. Is there a reason why treasure ancillaries were made to not be transferable? Just wondering if this was a game design, otherwise, I plan on changing the treasure items to be transferable...

    Deciphering The Zodiac - Check It Out!

  12. #12
    Seether's Avatar RoTK Workhorse
    Join Date
    Oct 2005
    Location
    FloRida
    Posts
    5,393

    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by Tan Zhi Han View Post
    Please download the attached file into your mod's '/data/' folder. I have corrected the Xincheng issue as well as the same issue with Jianwei.
    Hanjia was the other one, so you missed one. I did say "three" in my above post. Besides, it is fixed for the upcoming patch.

    Issue was a minor slip up by a lazy scripter copy pasting.
    Aww, thanks. That means a lot to me. And it's coder, not scripter.

    Quote Originally Posted by Tan Zhi Han View Post
    Sorry for double post, but this is a separate issue and not related to the solution provided above. Is there a reason why treasure ancillaries were made to not be transferable? Just wondering if this was a game design, otherwise, I plan on changing the treasure items to be transferable...
    Lore. Aside from the Seven Star Sword, Map of Western Shu, and Red Hare, when were treasured items/weapons/etc given away? Either they were stolen or taken via plunder and almost always stayed with the owner for their entire life.
    Last edited by Seether; August 07, 2014 at 10:03 AM.
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
    A Wolf Among Sheep: A Rise of Three Kingdoms AAR

  13. #13

    Default Re: v1.0 Discussion Thread

    Hm, good point. I like it. I will edit my previous post file with the hanjia change.

    I actually wrote 'coder' at first, but then I changed it because as a developer, that argument between coder/scripter is an... ongoing one.
    Last edited by Tan Zhi Han; August 07, 2014 at 10:45 AM.

    Deciphering The Zodiac - Check It Out!

  14. #14
    Yuko's Avatar Campidoctor
    Join Date
    Jun 2008
    Location
    São paulo, Brazil
    Posts
    1,934

    Default Re: v1.0 Discussion Thread

    Any reason why this mod is not in the front page? it deserves to be on the front page forever :<

  15. #15
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,681
    Blog Entries
    35

    Default Re: v1.0 Discussion Thread

    I'll have to check with the content guys, I gave them notice of the release. Maybe some back log with outstanding publishing?

    Edit: they must have seen you post and got scared -it's up now. Or here if you don't access to the first link.
    Last edited by Gigantus; August 07, 2014 at 12:45 PM.










  16. #16

    Default Re: v1.0 Discussion Thread

    any clue why my game plays in a windowed mode? regular med opens up in normal full screen but this one makes a window but without the actual like bordered box like a normal window.

  17. #17
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,681
    Blog Entries
    35

    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by Gongsunzan View Post
    any clue why my game plays in a windowed mode? regular med opens up in normal full screen but this one makes a window but without the actual like bordered box like a normal window.
    Solution










  18. #18

    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by Gigantus View Post
    god im dumb lol u posted that already

  19. #19
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,681
    Blog Entries
    35

    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by Gongsunzan View Post
    god im dumb lol u posted that already
    No problem, it will be removed anyhow with the (shortly) coming patch.










  20. #20
    Irishmafia2020's Avatar Senator
    Join Date
    Dec 2006
    Location
    Navajo Nation, Arizona USA
    Posts
    1,196

    Default Re: v1.0 Discussion Thread

    Congratulations - I used to play this mod in the beta phase, but I lost it in a hard drive crash and never reloaded. I'm downloading right now! I imagine this will be much improved over the beta! Thanks for creating this mod, it's encouraged me to learn about ancient/medieval Chinese history...

Page 4 of 7 FirstFirst 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •