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  1. #1

    Default Re: v1.0 Discussion Thread

    You guys really outdid many total war mods. This is pretty awesome. I've been waiting for a good RotK mod forever.

  2. #2
    Seether's Avatar RoTK Workhorse
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    Default Re: v1.0 Discussion Thread

    That gives me an idea for the upcoming Wu missions...
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
    A Wolf Among Sheep: A Rise of Three Kingdoms AAR

  3. #3

    Default Re: v1.0 Discussion Thread

    quick question about installing the 1.0, when u say main medieval directory isnt it suppose to be in the mod folder? do I replace the current three kingdom, or delete the old one and replace it with this new one? the download tread didnt allow reply

  4. #4
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    Icon1 Re: v1.0 Discussion Thread

    Quote Originally Posted by cheesegrader
    quick question about installing the 1.0, when u say main medieval directory isnt it suppose to be in the mod folder?
    When we say main Medieval directory, we mean the main Medieval directory. For example, mine is C:/Users/Name/SEGA/Medieval II Total War/

    do I replace the current three kingdom, or delete the old one and replace it with this new one? the download tread didnt allow reply
    The directions say to delete both the Three_Kingdoms folder and the desktop shortcut before installing.
    Quote Originally Posted by Gigantus from the download thread View Post
    Installation Procedure
    1. Delete the mods\Three_Kingdoms folder and the desktop short cut if you had a previous version of Rise of three Kingdoms installed
    2a. Torrent Download - Make sure all files listed in the 'Content' picture are in one directory
    2b. Media Fire Download - Extract all three downloads into one directory, compare with 'download content' picture
    3. Run\double click the EXE (Application) file - the DO files will install automatically
    4. Check the patches section below for additional installations\patches (once we have some)
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
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  5. #5
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: v1.0 Discussion Thread

    If you have the beta version installed, delete this directory: ...\Medieval II Total War\mods\Three_Kingdoms and the desktop short cut
    Quote Originally Posted by Installation\Download page
    Installation Procedure
    1. Delete the mods\Three_Kingdoms folder and the desktop short cut if you had a previous version of Rise of three Kingdoms installed

    As to installation directory (it's mentioned during installation as well), see this
    Quote Originally Posted by Installation\Download page
    Please note


    • Should you get 'MyProduct' in the installation path simply point your browser (button with three dots) to the MAIN Medieval 2 directory - nowhere else!
    Edit: ninja'ed by Seether










  6. #6

    Default Re: v1.0 Discussion Thread

    oops sorry I didnt see that, but after the 3rd tried I realized the folder is called mod. now all i got to do is get it to be fullscreen but i am so excited!!!

  7. #7
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    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by cheesegrader View Post
    oops sorry I didnt see that, but after the 3rd tried I realized the folder is called mod. now all i got to do is get it to be fullscreen but i am so excited!!!
    http://www.twcenter.net/forums/showt...ed-window-mode

    or

    http://www.twcenter.net/forums/showt...em-with-screen
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
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  8. #8

    Default Re: v1.0 Discussion Thread

    yea i fixed it thanks, got it to start working i am so amazed with the new unit cards look so nice!

  9. #9
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: v1.0 Discussion Thread

    It's an ongoing project, hopefully at some stage we will have replaced all the unit info cards.










  10. #10

    Default Re: v1.0 Discussion Thread

    I like some of the newer enchance general portrait. the daughter thing is awesome too I havent had any success yet but its good to get a noticed.
    Last edited by cheesegrader; August 06, 2014 at 04:26 AM.

  11. #11

    Default Re: v1.0 Discussion Thread

    Balance feedback:

    Cut conversion bonus from governors in half. +11% conversion/turn in one province with only 1 rank 1 temple is still too high given 1 turn represents a month. Ex. subtle conviction gives 10% conversion bonus, which is far greater than a level 1 temple, or a new scholar.
    Suggested:
    Fanatical: +6%
    Strong: +4%
    Subtle: +2%

    Cut the effect of influence on public order from governors somewhat again, currently +50% Public Order from influence alone. Reduce to +40% max and cut per influence point to half of the current value.

    AI Cao Cao has a stockpile of 90,000 gold by turn 4, as are most other factions. Make it spend money more on building or something.

    Still running budget surplus with taxes on low in every settlement as a human from start, and able to be building buildings in every settlement at the same time. Money management is actually easier imo than before. What's odd is that I don't have much income, maybe cost of buildings too low. I only make ~9000/turn with taxes on low (net) on turn 4 and I have a surplus of ~4000 a turn with buildings being built everywhere.

    Trade value is still too low for merchants, there's no point to having merchants.

    Trade value (at least for humans) is too low in general, still to bother investing in. Early game, investing in population growth is still better for long term economy right now.
    Last edited by limith; August 06, 2014 at 06:03 AM.

  12. #12
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    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by limith View Post
    Balance feedback:

    Cut conversion bonus from governors in half. +11% conversion/turn in one province with only 1 rank 1 temple is still too high given 1 turn represents a month. Ex. subtle conviction gives 10% conversion bonus, which is far greater than a level 1 temple, or a new scholar.
    Suggested:
    Fanatical: +6%
    Strong: +4%
    Subtle: +2%

    Cut the effect of influence on public order from governors somewhat again, currently +50% Public Order from influence alone. Reduce to +40% max and cut per influence point to half of the current value.

    AI Cao Cao has a stockpile of 90,000 gold by turn 4, as are most other factions. Make it spend money more on building or something.

    Still running budget surplus with taxes on low in every settlement as a human from start, and able to be building buildings in every settlement at the same time. Money management is actually easier imo than before. What's odd is that I don't have much income, maybe cost of buildings too low. I only make ~9000/turn with taxes on low (net) on turn 4 and I have a surplus of ~4000 a turn with buildings being built everywhere.

    Trade value is still too low for merchants, there's no point to having merchants.

    Trade value (at least for humans) is too low in general, still to bother investing in. Early game, investing in population growth is still better for long term economy right now.
    I missed this. I'll take a look at these (economy stuff will be handled by Gig) and see what we can do for balance. I just did a test and the text for character conversion is incorrect; Subtle is only 1%, not 10%, but those all need to be tweaked anyways.
    Last edited by Seether; August 06, 2014 at 03:36 PM.
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
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  13. #13

    Default Re: v1.0 Discussion Thread

    Positive notes:
    +Graphics look awesome
    +Limits on agents is good
    +Penalty for belief makes scholars useful
    +Settlement growth is now under control
    +Academies now useful
    Last edited by limith; August 06, 2014 at 06:18 AM.

  14. #14
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by limith View Post
    Positive notes:
    +Graphics look awesome
    +Limits on agents is good
    +Penalty for belief makes scholars useful
    +Settlement growth is now under control
    +Academies now useful
    Is it selfish of me to enjoy that comment? I let the team have it's share, I promise!










  15. #15

    Default Re: v1.0 Discussion Thread

    How about a script that make you self-proclaim Emperor (The faction leader will have title Emperor of Qi, Liang, Chu...) when ever you want? I dont want conquer 30 or more settlement to become Emperor.

  16. #16
    Seether's Avatar RoTK Workhorse
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    Default Re: v1.0 Discussion Thread

    The mod team won't be doing that. However players are more than welcome to make their own sub-mods to modify things to their liking.
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  17. #17
    Civis
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    Default Re: v1.0 Discussion Thread

    Downloading this mod as I finally have a day off, and this is how I intend to spend it dangit! Which means I'll have to start all over again and protect the One ri- I mean Jade Seal. No one steals my Precious!

    Side note: I LOVED seeing how having the Jade Seal allowed me the chance to make an interesting and very tempting decision, it's small details like this that make the difference between a good mod and a GREAT one!

  18. #18

    Default Re: v1.0 Discussion Thread

    Hey guys, just a small question, can you play previous save games from beta version in the official version? I have played Quingzhou for over a hundred turn in the beta version so kind of reluctant to give it away.

  19. #19

    Default Re: v1.0 Discussion Thread

    As an addon to the economy observation: I'm fairly certain incomes for humans are fine, the first tier buildings are a bit too cheap, while the latter ones are priced at a right level, such that once you get to later buildings, the surplus goes away. After turn 10, the AI reserves go down, and it reaches ~0 for most factions (except Cao Cao) around turn 20. Also another random bug: attacking twice with a general resulting in a level 2 "disorganized" penalty trait has no localized text. At least, I think that's what ZhanDou02 or something like that refers to.

  20. #20
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    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by phichcoi View Post
    Hey guys, just a small question, can you play previous save games from beta version in the official version? I have played Quingzhou for over a hundred turn in the beta version so kind of reluctant to give it away.
    Definitely not. In fact, to even install v1.0 you have to delete all of the Beta files. So, unfortunately, everything from Beta goes bye-bye.

    Quote Originally Posted by limith View Post
    As an addon to the economy observation: I'm fairly certain incomes for humans are fine, the first tier buildings are a bit too cheap, while the latter ones are priced at a right level, such that once you get to later buildings, the surplus goes away. After turn 10, the AI reserves go down, and it reaches ~0 for most factions (except Cao Cao) around turn 20. Also another random bug: attacking twice with a general resulting in a level 2 "disorganized" penalty trait has no localized text. At least, I think that's what ZhanDou02 or something like that refers to.
    Not a bug; it was a me forgetting to add text to it again Thanks for the reminder so I can get it in the upcoming patch.
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