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Thread: v1.0 Discussion Thread

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  1. #1
    Yuko's Avatar Campidoctor
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    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by sickNsane View Post
    Just want to give a big thank you to the team for all your hard work after browsing the thread for the last few days iv noticed how quick Gigantus and Seether are to respond to questions, bug reports, suggestions etc quickly and effectively . This whole community is very helpful and supportive thanks guys!
    I second that.

  2. #2

    Default Re: v1.0 Discussion Thread

    Can any faction become emperor? Also Factions like the Heishan?

  3. #3

    Default Re: v1.0 Discussion Thread

    Hooray for Heishan Emperor.

    Is there where actually a short description of the different "religions"?

  4. #4
    Seether's Avatar RoTK Workhorse
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    Default Re: v1.0 Discussion Thread

    Go to your data\text\export_vnvs.txt file. Search for "Jn-catholic1". Starting at Jn-catholic, down to Jn-revolution, you can see what each of the 7 "religions" entails. In-game, the only way is to view a character's traits.
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  5. #5

    Default Re: v1.0 Discussion Thread

    Revive the Dynasty
    The people want to revive the Han Dynasty and restore it to its former glory.


    Birth of a Dynasty
    The people wish for the Han dynasty be replaced by a new and vigorous Dynasty.


    Isolationist
    The people desire internal security and peace free of interference from all outside influences.


    Factionism
    The people want to form an independent factional state free from central administration.


    Foreign Culture
    The people dislike Han customs and want a new and foreign culture to follow.


    Daoism
    The people are inclining towards the extremely metaphysical teachings of Lao Zi.


    Daoist Revolution
    The people believe that the old order has collapsed, and that a new Heaven, faith and order will take its place to lead the people to the era of Great Peace.

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  6. #6
    Yuko's Avatar Campidoctor
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    Default Re: v1.0 Discussion Thread

    The icon for Lu Bu's "ferocity of the dragon" unique skill is a crescent and a star, is that supposed to be it?

  7. #7
    Seether's Avatar RoTK Workhorse
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    Default Re: v1.0 Discussion Thread

    None of the icons for Hero abilities have yet to be changed from vanilla.
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  8. #8
    Yuko's Avatar Campidoctor
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    Default Re: v1.0 Discussion Thread

    Spoiler Alert, click show to read: 


    Qingzhou general, he has no unit card.

    oh and two more questions, is there any way to make all of the units in battle have banners? not just the general unit. and is it normal that random adopted or born generals have no traits or stats at all?

    EDIT: oops, ignore the second question, already saw that they get all their stuff after a turn or so.
    Last edited by Yuko; August 04, 2014 at 07:38 PM. Reason: I R DUMB

  9. #9
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by Masaky View Post
    great mod, having a lot of fun with my Lu Bu playthrough! although I'm curious, which factions have family trees?

    Spoiler Alert, click show to read: 


    oh btw, this ambushing general doesn't have textures. he's just south from Xu Shi ( i think that's his name)
    It appears the unit hasn't got a texture for the weapon either. Should be a simple follow up.
    Quote Originally Posted by Masaky View Post
    Spoiler Alert, click show to read: 


    Qingzhou general, he has no unit card.

    oh and two more questions, is there any way to make all of the units in battle have banners? not just the general unit. and is it normal that random adopted or born generals have no traits or stats at all?
    unit card - will be provided
    battle banners - we have not provided the small (experience) banners but each category should have at least the main banner.










  10. #10
    Seether's Avatar RoTK Workhorse
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    Default Re: v1.0 Discussion Thread

    ninja'd by Gig
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  11. #11

    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by Seether View Post
    ninja'd by Gig

    My game will only start up in a windowed mode :/ Also I started a campaign with lubu and the first battle i had game just crashed.

  12. #12
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    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by PUNKK View Post
    My game will only start up in a windowed mode :/
    Please search the forum, as this has recently been addressed.

    Also I started a campaign with lubu and the first battle i had game just crashed.
    That by itself does not help in any way. Please use the Error Reports forum and submit a thread based on the Error Reporting Readme.
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  13. #13

    Default Re: v1.0 Discussion Thread

    Playing on normal, currently at war against Cao Cao... Now we have a problem http://i61.tinypic.com/30vkqdu.jpg

  14. #14
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    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by andrej84 View Post
    Playing on normal, currently at war against Cao Cao... Now we have a problem http://i61.tinypic.com/30vkqdu.jpg
    Yeah than can be slighly annoying,had the same in my recent campaign.How many are that?20,000 of them ?Probably also twice the ammount of troops that they will spam once you beat the troops in the picture and the same amount in the cities.At least 80.000 men.To be honest I find the amount of stacks a bit too high,which is currently the only probem I have with the mod.
    Last edited by Sint; August 05, 2014 at 04:08 PM.
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  15. #15
    Yuko's Avatar Campidoctor
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    Default Re: v1.0 Discussion Thread

    Do the AI factions also give themselves titles and stuff? or is that only for the player? and does anyone know what that "fate: danger" trait that both Sun Ce and Zhou Yu have does?

  16. #16
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    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by andrej84 View Post
    Playing on normal, currently at war against Cao Cao... Now we have a problem http://i61.tinypic.com/30vkqdu.jpg
    This is tied to the WIP economy. But, yeah... have fun fighting through that But seriously, thanks for the screenshot. We'll keep tweaking the economy mechanics until we can greatly lessen this.

    On a side note, who is the Cao Clan at war with? Have they been at war or at peace a lot for the past 20-30 turns? Have they lost a lot of settlements are squeezed in by Xu Chang? All of these, along with the economy, can play a role in to why there are so many armies in the same vicinity.

    Quote Originally Posted by Yuko View Post
    Do the AI factions also give themselves titles and stuff? or is that only for the player? and does anyone know what that "fate: danger" trait that both Sun Ce and Zhou Yu have does?
    If you're talking about King and Emperor, I'm pretty sure it is just for the player, as the AI can't make the event decisions to get those titles. Other than that, each character has specific titles/ranks for them, based on the size of the faction.

    As far as the "Fate" trait, they could be nothing. They could mean that fate has bad things in store for those that have them. It's a mystery
    Last edited by Seether; August 05, 2014 at 11:07 PM.
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  17. #17
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    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by Seether View Post
    This is tied to the WIP economy. But, yeah... have fun fighting through that But seriously, thanks for the screenshot. We'll keep tweaking the economy mechanics until we can greatly lessen this.

    On a side note, who is the Cao Clan at war with? Have they been at war or at peace a lot for the past 20-30 turns? Have they lost a lot of settlements are squeezed in by Xu Chang? All of these, along with the economy, can play a role in to why there are so many armies in the same vicinity.



    If you're talking about King and Emperor, I'm pretty sure it is just for the player, as the AI can't make the event decisions to get those titles. Other than that, each character has specific titles/ranks for them, based on the size of the faction.

    As far as the "Fate" trait, they could be nothing. They could mean that fate has bad things in store for those that have them. It's a mystery
    INB4 some crazy sorcerer curses poor Sun Ce ;~;

  18. #18

    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by Seether View Post
    This is tied to the WIP economy. But, yeah... have fun fighting through that But seriously, thanks for the screenshot. We'll keep tweaking the economy mechanics until we can greatly lessen this.

    On a side note, who is the Cao Clan at war with? Have they been at war or at peace a lot for the past 20-30 turns? Have they lost a lot of settlements are squeezed in by Xu Chang? All of these, along with the economy, can play a role in to why there are so many armies in the same vicinity.
    No problem!, that good thing is that all those armies don't have generals, so I can attack them at night without their reinforcements.
    I think that the Cao clan is at war only against me, they're allied with the green one (I don't remember the name, the one above the cao clan, with the city of Pu Yang and Tai Shan in the screenshot)

  19. #19
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    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by andrej84 View Post
    No problem!, that good thing is that all those armies don't have generals, so I can attack them at night without their reinforcements.
    I think that the Cao clan is at war only against me, they're allied with the green one (I don't remember the name, the one above the cao clan, with the city of Pu Yang and Tai Shan in the screenshot)
    More than likely they got smacked around and lost some settlements, and so are "bunched up" in the Xu Chang area. And in conjunction with that, only being at war with you means they are going to focus their armies near their border with you. Plus, most of their armies are only about 4-6 units, so all told it is only a few stacks and looks worse than it really is. But fighting night battles is definitely the best way to whittle them down one-by-by. And that green faction is Qingzhou, which is led by Kong Rong.
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  20. #20

    Default Re: v1.0 Discussion Thread

    Quote Originally Posted by Seether View Post
    More than likely they got smacked around and lost some settlements, and so are "bunched up" in the Xu Chang area. And in conjunction with that, only being at war with you means they are going to focus their armies near their border with you. Plus, most of their armies are only about 4-6 units, so all told it is only a few stacks and looks worse than it really is. But fighting night battles is definitely the best way to whittle them down one-by-by. And that green faction is Qingzhou, which is led by Kong Rong.
    Actually it seems that they're are the strongest faction in the overall rating!

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