Howdy lads.
Just wondering if it's normal for squalor to increase with army occupation??
The more units I produce, the worse it gets?
Or is this a result of a mod??
I tried removing mods that weren't compatible but it doesn't resolve the issue?
Howdy lads.
Just wondering if it's normal for squalor to increase with army occupation??
The more units I produce, the worse it gets?
Or is this a result of a mod??
I tried removing mods that weren't compatible but it doesn't resolve the issue?
Public Order System and Army Stances
- In order to add more dynamic army placement and prevent the monotony of the "take a city, sit army in city, take a city" campaign flow, we have changed how public order and food operate with armies.
- Armies now consume food from whatever region they are present in unless they are fortified or garrisoned. Mustering uses more food than other stances.
- Garrisoning an army now causes a public order negative rather than a positive. This will hopefully encourage more strategic placement of forces and use of land outside of cities.
- Increased Public Order bonuses on General's governor skills to compensate for public order penalty. Dignitaries will still be more effective governors but you will retain the option of having Generals as governors also.
- Occupation ramifications have been changed to reflect the new public order penalty for garrisoning troops:
- Occupy - Medium Public Order penalty first turn, small to none after.
- Loot - Large Public Order penalty first turn and medium after. Increased loot income.
- Raze - No Public Order penalty first turn, small after. Increased damage to main building lines.
- Sack - Decreased Public order penalties and damage slightly.
- Vassal/Liberate - Small payment added for these.
"To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle
Are you referring to the military presence negative modifier? (This is where you get like negative public order for military presence).
If so this is why:
- When an army goes into a city it moves into the garrisoned stance. This stance (and ergo moving a city) gives default -12 public order to replicate how troublesome having an entire army sitting around inside a city would be. It's also in there to make the game a bit more difficult.
So to answer you question, yes it is normal but there are ways to counter it. Move your army out of the city and put it in the patrol region stance. I would also recommend getting dignitaries (if you haven't already done so) and upgrading temples etc.
At the moment, because this mechanic is its infancy there are probably a few things that will confuse you about and seem a little counter intuitive. I'll just briefly outline some of them so you know what's going on.
The default -12 you get from being garrisoned is a fixed number: that means any army (regardless of size) will give the settlement a -12 hit to public order.
however...
the number that shows up in the public order panel for military presence might not be -12. In fact it can be pretty much anything, and I'll try and explain why. As you know, in vanilla, the more units you have in an army, the more positive public order you have in a settlement. This remains TRUE in divide et Impera because they haven't found out a way to mod it so that military units which are not the general unit give negative public order . So what they've done instead is added a fixed -12 for simply having an army in a city, so any public order bonus you would get from military presence in vanilla is simply reduced by 12. If in vanilla for example, you had a huge stack sitting in Rome, it might give you say +10 public order from military presence. In Divide et Impera, 12 would be subtracted from that total giving you an overall -2 public order from military presence. Ergo, it is not possible that recruiting new units into an army can reduce public order.
One more thing to take into account is the amount of territory you control in a province. If you only control one settlement in a province, then your armies will give you more public order benefits. This is the same as in vanilla. If, say, you owned the city of Athens, but no other territory in Hellas (the province in which it is located) then you would get more public order from military presence (assuming you kept the same sized garrisoned army) as you would if you controlled both Athens and Sparta. As far as vanilla goes, this makes sense: If you have more territory you need more men to police it, and since everything is done on a province level. This basically means that if you own a single settlement in a province, you can get huge public order positives from having a full stack garrisoned in it. This means you might get +20 from military presence and it also means in divide et impera that military presence can give you an overall positive effect. This is because if you subtract 12 from +20 you get +8. Ergo the game would show you as getting +8 public order from military presence.
It's all very confusing, but I hope that makes some kind of sense.
Also bear in mind agents because they can have an effect aswell.
Last edited by Cope; August 03, 2014 at 06:10 PM.
Thanks for the reply lads.
I figured it was a new modification to the mod, I do like the idea but I think it needs to be toned down some what. The penalties can be quite punishing for having 10 units in an army :/ The ai seem to have no problem with this so I assume that they don't suffer as the human does?
I got a submod to get rid of it, but I will try it on the next update and hopefully it'll be a bit less punishing and the ai have to react to their own issues rather than avoiding it and not suffering :p
Great mod though seriously.. I wouldn't play Rome without this mod so please keep this great work going lads ^^