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Thread: [Submod] Historical Mercenary Recruitment DEI 0.95x Ver1.3

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  1. #1

    Default [Submod] Historical Mercenary Recruitment DEI 0.95x Ver1.3

    http://steamcommunity.com/sharedfile.../?id=295398197

    This mod is designed for DEI. Compatible with 0.95x.

    Version 1.3

    - Decreased all mercenary unit time to appear for recruitment by 50%

    Version 1.2

    -Increased Volcan Veteran Horsemen upkeep by 20% and recruitment cost by 25%

    Version 1.1

    For all mercenary units:

    - Decreased recruitment costs by 25%
    - Decreased upkeep costs by 65%
    - Buffed Carthage technology (Propaganda, Military settlement, sidonian rights) slightly.
    - Balanced Carthage baseline mercenary upkeep/recruitment bonus

    The game is finally balanced as far as I tested. All upkeep and recruitment costs were based on the current costs of normal units. These cahnges will encourage the player to employ and keep mercenaries.

    This mod increases recruitment costs across the board which resembles something closer to realistic mercenary recruitment. In DEI the low recruitment mercenary costs were broken and for this reason players would recruit mercenaries for only one turn using super cheap recruitment and then disband them after crucial battles, never having to carry the burden of upkeep.


    I was inspired by reading THE MARKET FOR MERCENARIES

    by

    David A. Latzko
    Department of Business and Economics
    Wilkes University

    Excerpt "Why do men become mercenaries? "For money, first of all," according to French mercenaries putting down a revolt in the Congo during the mid-1960's (Gleijeses 1994, p. 218). Indeed, whenever there was a general economic prosperity, the supply of mercenaries shrunk. The Greek city/states of the 5th century BC did not use mercenaries as the affluence of the era enabled most of the population to be employed in civilian pursuits (Parke 1933, p. 14). By the end of the Peloponnesian War in 404 BC, this no longer was true. The war had lasted nearly 30 years, and "the peace must have let loose upon the Mediterranean world many Greeks who had become accustomed to earning their livelihood by fighting" (Parke 1933, p. 18). The Greek agricultural sector was depressed throughout the 4th century, and the depression forced many peasants, who had been the backbone of the Greek armies, to abandon the farm to become mercenaries. Isocrates wrote in 380 BC of "many compelled through want of daily bread to serve as mercenaries" (Griffith 1968, p. 4). This increase in supply manifested itself in a steep drop in the wages of mercenaries. Between 400 and 350 BC the rate of pay for mercenaries fell from as many as eight to four obols per day (Griffith 1968, p. 297). In the late 4th century, subsistence income was two obols per day per person (Tarn 1925). This was what Athens paid to paupers who could not work. Skilled artisans received two drachmae a day when employed but employment was irregular. A worker who got more jobs than anyone else might make as much as 240 drachmae a year. This averages to four obols a day. Unskilled workers would average two obols a day. Thus, mercenaries in the late 4th century BC, at a time when there was a glut of mercenaries, received a wage equivalent to that of the most skilled worker. Mercenaries could also anticipate acquiring booty and a share of the proceeds of victory. For example, Alexander rewarded the Thessalian cavalry for its bravery at Ipsus by sending them in advance of his main army to occupy Damascus.


    Mercenaries were often recruited from the economically backward areas of the ancient and medieval worlds. Rome recruited Numidians, Balearics, Gauls, Iberians, and Cretans during the Punic Wars. By the end of the 3rd century AD, German units formed the real strength of the Roman army (Delbruck 1975, vol. ii, p. 250). A large number of the mercenaries of the Middle Ages came from the mountainous regions on the fringes of Europe (Kiernan 1957, p. 70). Henry II and Richard I hired Welsh, Basques, Navarrese, and Galloway kerns. Most of the Genoese crossbowmen were drawn from Genoa's possessions: the Ligurian hills, Corsica, and Sardinia. Venice got many of its best mercenaries from Dalmatia."


    http://www.personal.psu.edu/~dxl31/r...mercenary.html

    Use TWC mod manager/launcher and prioritize so this mod overrides any existing mods.
    Attached Files Attached Files
    Last edited by BunnyPoopCereal; August 11, 2014 at 11:11 PM.

  2. #2

    Default Re: [Submod] Historical Mercenary Recruitment DEI 0.95x

    So...what does it do? Does it just raise prices across the board? And why is it that you're quoting portions from 1800 years after the start of the game and over a millennium after the fall of (western) Rome? If you include mod specifics and the historically-relevant text in your descriptions, it would be a lot clearer.

  3. #3

    Default Re: [Submod] Historical Mercenary Recruitment DEI 0.95x

    Quote Originally Posted by zombieflanders View Post
    So...what does it do? Does it just raise prices across the board? And why is it that you're quoting portions from 1800 years after the start of the game and over a millennium after the fall of (western) Rome? If you include mod specifics and the historically-relevant text in your descriptions, it would be a lot clearer.
    Thanks for pointing that out. This mod Increases recruitment cost of mercenaries across the board.

    If you read the original text there are references to ancient warfare. Overall I found the text well written and entertaining. It inspired me to create this mod.

    Edit: Changed description and excerpt example.

    Comments and suggestions are welcome.
    Last edited by BunnyPoopCereal; August 03, 2014 at 11:56 AM.

  4. #4

    Default Re: [Submod] Historical Mercenary Recruitment DEI 0.95x

    I increased them by 60 percent in the latest update to DeI. They should be around equal to their upkeep cost now.

    No idea why they weren't before, fairly bizarre.

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  5. #5

    Default Re: [Submod] Historical Mercenary Recruitment DEI 0.95x

    Version 1.1

    For all mercenary units:

    - Decreased recruitment costs by 25%
    - Decreased upkeep costs by 65%
    - Buffed Carthage technology (Propaganda, Military settlement, sidonian rights) slightly.
    - Balanced Carthage baseline mercenary upkeep/recruitment bonus

    The game is finally balanced as far as I tested. All upkeep and recruitment costs were based on the current costs of normal units. These changes will encourage the player to employ and keep mercenaries.
    Last edited by BunnyPoopCereal; August 07, 2014 at 09:55 AM.

  6. #6

    Default Re: [Submod] Historical Mercenary Recruitment DEI 0.95x Ver1.2

    Update 1.2

    -Increased Volcan Veteran Horsemen upkeep by 20% and recruitment cost by 25%
    Last edited by BunnyPoopCereal; August 07, 2014 at 10:04 AM.

  7. #7

    Default Re: [Submod] Historical Mercenary Recruitment DEI 0.95x Ver1.2

    Version 1.3

    - Decreased all mercenary unit time to appear for recruitment by 50%

  8. #8

    Default Re: [Submod] Historical Mercenary Recruitment DEI 0.95x Ver1.2

    request a standalone download.

  9. #9

    Default Re: [Submod] Historical Mercenary Recruitment DEI 0.95x Ver1.2

    Quote Originally Posted by dipperq View Post
    request a standalone download.
    Check OP for file

  10. #10

    Default Re: [Submod] Historical Mercenary Recruitment DEI 0.95x Ver1.2

    Thanks!

  11. #11

    Default Re: [Submod] Historical Mercenary Recruitment DEI 0.95x Ver1.2

    Is the mod going to be updated?

  12. #12
    Foederatus
    Join Date
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    Default Re: [Submod] Historical Mercenary Recruitment DEI 0.95x Ver1.2

    Quote Originally Posted by Flowerpot1 View Post
    Is the mod going to be updated?
    Still works for me...
    "War is a matter of vital importance to the state; a matter of life or death, the road either to survival or to ruin. Hence, it is imperative that it be studied thoroughly." - Sun Tzu

  13. #13

    Default Re: [Submod] Historical Mercenary Recruitment DEI 0.95x Ver1.3

    Yeah, you are right that it works, only that a lot of units need to be updated now.

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