http://steamcommunity.com/sharedfile.../?id=295398197
This mod is designed for DEI. Compatible with 0.95x.
Version 1.3
- Decreased all mercenary unit time to appear for recruitment by 50%
Version 1.2
-Increased Volcan Veteran Horsemen upkeep by 20% and recruitment cost by 25%
Version 1.1
For all mercenary units:
- Decreased recruitment costs by 25%
- Decreased upkeep costs by 65%
- Buffed Carthage technology (Propaganda, Military settlement, sidonian rights) slightly.
- Balanced Carthage baseline mercenary upkeep/recruitment bonus
The game is finally balanced as far as I tested. All upkeep and recruitment costs were based on the current costs of normal units. These cahnges will encourage the player to employ and keep mercenaries.
This mod increases recruitment costs across the board which resembles something closer to realistic mercenary recruitment. In DEI the low recruitment mercenary costs were broken and for this reason players would recruit mercenaries for only one turn using super cheap recruitment and then disband them after crucial battles, never having to carry the burden of upkeep.
I was inspired by reading THE MARKET FOR MERCENARIES
by
David A. Latzko
Department of Business and Economics
Wilkes University
Excerpt "Why do men become mercenaries? "For money, first of all," according to French mercenaries putting down a revolt in the Congo during the mid-1960's (Gleijeses 1994, p. 218). Indeed, whenever there was a general economic prosperity, the supply of mercenaries shrunk. The Greek city/states of the 5th century BC did not use mercenaries as the affluence of the era enabled most of the population to be employed in civilian pursuits (Parke 1933, p. 14). By the end of the Peloponnesian War in 404 BC, this no longer was true. The war had lasted nearly 30 years, and "the peace must have let loose upon the Mediterranean world many Greeks who had become accustomed to earning their livelihood by fighting" (Parke 1933, p. 18). The Greek agricultural sector was depressed throughout the 4th century, and the depression forced many peasants, who had been the backbone of the Greek armies, to abandon the farm to become mercenaries. Isocrates wrote in 380 BC of "many compelled through want of daily bread to serve as mercenaries" (Griffith 1968, p. 4). This increase in supply manifested itself in a steep drop in the wages of mercenaries. Between 400 and 350 BC the rate of pay for mercenaries fell from as many as eight to four obols per day (Griffith 1968, p. 297). In the late 4th century, subsistence income was two obols per day per person (Tarn 1925). This was what Athens paid to paupers who could not work. Skilled artisans received two drachmae a day when employed but employment was irregular. A worker who got more jobs than anyone else might make as much as 240 drachmae a year. This averages to four obols a day. Unskilled workers would average two obols a day. Thus, mercenaries in the late 4th century BC, at a time when there was a glut of mercenaries, received a wage equivalent to that of the most skilled worker. Mercenaries could also anticipate acquiring booty and a share of the proceeds of victory. For example, Alexander rewarded the Thessalian cavalry for its bravery at Ipsus by sending them in advance of his main army to occupy Damascus.
Mercenaries were often recruited from the economically backward areas of the ancient and medieval worlds. Rome recruited Numidians, Balearics, Gauls, Iberians, and Cretans during the Punic Wars. By the end of the 3rd century AD, German units formed the real strength of the Roman army (Delbruck 1975, vol. ii, p. 250). A large number of the mercenaries of the Middle Ages came from the mountainous regions on the fringes of Europe (Kiernan 1957, p. 70). Henry II and Richard I hired Welsh, Basques, Navarrese, and Galloway kerns. Most of the Genoese crossbowmen were drawn from Genoa's possessions: the Ligurian hills, Corsica, and Sardinia. Venice got many of its best mercenaries from Dalmatia."
http://www.personal.psu.edu/~dxl31/r...mercenary.html
Use TWC mod manager/launcher and prioritize so this mod overrides any existing mods.




http://www.twcenter.net/forums/showthread.php?470432-BunnyPoopCereal-s-Workshop-FTW
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