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Thread: The new corruption, is it meant to be 127%?

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  1. #1

    Default The new corruption, is it meant to be 127%?

    My selucid empire has 10+ provinces with 127% corruption thereby removing the tax income completly so I wonder if this is how the devs wants it or if the stat has spiraled out of controll? My empire spands 19 provinses.

  2. #2

    Default Re: The new corruption, is it meant to be 127%?

    127% sounds a bit weird and was perhaps not intended. My Roman Empire with 9 provinces after around 80 rounds got now 85% corruption. That was a big hit to my budget after this patch went live. However, I welcome this change wholeheartily. It is a great mechanism to reduce income in bigger empires and keep you busy managing your economy & society, while still struggling with budget for more armies an navies. It keeps the players military power smaller and therefore the AI a bit more competitive.

    Nevertheless i looked for opportunities to counter this increase in corruption, on order to avoid bankrupcty in the long run. So far I found:
    - governor skill: Political Reformer
    - general skill: Political Reformer
    - research: Philosophy

    Did I miss something? Other skills or buildings reducing corruption?
    Last edited by UsulDaNeriak; August 02, 2014 at 07:28 AM.

  3. #3

    Default Re: The new corruption, is it meant to be 127%?

    Quote Originally Posted by UsulDaNeriak View Post
    127% sounds a bit weird and was perhaps not intended. My Roman Empire with 9 provinces after around 80 rounds got now 85% corruption. That was a big hit to my budget after this patch went live. However, I welcome this change wholeheartily. It is a great mechanism to reduce income in bigger empires and keep you busy managing your economy & society, while still struggling with budget for more armies an navies. It keeps the players military power smaller and therefore the AI a bit more competitive.

    Nevertheless i looked for opportunities to counter this increase in corruption, on order to avoid bankrupcty in the long run. So far I found:
    - governor skill: Political Reformer
    - general skill: Political Reformer
    - research: Philosophy

    Did I miss something? Other skills or buildings reducing corruption?
    And this is by using DEI 0.95d?
    Last edited by BunnyPoopCereal; August 02, 2014 at 08:38 AM.

  4. #4

    Default Re: The new corruption, is it meant to be 127%?

    Quote Originally Posted by BunnyPoopCereal View Post
    And this is by using DEI 0.95d?
    Hhhm, my main game and part 7 of DeI updated today, when I switched logged into steam. Perhaps this increase in corruption just happened, because I added a new province today and passed a limit this way. But I guess yes, I guess it is due to the new corruption system. Can I see the current release number of DeI anywhere?
    Last edited by UsulDaNeriak; August 02, 2014 at 08:43 AM.

  5. #5

    Default Re: The new corruption, is it meant to be 127%?

    Quote Originally Posted by UsulDaNeriak View Post
    Hhhm, my main game and part 7 of DeI updated today, when I switched logged into steam. Perhaps this increase in corruption just happened, because I added a new province today and passed a limit this way. But I guess yes, I guess it is due to the new corruption system. Can I see the current release number of DeI anywhere?
    But your previous post was before 0.95d? which btw makes a huge difference

  6. #6

    Default Re: The new corruption, is it meant to be 127%?

    Is it possible to increase corruption as a family starts to monopolize power? I do not know if this is historical, but it seems logical.

  7. #7

    Default Re: The new corruption, is it meant to be 127%?

    this is 0.95d, the save is from an older version can't remember which one though.

  8. #8

    Default Re: The new corruption, is it meant to be 127%?

    when you have 10+ cities you've already basically won the game anyway. This adds extra challenge and more for the player to think about.

  9. #9
    Litharion's Avatar Artifex
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    Default Re: The new corruption, is it meant to be 127%?

    Use general skills and technologies to lower corruption. We may have to adjust it a bit in late game if corruption is unmanageable high for most players.

  10. #10

    Default Re: The new corruption, is it meant to be 127%?

    well the thing is that now that I can't gain tax income from 70% of my provinses i just stop taxing them. I stil gain tons of trade income so income is not an issue. And the non taxes provinses are even happier. I dont know , I feels like it shouldn't be like that. Im not mad or annoyed about the change, its an intresting idea but me personaly dont think it achievs its goal. I dont know how well it functions in the early-mid game ,but for late game maybe cap it at 95 % so there is stil something to gain from taxing.

  11. #11

    Default Re: The new corruption, is it meant to be 127%?

    We will still have to balance it, I might have overdone it a bit

    I have seen a report that the skills that lower corruption are not working. Can you guys verify this?

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  12. #12
    Semisalis
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    Default Re: The new corruption, is it meant to be 127%?

    Quote Originally Posted by Dresden View Post
    We will still have to balance it, I might have overdone it a bit

    I have seen a report that the skills that lower corruption are not working. Can you guys verify this?
    will you reach the economic victory condition with this high corruption?

  13. #13
    Zaar's Avatar Semisalis
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    Default Re: The new corruption, is it meant to be 127%?

    Quote Originally Posted by Dresden View Post
    We will still have to balance it, I might have overdone it a bit
    well, i was a little surprised at the beginning when i suddenly saw the red numbers instead of +4800 a red -2899 something BUT as roman you get too much money anyway and if i park some units in a save spot to make the new stance and i deleted some ships i was in +850 again...... so on the difficulty "Hard" i kinda like it thought.... haven“t tested other factions yet cause of of the CtD prob but i“ll let you know later
    Thanks for this greater challenge

  14. #14

    Default Re: The new corruption, is it meant to be 127%?

    I will check the economic victory condition, but I wasn't sure if many people played for that. I would rather have a challenging mid-late game than worry about that to be honest. I guess it should still be doable, though.

    I tested the corruption skills and they do work properly. They are probably more important than ever now.

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  15. #15

    Default Re: The new corruption, is it meant to be 127%?

    i guess that now converting the republic into the empire is more important than ever.

  16. #16
    AnimaMea's Avatar Miles
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    Default Re: The new corruption, is it meant to be 127%?

    I've suddenly gone from getting £2000 a turn to loosing £3000, maybe tone it down a touch? Or make it so that advanced barracks lessen tax income with a more moderate boost to corruption?

  17. #17

    Default Re: The new corruption, is it meant to be 127%?

    In the meantime, I learned to manage the corruption with skills (governors, generals) and research (philosophy). Especially the older governors and generals, which already had the most urgent skills, are using these anti-corruption skills now. Corruption is between 80-90% after 140 turns and 40 settlements hold.

    Nevertheless my roman empire is still invincible. I can't say the game became too challenging. You just have to take care about another threat. Which is a good thing!

  18. #18
    Champlain's Avatar Civis
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    Default Re: The new corruption, is it meant to be 127%?

    Be careful if using the sell slaves edit it adds 5% corruption, if you pop that in 5 times thats 25% of the bat.

  19. #19

    Default Re: The new corruption, is it meant to be 127%?

    It seems very unintuitive for a strategy game to give you something like 75% corruption. I understand that it is done for balance and challenge reason, but is there no way to make corruption more reasonable, and reduce the player's income in other places.

    If anything it is not very immersive to see these weird numbers that make little sense. I feel like at its highest, corruption should never go higher than maybe 30%, and such a number should be the complete downfall of your economy.

    Maybe try to balance the amount of money produced by buildings? I agree that it is quite annoying how simply piling up a lot of provinces will give the player an insane amount of money in mid-late game, but their ought to be a better way!

    Anyways, good luck with this

  20. #20

    Default Re: The new corruption, is it meant to be 127%?

    Quote Originally Posted by krunsh View Post
    It seems very unintuitive for a strategy game to give you something like 75% corruption. I understand that it is done for balance and challenge reason, but is there no way to make corruption more reasonable, and reduce the player's income in other places.

    If anything it is not very immersive to see these weird numbers that make little sense. I feel like at its highest, corruption should never go higher than maybe 30%, and such a number should be the complete downfall of your economy.

    Maybe try to balance the amount of money produced by buildings? I agree that it is quite annoying how simply piling up a lot of provinces will give the player an insane amount of money in mid-late game, but their ought to be a better way!

    Anyways, good luck with this
    but that would make early game very, very hard if you reduce building income baseline. Good try though

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